[quote]But yesterday I encounterd a problem: I pressed 'Flagship Promotion' but nothing happend. Well my Carrier (TEC) exploded but that was everything. No Flagship at all [/quote] This might be a perception issue due to the excessively long time it took to spawn the new capital ship. I have decreased this to 10 seconds which plays out good. I also add the sound used when capital ships level up to help give feedback the ability is doing something besides blowing up the capital ship.</
ZombiesRus5
[quote]Just another thought: make each CAP turned flag have a unique aura based on class that it gives to it fleet. Battle=damage Siege=range stuff like that.[/quote] This is a good simple idea and possibly worth investigating. My goal now is keep this particular mod simple. As Weatherlights said, it doesn't have to be fancy to fun. Others have the very nice total conversion mods and Xalderon_ looks like he will have a nice capital ship ability mod coming out so I will res
[quote who=" EternalRequiem " reply="44" id="2778309"]Right Zomb I got the files and I'm testing now. I know the textures are still in the works but does the whole ship have to be so shiny? also from the looks of it a lot of the areas that mark the color of the race seem to be a bit off... just wanted to point that out but you probably already know about it and I know this is just in the early stages and will be improved upon much later Good work though so far</s
[quote who="JL42HAVOK" reply="41" id="2778252"]Hey Bro! The mod is looking sweet. You should add a ship based on the myth of Nibiru. Like a grotesque planet shaped ship... think the villian from the old transformers cartoon movie cant remember the name. [/quote] Hey hey! thanks! I'll be checking out the Myth of Nibiru. Thanks for the suggestion. I got some ideas on some other areas you can help with too [e digicons];)[/e]
Yikes! I'll have a look at that. I think the promote time is way to long too and will pull that in a lot. Thank you for the feedback and I'm glad your enjoying it. i'll hopefully have a fix posted later today.
Edit - Double post.
[quote who="JL42HAVOK" reply="42" id="2778274"]As soon as I get time to mess around of the computer Ill start researching mods more so I can help yah out. I'm still working on my 360 mods since I fixed my disc drive. [/quote] Cool... Don't forget to look at some of the pics at the end of this thread. Show off your Sins model
Looks great! I'm looking forward to a mod with Zombies [e digicons]k1[/e]
I wouldn't mind looking at them if you wouldn't mind uploading them somewhere [e digicons]\o/[/e]
Model by: EternalRequiem
New Sins of the Fallen Screen shots... The first shot has a model by EternalRequiem.
[quote]If you want this mod made so badly, make it yourself.[/quote] Mod Idea: Nexus: The Jupiter Incident [quote]X3 Terran Conflict mod thoughts[/quote] I always came close to buying this game, but never pulled the trigger. Sounds interesting, I may have to give it a second look.
[quote]Well, you do notice the pipboy in my avatar, yes? [/quote] Of course... Fallout 2 is one of the best games I've played, up there with Baldurs Gate 2.
[quote]I still need to add the weapon banks and other details, then textures. I may use it in my games as a replacement for the kodiak (cause the little tank is a bit boring)[/quote] Lovin the fallout look and feel for the presentation [e digicons]:P[/e]
[quote]for you my friend. [/quote] Agreed. Very nice find and most annoying bug.
In honor of having over 200 downloads on wincustomize and my project site for this mod I give you version 0.04. [e digicons]^_^[/e] Version 0.04 Adds new level 9 ability to Capital Ships Flagship Promotion: Your seasoned crew is ready for a Flagship. This Capitalship will be scuttled to construct the new Flagship. The ability scuttles the capital ship and then takes 75 seconds to construct the new ship and phase jump to the planet where the c
[quote]actually, that effect looks like the Ruthlessness ability from the Destra Crusader....[/quote] Yep, your right. It's been a while since I looked at the capital ship abilities.
[quote]Hey Zombies, Those red particle effects are they weapons/ability effects or have you made up some different flair points. They look pretty cool.[/quote] Unfortunately I don't know how to create particle effects. That one is actually the Akkan targetting uplink if I remember right. I've decided I have enough on my plate thate I won't mess around with making particle effects. I will be repurposing many of the existing effects and using some effects Syneptus has made.
[quote]We had issues with some 3rd party games and the verify option, so we made it harder to use without knowing what you were doing. If you hold down 'shift' when you right click, it will be there. Here's the full instructions:[/quote] Ah, thanks for replying. I was wondering what I was missing [e digicons]O:)[/e]
Here's another thread on the subject. http:// forums.sinsofasolarempire.com/381819 It says there is a way to "verify installation" after deleting mesh files. For the life of me I can't find the "verify installation" option in impulse. Maybe it is no longer an option or I'm just missing something.
The specular and reflection are a bit off cuz I was playing with texture sizes but I liked see EternalRequiem's model in the game [e digicons]:)[/e] The textures applied are only some trial runs too just see what might or might not look good.
Sweet, I'm glad that was the only issue.
[quote]Sadly no, there is no program available to the public that decodes minidumps [/quote] I have to agree with Ryat here. Some people have purported to have had the symbols for reading debug files in old threads, but I've seen no real evidence of this. As it stands I am probobably the only one providing a public tool that comes close to isolating issues such as typos, missing strings, missing entities, etc (still won't replace the dev.exe and good t
Well, Color is spelled correctly if you are using American English [e digicons]O:)[/e] Try unchecking "Use Team Colors" under "User Interface". This is different from "Show Mesh Team Colors" under "Effects" and sounds like what is being described in the OP.
[quote who="Alexrose" reply="225" id="2765632"]dam zombie.....very nice!!!! and i dont know what you mean by null points and i cant download anything for awhile since this is my dad computer and i was lucky he let me get wing3d lol. but i like the ship ^^ [/quote] XSI is whats needed to finalize the model prior to exporting into Sins. If your dad will let you it's pretty simply once you get the process down. The XSI mod tool from softimage is free too. Read the soaseweebly link a