PalaceGuardian

PalaceGuardian

Joined Member # 3466700
18 Posts 56 Replies 13,794 Reputation

So I have been playing an awesome 2.8 ludicrous game on & off for a couple months that started with 100 Godlike Civs. I have 76 hours into it that has me at turn 163. I have fifty colonies and tailor update each ship for individual shipyards regularly to maximize production, as well as govern all colonies personally, hence each turn can take an hour easily before I click the end turn button. The galaxy was mine, with just some mop up to do, finally on my way to my first victory on

0 Replies 13,924 Views

What does this refer to? Tried to enter unprintable character: 8 I understand I am playing a massive game. Ludicrous Map, 100 Civs, 2.8. However, I can continue playing the game, turn after turn without problem, but when I save it, this error freezes my game and then crashes it. Im stuck at save on turn 163. I can continue for a dozen turns and eliminate more than five Civs from the game which is down to 70 something now bu

1 Replies 7,164 Views

What do these two messages mean in the debug file? Debug Message: ListNodeFactory_Heap has gone past warning size of 10000l. DebugMessage: Tried to enter unprintable character: 8

1 Replies 7,840 Views

[quote who="LunarMongoose" reply="5" id="3713351"] What is so hard about adding simple range checks in the code? *exasperated* [/quote] Unfortunately, AI development has fallen far short of the Devs goals, so to compensate AI controlled players are given perks like exemption from Range Rules, No Fog of War (they know where the planets are at start and all of your ships), and most annoyingly, every time someone beats the game the data is sent to Stardock where they n

12 Replies 54,217 Views

[quote who="wasmguy" reply="1" id="3712158"] I would also like to add that the first scavenging tech that boosts mining by +1 (rather than +0.1 like every other tech) is overpowered [/quote] It seems the current trajectory is to nerf everything and see how many hours people are willing to waste scrapping by a meager existence in this game. Time to take a break until next year.

2 Replies 36,192 Views

[quote who="Franky999" reply="15" id="3712239"] Moving citizen on the map make little sense anyway, when you have agent and diplomat moving instantaneously... [/quote] Agree 100% and think Citizens should be able to take advantage of some type of superfast small unarmed transport system that vessels of war are not able to due to mass. Therefore we dont even see them on the map screen and they go where we want instantly. Try moving a citizen on a ludicrous map.

19 Replies 131,438 Views

I play with a custom faction and used the Terrain ship design when setting them up. How do I create a totally custom fleet so I no longer see the Terrains manufacturing ships I custom make in the ship builder? When creating a custom CIV you do not have the option to start without a ship template.

1 Replies 16,339 Views

[quote quoting="post"] New wish: I would like the wormholes to appear different than normal anomalies. Same for the defended anomalies. [/quote] I also wish you were prompted before your survey ships fly through to a far side of the galaxy and are out of the game for a hundred turns (Ludicrous Map). Or the option to set to avoid them fleet wide.

4 Replies 50,077 Views

[quote who="Frogboy" reply="4" id="3711114"] I’d love to see more DLC like that added. But we take a lot of negative reviews of the game for merely having DLC so we’ve canceled most of the DLC projects we had. [/quote] If you do what Microsoft did with Halo 3 and have a different studio make your DLC, perhaps you could have the reviews separate on Steam. Of course the company would be run by someone like you with a contract from stardock inc.

25 Replies 172,061 Views

If they are destroyed you lose the points. It's like the administrator or one of his underlings (the admin point) was killed on the ship. However, if you know your ship is going to be taken out or is in an unsafe location, decommission the ship and you will be refunded the admin point.

4 Replies 8,218 Views

I have noticed what appears to be the AI cheating with sensors repeatedly. When they have a ship or fleet with very low sensor range they always find my survey ships regardless of how I move away from them. They could be a couple hexes from my ship and have 3 or 4 more movement than mine but find me regardless of how I fly off and turn later. Still love the game.

25 Replies 131,638 Views

Speaking of the Bazaar, it would be nice if instead of a limited handful of named ships, there were an unlimited quantity of different classes of ships. If you have the cash, you dont need to have any production on your planets, you may buy a contracted military.

6 Replies 12,827 Views

[quote who="Ryat" reply="12" id="3709902"] Quoting jirkaesch, reply 11 But still, there should be few turns cooldown, before we hunt down all these underground resistance folks, to have them implanted. Nanite infusion into the atmosphere. Everyone will be implanted within days if not hours. Le

15 Replies 1,182,932 Views

Could tie it to espionage as a game mechanic too. That is the sort of thing a spy should inform his government of. Spy's should give reports in a popup message of various things that you click on the espionage tab you want to be informed of. To your point there should be a diplomacy option for allies to share information like this. Gal Civ 3 is such a massive game, especially when played with 100 CIVs, I wish we had a Bureau of Information Tab we

2 Replies 5,671 Views