mbar8

mbar8

Joined Member # 3439623
6 Posts 320 Replies 558 Reputation

Another question for the community. In last night's game of Entrenchment I noticed my fleet showed a "scout" ship in it on the mouse over panel. However when I zoomed into the fleet I could not find a scout ship anywhere. I don't think I created the fleet with a scout ship by accident so I wondered if it was small glitch.

8 Replies 4,511 Views

[quote]Yea, I was unable to retreat my high level caps in entranchment 1.0 I find its better to stay put and slug it otu and force the AI to retreat. Assuming things are about even. But also the AI doesn't retreat so much now, which makes the game harder, I can't manipulate them to leaving me alone with a bluff. warp in a large fleet to scare them away. No, now they stay and fight and cost me that fleet, or if I retreat them, they take my planet.[/quote] I had 2 fleets. One that was i

31 Replies 16,963 Views

While I don't agree with piracy there may be a legitimate problem here with IE7 and Windows. I speak from experience with XP Home. I've had to uninstall IE7 inorder for components of the Windows OS to work properly for OTHER users on my home PC. It all works fine for me logged in but if other members of the family login they can run into scripting errors that do not allow them to run certain programs that need Internet Explorer to work properly. They are all set as admin users too.

269 Replies 962,575 Views

At first i jokingly thought "suck up" [e digicons]:D[/e] but really thanks do need to be said considering the vast amount of threads that have been complaining about the beta and the delays. This game is my first 4X stratagy that I've been introduced to and I must say that it has spoiled me. I've tried looking for games like it but none exist that come close to the combination of game play, interface, ease of use (lack of DRM), graphics (my system is not to specs yet it looks aweso

36 Replies 125,689 Views

I don't know if I'm just beginning to notice this or if something has recently changed in the auto scouting AI. But they seem to need more micro now. If left alone they back track into known areas when there are shorter paths into gravity wells that need exploring. I used to build two or three and turn them loose without a second thought. Now I build any where from 3 to 5 to get the system mapped.

8 Replies 4,511 Views

[quote who="Alfonse" reply="6" id="2075170"] Newell then says when they decrease the price by 75%, they are making 15% more than when they were charging at full price That's great, mister "I'm selling on my own download service, so every dollar of my games sold is pure profit." If you were selling in stores, or even on someone else's service, there'd be fixed costs involved. [/quote] I believe this is the only way to fight piracy. If you pirate a game you do

23 Replies 78,024 Views

[quote who="PeterRhodan" reply="21" id="2076250"]Nor mine - they are certainly less useful now but still very useful in the right situations - I played a game online the other day where my fleet was smalller but I had Persuasive Economy so could out econ them - I got into an attrition battle with one opponent and basically built ships faster than he could kill them or build enough reinforcements to counter my ever growing advantage (after a certain point) - he then retreated - I followed beca

182 Replies 292,648 Views

Quintus : People should know when they are conquered. Maximus : Would you, Quintus? Would I? (from Gladiator) I once played a map of 4 teams. I had the first faction beaten into a small phase lane circle of 3 planets. I ended up chas

8 Replies 5,568 Views

When you select to build the star base I would like the alt key to highlight what the weapons radius of the star base would be just like when you build the fix gun platforms or repair platforms. ----- edit: Nevermind. Oh and thank you! [e digicons]:grin:[/e] (from the change log) -Star base attack ranges are now rendered during the placement process.

9 Replies 12,208 Views

FWIW being new to the game since v1.12 I rarely even tech the seige frigate. Sure Advent AI can be annoying with how they send their seige frigates past your invading fleet to the gravity well you left behind. (I always thought they were clever to do that.) But other than that they just seem to be slight annoyances. As it is now the choice is a 15 supply SF or a 14 supply light carrier. SF use too much fleet supply for what they do even with the fact that 2 SF (30 supply)

182 Replies 292,648 Views

Destroy all enemies is the main victory conditions. Either wipe them out or they give up. This does not mean every faction needs to be destroyed. I won a game today on a 4 faction map. I had one faction that I negotiated to 100% allie. That faction wiped out the last enemy and then the game ended with victory. If you choose to continue to play however that allie becomes an enemy.

11 Replies 19,066 Views

Yes that did it!! Thank you very much for the tip firath. I'm reposting the tip below ------------------------------ Everyone, all your problems are probably the same problem. Delete your custom maps from the Sins\Galaxy folder and from either: C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy or C:

6 Replies 36,258 Views

[quote]Discussion question: Does it make sense that higher tech units should be "slightly OP" over lower tech units? Let some of the smarter people answer here. Tell me how I'm right or wrong. Poll question: Should carriers be left alone for the time being? Should a "truce" be declared on any potential nerfs until a good deal more thought has gone into the matter?[/quote] Higher tech should be OP to low tech. I would like to look at leaving the carriers powered as is b

13 Replies 8,969 Views

[quote]For this reason, spamming only fighters will not let you win a battle in most situations as you get air superiority and then have to take out the enemy carriers with fighters - it doesn't work. You need a balanced fleet. HCs are a great counter for carrier spam. Yes you have to tech up to it, but it IS effective.[/quote] Would it be better to think about moving the LC up the tech tree instead? Perhaps in between command and HC? The command cruiser would augment a balanced fleet

37 Replies 28,561 Views

[quote]Also, Sova is not a piece of junk, not by a longshot. As I've said in other threads, Embargo is one of the game's most powerful abilities. It doesn't help you win a battle, but used frequently and against the right target, it gives you a substantial economic edge that lets you win the war.[/quote] But Embargo will also lock down a gravity well from building anything at level 3. So if it has a frigate factory or Cap ship factory it's SOL and won't be able to reenforce. Also the

57 Replies 177,166 Views

I usually use the Point Blank map to do any of these achievements. Build the most powerful cap, level it up, then rush the other homeworld. Micro the attack to kill the frigate builder, then the cap ship, then the cap ship builder. ASAP do the crew research and build a second cap and send it over.

40 Replies 12,929 Views

[quote who="kryo" reply="2" id="2065254"] Even better, if you have a friend or family member you want to play with, we're fine with you running it on your desktop and laptop at the same time for a LAN game. [/quote] You see this is why I'm buying Stardock games. You guys seem to value the customer. Like ID or Digital Extremes. Unreal Tournament, Quake 3 Arena and UT2K4 all eventually came out with patches that got rid of needing the CD in the drive. Did I pirate th

8 Replies 5,301 Views

Heck I'm a tool. To support Stardock I bought The GalCiv 2 bundle at the beginning of the month even though I suspected the price would drop in two weeks with the release of the Ultimate Edition. My thanks for getting Sins for only $30 buck.

16 Replies 21,782 Views