mbar8

mbar8

Joined Member # 3439623
6 Posts 320 Replies 558 Reputation

If Mazra ever gets nerfed I will stop updating my version of Sins. Not that I use Mazra much but I'd rather see other caps get stronger than yet another unit nerf. Especially a cap. Caps are too secondary in Sins now for my tastes.

377 Replies 1,216,152 Views

Alien. To this day one of my favorite movies. It's a shame what the franchise has become though. Oh yeah. FLAK SUCKS RIGHT!!!!!

145 Replies 340,201 Views

[quote who="Howdidudothat" reply="11" id="2121366"]Did I ever tell you about Raging Amish's 500+ scout fleet? That was awesome.[/quote] Heh Heh! nothing like seeing a Mazra die under the withering fire of 75 Advent scouts!

145 Replies 340,201 Views

Does Ironclad still want this info? I'm willing to send it in if they do. Mini dumps seem to happen intermittently for me when I pause a game then quit. About 1 out of 5 times or so.

4 Replies 4,587 Views

[quote]And some of my replays are super secret due to tactics employed that are so advanced, were you to watch them...[/quote] ...I'd have to kill you. [e digicons]:grin:[/e]

158 Replies 386,563 Views

Add to that hoshikos and you have one tough little bastard. Agreed. Flak needs a nerf. If you keep them as fast as they are they shouldn't be any tougher than a LF. If you want to keep them tough then slow them down. They shouldn't be able to chase strike craft all over the grav well and also be tough as nails.

145 Replies 340,201 Views

[quote]What the tool tip DOESN'T tell you, is that Missile barrage does 150 damage to all targets in range TWENTY times. Once every 1.25 seconds, over 25 seconds. [/quote] "what the tool tip doesn't tell you" is exactly what I'm finding frustrating. True the info is right there if you're willing to dig into galaxy forge. But the tool tips also leaves out the subtle differences like "this weapon does 200% damage to this but only 25% to that." Which is why reading about an ability like

35 Replies 18,597 Views

That 5v5mixed was just evil. I really like chaostheory. He's a fighter. I couldn't believe he took on your homeworld and got so close to destroying the starbase. I really don't think the folks at IronClad had this in mind when they made Entrenchment. You were dug in pretty deep. If the game had not been called it would have taken way too long. I don't even want to know what you said to get those two so target fixated. *That Mazra leveling up just from strikecraft death. Flak w

158 Replies 386,563 Views

[quote]By the way, i dont think marza is overpowered, i just think the other are underpowerd.[/quote] Amen. DO NOT NERF the Mazra or the Swiss Army Egg. BUFF the other caps!!!

182 Replies 410,132 Views

[quote]Another note, a cool idea: a "fast" game, where when you start, you already have 5 planets, fully developled, a mid size fleet and about a 3rd of the reserch compleated, or have a points system where you can do a quick setup, spending points on stuff (every one would have the same points) then start.[/quote] That would be great! A skirmish mode. I would love to select what ever units I wanted and send them against each other for a quick battle!

438 Replies 1,208,144 Views

Bump: I was exploring Advent and the Revelation battlecruiser. Reading about reverie I thought "wow you could hit a cap with it and deal about 900 DPS before it could do anything." I excitedly cast it and oh, guess what, you can't focus fire. LAME...LAME... LAME!!!!!!!!!!!!!!!!!! Good GOD these measly little abilities on most cap ships are getting REALLY annoying. So reverie is basiclly armistice but on only one ship. I know, I know , there's

35 Replies 18,597 Views

I mostly use my 2006 laptop which runs it pretty well. But the other PC I run Sins on is a Dell GX270 with the 82865G chipset. It runs sins pretty well but there are a couple of glitches. 1.) Planets, except astroids, don't look right. The planet is translucent. So it looks like a colored cloud you can see through. 2.) The ships look fine but lack the reflection quality and the team color is never rendered. Other than that it looks fine. In Effects settings I turn

2 Replies 9,980 Views

[quote]I had the same sort of idea Ryat speaks of, i.e. on an exceedingly small map where you start out right next to each other ("point blank" type maps), a strat of not expanding at all, rather just pumping frigs and attacking, might be viable [/quote] This stratagy works on Point Blank. I do it all the time even on hard. Haven't tried unfair. I've also done this on Quickstrike. Build cap and frigates (or another cap) Rush. Kill cap ship factory, frigate factory, constructors, cap s

31 Replies 27,227 Views

This does sound good in theory. If this works you could download from any distributer; Best Buy, Amazon, Impulse. This would be great. Seems like the competition is heating up. Steam announced their new CEG system too. http://store.steampowered.com/news/2372/

47 Replies 97,463 Views

I thought maybe Darvin's idea of fleet cohesion was worth a look. I tried an early spam of 30 scouts. But I'll be danged if I can reproduce what I observed earlier. I tried experimenting with both regular Sins and Entrenchment. I've been unable to reproduce the behavior in either. The light frigates I was refering to were the neutrals in an uncolonized grav well. The only other possibilities I can think of are maybe it's changed since the upgrade to v1.16 and v1.02 or maybe there is a differe

8 Replies 20,107 Views

I played a game recently where I built a rather large fleet of scouts. I had them passing through a neutral grav well and the light frigates where able to overtake the scouts! The scouts where making a b-line for the other side yet the light frigates fell in place and kept up with them the whole way. They would follow, fall behind a bit, then burst speed back up to the scout they were firing on. Bobucles posted these stats here for scouts and light frigates. TEC

8 Replies 20,107 Views