One of the habits I needed to break was colonizing without upping my fleet. I'd end up researching or upgrading but then I'd get a whisper from the AI to let me know they were going to attack. Their fleet would be bigger and I'd have to start retreating and then building up my forces. This would happen almost every game. But then I'd watch my replays from the AIs pespective and make notes like when does it start to get a bigger fleet. Watch your own replays and download multiplayer re
mbar8
I've been trying the demo out and I'm not too sure about it yet. Great graphics and easy to play. But so far it's a bit like paint by numbers. I hope that's because the beginning is a tutorial of sorts. You need 5 processors. So you click 5 spots for processors You need power. Click spots until you have enough power. But it's early so I'm hoping to get turned loose soon. There is talk of an upcoming sandbox mode though.
Ah! Thanks so much. +1 for you.
[quote who="WebReg" reply="18" id="2257870"]That is just evil - SotS Ultimate was on sale last week at the excellent price of £12.50 so I picked it up. And, now, now, NOW! £6.50. [/quote] Hehe I know what you mean. I still feel I got a good deal. Some have been waiting for a separate Murder of Crows to be available for those that already bought Sword of the Stars. But at this price I'd think those people would just go ahead and purchase the Ultimate Bundle to ge
What is the file name and where is it?
Oh no! Let's get this thread back on track! Stardock we love you! We worship you! We give you thanks! We praise you for your glory!
[quote] Sword of the Stars Ultimate for $7.99 / 7.99 Euro ($22 off)[/quote] Well now I feel stupid for buying it at full price. Good deal though.
The zoom fix is NICE!!! Thanks!
When I add ship parts to favorites in the ship builder of TotA it will not remember them properly after closing then reopening the game. different parts than what i saved with be in there. Hoping that might get a look in the future if possible because all the other fixes sounds great too. I just have the Ultimate Bundle, not the Ultimate Edition.
[quote who="Thomas Fife" reply="18" id="2254532"]More useful than a shamwow ' I despise that guy. [/quote] Yeah that guy looks like he should be selling watches out of the back of his van.
[quote who="Toddwp" reply="6" id="2253662"]I thouht someone wrote in a thread that TEC could install 4 starbases in one gravity well? I havent been able to do so.. I definitely miss the phase stabilizer though[/quote] You can build 4 bases only in a star's gravity well. Edit: Boom three replies and I'm last. And I have the shortest reply. Yikes I'm slow.
Not sure about starbases but the 25% reduction with enemies in gravity well does not apply to capital ships from what I've seen. They only get the 50% from being under direct attack. Only light carriers seem to get the stacked 38% reduction. Thanks for explaining where the 38% comes from Annatar.
You press the plus/equals key repeatedly during load screens to make it go faster!!!!!!!!!!!!!!!!!!!
[quote]I think Impulse is moving along nicely (IE dependancy no withstanding...). I use both Steam and Impulse and cannot wait for Impulse to have content parity with Steam so i can buy a few games they already have....and hoping for a few they don't. Enjoy! [/quote] I second that. Hey I'm an advocate for Steam and I think they offer a great service. Impulse though has taken digital distribution to the next level by allowing you to download and activate your product t
Okay. I changed my mind. What DID you say to get them so mad?
[quote] I've read probably a billion comments on what to do (if anything) about this issue and its been debated endlessly here at Ironclad as well. Anyways, here it was is changing in the 1.03 patch: -Carrier's squadron buildrate penalty with enemy units in the gravity well reduced from 25% to 15%. Now before I'm bombarded with another billion comments, let me explain the situation and why we've made this course correction.[/quote] Thanks for making a twea
[quote]Either remove the flak frigs, or swap the fighters for bombers. Until then you're drawing play balance conclusions based upon a player imposed imbalance. The bombers would be much more resistant to the flak frigs, allowing them to survive longer and do more damage and give an overall better showing - despite the fact that they are the "wrong" counter to LRFs.[/quote] When fighters are replaced with bombers they do last longer and will destroy over half the LRMs but the LRM fle
[quote who="Cephelo" reply="23" id="2247451"] .OK, now try setting up a fight that isn't rigged to make your point. Take the same 19 LRF and 6 flak up against 7 carriers with 14 squads of bombers - let's see how that turns out eh?[/quote] Nah. How about you do it then let us all know. The "rig" is this, fighters are the hard counter to LRFs. Knowing that then what do I need to do to protect them? They need flak. The point being I was not trying to prove anything when
Shadow of the Colossus on PS2. Wow! You almost can't believe a PS2 is running it and it oozes style from every pore. Huge open environments. It could be basiclly described as a game with about 12 boss battles. I avoid games with boss battles like the plague because I hate them but SotC is way different. Each Colossus is enormus and to kill it you have to find a way to climb onto it and crawl over it's body to hit it's tatooed weak spots. Getting onto and crawling over t
Well I intended to safely tuck away my 1.16 and 1.02 backups as a benchmark. I want to see what the new missile barrage graphic will look like but that's about it. Then I'm rolling back to the 1.16 and 1.02 version I think. I won't be buying any more micro expansions until balance is addressed. The speed reduction of carriers seems to be more of a personal choice of the devs rather than a response to the customers.
Good point. I hadn't considered scuttle time. I guess I was thinking more along the lines that fighters should have the flak counter and be suppressable just not as easily as they are in Entrenchment. With the whacked balance issuse introduced in Entrenchment I'm almost sorry I bought it.
There is a saying attributed to the NASCAR racer Dale Earnhardt. "It doesn't matter whether the fans are cheering or booing as long as they are making noise."
[quote]All that needs to be fixed is flak vs fighter right now. If this was fixed lrf could be countered without bringing back old build rates.[/quote] I agree with this. I think most understand the idea of build rate penelties durning battle. It commits you to fighters or bombers. But but being able to very hard counter 100 fleet supply of carrier fighters with 25 fleet supply of flak is not balanced by any stretch IMHO.
Ah that takes me back. I loved watching Starblazers as a kid. The Yamato (Argo) is one of my favorite starships.
Mazra Missile Barrage: The hard counter to frigate spam.