BigJKU

BigJKU

Joined Member # 3432390
0 Posts 0 Replies 402 Reputation

I agree there are issues with it, like I said I think any fix would have to be a result of totally reworking the fleet system. Fleets should be much larger (I would prefer them be unlimited in terms of size and have logistical ability basically serve as a multiplier of effectiveness) and should be able to be deployed in defense of a number of systems. The player can do this, at a great deal of micro-managing currently. I simply propose to automate that as much as possible.</

17 Replies 11,553 Views

[quote who="LTjim" reply="12" id="2341933"]I think you vastly underestimate the coding tasks. Vastly. For example, what if you encroach with one fleet, spot a huge reaction fleet, and split into multiple TFs? What if you cross the border with two fleets a turn worth of hexes apart? What if you enter with one fleet, stop, and build a big mil SB deep within the AI borders and keep your fleet within its umbra? What if one player fleet is arm

17 Replies 11,553 Views

[quote who="LTjim" reply="6" id="2341091"]I have a follow-up question. Is there a way to tell what the AI slider settings are on any particular turn? If all has been researched and all buildings built, the AI may simply reset the sliders to 100% military (ship) production, rather than divert some to fund the social production necessary to convert labs to factories. As long as the AIs did that reset (100-0-0), the Suicidal bonus should make them pretty tough, given

17 Replies 11,553 Views

[quote who="Corlanis" reply="4" id="2340534"]Well while playing on the biggest maps with tech victory on instead of sitting there hitting the end turn button take the ships youve been useing to hold off the opponent and go kill some off that way there's plenty of hot military action in 1/3 the time of sitting in a long drawn out cold war waiting for end game weapons and the inevitable ai drop off you speak of. Start wars early lots of fun in that have everyone fightin

17 Replies 11,553 Views

Hell, at times the AI just seems oblivious to anything you are doing. Because the AI did such a lousy job of R&D I play most of my games with everyone maxed out from the start. Otherwise I tend to end up miles ahead unless I slow myself down so I just cut to the chase to see what the AI will do in a balanced game. I go to war with the Torians and I am playing as the Terrans. They started it by attacking a starbase with a group of ships that was not strong

11 Replies 7,484 Views

[quote who="Sethai" reply="24" id="2328522"] Quoting BigJKU, reply 22 Sorry but any game that has fighters able to just fly with impunity around capital ships is basically making an artificial distinction. If you limit the weapons to just a handful of super-heavy weapons it would make sense but there is no logical reason why a large ship could not also carry anti-fighter weapons. All men of war built since the 1920's have had some level of a

32 Replies 102,077 Views

I think it would be fair to say the AI is not terribly bright. Even on the highest difficulty levels I tend to find they never concentrate their forces and spend a huge portion of their military budget on Defender type ships regardless of the race. Those ships, while sometimes formidable, pretty much just sit and wait for my concentrated fleets to come in and wipe them out a couple at a time. If I am have enough paitence I can attack a few worlds, go rest my units to repair

16 Replies 19,920 Views

1. I would keep maint. cost because it is the only way to control overall fleet size in the later stages of games. 2. I am indifferent about how taxation is handled. I have played Rome TW and this game a bunch. Both have their pluses and minuses. I tend to just never really jack my taxes to the point that I am right on the edge each turn of making everyone mad. 3. I agree that the handling of production should be different to discourage

17 Replies 18,902 Views

[quote who="Sethai" reply="19" id="2327464"] Quoting BigJKU, reply 16 The problem with giving fighters an inherent advantage over smaller craft is that it is something that is totally artificial. If a medium hulled ship can carry anti-figther weapons then so could a large ship. It may not be the most efficient way to do things but it could be done if one felt so compelled. I don't intend these advantages to be artifici

32 Replies 102,077 Views

I would suggest that the scouting function is simply something that is accomplished automatically. It would be easy enough to code as games with ranged and melee units usually have a setting for ranged units that instructs them to keep their distance and simply keep the enemy within sensor range. Think of it like this. Defensively you have First Fleet assigned to defend say 5 systems. You would designate the concentration areas for your heavy ships but your scouts wo

32 Replies 102,077 Views

Furthermore, fighting at home should have further benefits. I want to see mine fields, I want to see planet mounted canons shooting down capital ships, etc. Finally, I would change the (currently useless) planetary defense improvements to provide a bonus to defending ships, in the same manner as military starbases. The next kind of battle we need to see more of is starbase battles. Remember that awe

32 Replies 102,077 Views

I completly ignore my racial disposition towards good or evil and I flat out attempt to survive early in the game. As soon as the colony rush is ending and I have the tech for a weapon or two and some transports I head straight for the biggest manufacturing and research worlds of my nearby opponents and seize them. I might not even keep them but it does not really matter. I just want to wipe out the improvements and cripple them for a few dozen turns. They won't trust

10 Replies 14,300 Views

Love the game, it is well put together but there are a few things that I think could be added, particularly to the diplomacy aspects of the game, that would balance things out a bit more. 1. The game badly needs to give you the ability to threaten as part of a negotiation. Often I will find my self as the dominant power in a conversation having to pony up a ton of cash to get a planet someone settled in my area of influence. This is despite the fact that I am more po

4 Replies 6,651 Views