If you are wondering how I did this, without the AI buying me out: 1. I set the difficulty to easiest so I could buy everyone out before they did anything. 2. I used the claims of everyone else to surround the HQ of the last guy, so he can never build a building next to his HQ. This was supposed to just prevent him from ever accessing the offworld market, but it appeared to kinda glitch him out, cause he just kinda didnt do much after that.
Pbhead
Be very careful with turning up the gamespeed to AI test. Like. very very careful. Like. If I was not an IT guy, it would have taken an IT guy to get my computer working again. Less than a minute after taking this screenshot I got a whea_uncorrectable_error blue screen of death, and it was pretty death-y. You might want to consider disabling AI-test game speed, or at least require someone to turn it on via a config fil
unless you are buying food at 999 per unit, you are wrong. debt is most certainly not meaningless in multiplayer, and they just nerfed the offworld market significantly.
yes. once all the patents have been researched, there is zero reason to keep the patent office around.
I also like the pause. Gives me a chance to look around a bit, sell and buy stuff, do a bit of napkin math, and nuke the crap out of my enemies.
Awesome! thanks! I probably should have put in a reminder to take into account adjacency bonuses (and research? but i dont know if players can know the other player's research... they might be able to guess.)... the prices might be such that say, a lone glass furnace might very well not be profitable, while a delta of 3, or hex of 7 might very very profitable!
I think it would be nice in the main multiplayer lobby if there was a global chat, and a player count list, so you can talk with people before you make a lobby, and know if there are players around to join your lobby. that is all.
So. When I am watching other people fail play the game, It lets me notice things I dont quite notice when I am crushing playing the game. So Quil18 put up a lets play ( https://www.youtube.com/watch?v=7AUnmhPhiWI ) (and i am very much forward to watching quill and Arumba and Co playing this game mult
Yes the market has "an infinite stockpile" of resources. But to my knowledge this is only observed in two very very extreme situations: the price reaches a tad below 1$, in which case it is so useless every minimum wage smuck in the colony can stuff their apartment with it, or the price reaches $999, in which case, we can explain that the resources are being ship IN from the offworld market. As far as I am aware, if the price of a resource is $100 at one point in
Neat concept... I don't think it would work out at all like you write out there, but I could see some sort of bank loan system, where one player could decide he would attempt to play the role of "the bank". Lot of fun stuff, there in currency wars, and bonds, and debt, and loans, and fractional reserves, and such which could make for interesting (haha pun) game play element. Id look forward to seeing it in an expansion pack, perhaps.
So the multiplayer for this game is fantastic. It is fun as hell. amazing. But it does feel like it is missing some sort of official way to rank players. In particular, one of the biggest issues of FFA's is that there is only one winner. The problem is the game is obviously best played in a FFA, or perhaps even team setting. certainly the FFAs are amazing with a group of friends. I notice a lot of cool, often unused options in the multiplayer lobbies... I am wonder
they are explained in the patent lab. You should have been able to figure out what they all do the first time you built this building in single player. or a tutorial.
congrats on beating the tutorials. Which are easy. Feel free to hit me up on irc.stardock.com #otc if you want a challenge. To my knowledge, There are only 2 aspects of the market which are out of players control: 1. random events. 2. the neutral colony (which is designed as a resource sink. you can watch exactly what resources are being sinked if you watch the colony.) A very particular aspect of the
I always enjoy it when any combination of quill18, arumba, mathasgames, northernlion, enterelysium baertaffy and Shenyrry2 play a multiplayer game together. Also, some of those old SC2 casters like day[9] or huskystarcraft might be interested in some new life for some multiplayer action as well. In particular I can totally see day[9] doing a 'day[9]'s day off' of subscriber multiplayer battles of OTC. Scott M
If you dont supply the colony, prices rise. If prices get high, the colony stops growing... thus limiting the demand of other goods. If prices get REALLY high, the colony shrinks, severely limiting the demand of goods. If the colony reaches zero pop, everyone loses.
[quote who="parrottmath" reply="2" id="3479782"] A similar concept although old and I don't quite recommend is the game called Outpost. Where you try to load up a ship with limited supplies and try to survive on an inhospitable planet with these supplies. But it is more like a city builder than anything. Beyond that I cannot think of any type of game like Homeworld in narrative. [/quote] Outpost 2 though. That. game. That game. It is dated, now obvio
Also. is anyone not totally digging the new scan sound effects? They seem... dissonant. Gotta I > V > vi > IV that stuff, if you know what I mean.
It seems that one no longer gets the patents the other corps had by buying them out. It proved to be a very important little thing, on a volcanic map, where all the water got nuked, and when I brought out the person who had slant drilling, in an effort to slant drill more water, I discovered I could not slant drill. much sad was had. and the price of water went though the roof. (though, it also seems now we no longer 'know'
No problem! thanks for making such an awesome game! Only wish there were more people to play it with. XD
Well. you see. As the price of the black market claim approaches somewhere between 100k, and 5 million... 36k (which is only 1/4 to 1/3 of a launch cycle for a single HQ corp) for a claim kinda seems like a bargain. And you saw the other post about nuking tiles which have not been claimed, yes?
Was doing some multiplayer with DivineWrath, and thought these might interest you. 1. If you press enter to chat with the peeps, and don't type anything, and hit enter again, it sends the audio queue for chat, without anything being said. Rapidly hitting the enter key is a great way to annoy everyone really fast. 2. The bidding only goes to 36000. Whoever bids 36000 first, wins, as no one can out bid them. the button simply stops working. 3.ish. &
Got a crash. Not sure why. random guess of a theory is how close my cash was to 2^21 dollars. Unrelated. but perhaps related: If you try to nuke a tile which has not been claimed, it gives some weird error, and fails to nuke the tile. https://dl.dropboxusercontent.com/u/36550973/offworldcrash.zip screenshot provided in the zip file.
I really like the dynamic colony thing. So I of course decided I wanted to make the biggest colony possible. Unfortunately. the game really does not like this goal. The scaling gets weird late game. In particular, just like how the colony reacts to items being 'too expensive', it should probably react in some way fro
I won the campaign! and got a new error! so. that was fun. Feedback on the campaign? It felt like a reverse difficulty curve. the first missions were by far the hardest. the last missions were... incredibly fast paced, but it was easy. I was constantly rolling in the monies. The last
Things now seem to be working properly! Not a problem. It is really kinda fun. It certainly snowballs. Played 4 missions so far, and getting all those engineers really makes a difference. I am a tad worried about like.... if you didnt manage to win every mission? then you just might end up to far behind. That omega launch corp is super tricky if they start launching stuff! I see now that we have to buy out the stocks of dea