Can only be healed once every 15-20 seconds? Fixed
Klaleara
This has probably already been posted, but I looked so sorry. But I looked in History said nothing, the announcements dont say anything. What does the update consist of?
How does the shatter thing work? Not really sure.
Is it really worth playing as a General? So far I havnt seen a real good reason. Assassins can usually take down all the mobs almost instantly, plus they can kill Generals pretty easily. So whats the use of playing a General? And what are some tips against fighting a good Regulus? I find it nearly impossible.
I dont exactly expect it to be in the game, I'm just kind of curious how many people actually enjoy these kinds of games, and if they would like to see it in Demigod
One thing I've liked in quite a few online games like these, is the abilitiy to do boss hunts, and do some co-op missions. I could see it being possible for that to be done in this game, but only as a expansion ro something. Just wondeirng how many people would actually enjoy doing co-op campaign maps, getting gear and leveling up in this game. Working on killing boss's that take strategic thought and all that. Worldshift did an amazing job on this.
I kill Rook rather easily.
Just FYI
Nothing yet
Yep, 3PM has come and gone, and still nothing. My mind continues to tick, whjile my eyes are glued to FMA.
Well, another hour goes by, and still no update. Sadface
I'm eager! (Evil voice) LET US KILL!
I'd just rather the Demigod models look different on light/dark period, not just with an achievement.
Why would Intel chips not be supported? I'm running an intel chip and run it fine btw.
I like the idea I dont agree with the 25%, thats putting the General too close to the combat in my opinion. YOu have to figure that if your troops are fighting, your going to be at the halfway point. Basically that puts you slightly behind the archers some, which seems realistic. Your far enough to not be in direct danger, but close enough for a smart Assassin to wtfpwn you.
I'm against it, this game is unique as its like a RTS, while holding strong RPG points. Base building just doesnt seem to belong. I could see maybe a single building that the demigod built upon for increased bonus's or something, like the Castle idea. But other then that, no.
I believe right now, you can only get the later troops via upgrading them. Atleast thats what my matches have been doing, they are just time limited. When they say "Giants have joined the battle", they never come out till I upgrade them. And I'm glad its time limited, otherwise they would just rush the higher units, and that wouldnt be too fun.
I believe that usually Squads is just like selecting a bunch, except that they are permently attached. So the pathing would be the same as grouping a bunch together, as it would for a permenent group. Just a hunch though. I am a believer that Assassin and General gear should differ.
And if you mean like, as a Game Option for hte person who made the match, wouldnt work. Generals would pick all, as Assassins would pick none.
I agree, I think all last level abilities should have some sort of special feature.
I think there needs to be some other currency for upgrading the Citadel. Something that comes a bit harder, and you have to choose very carefully what you upgrade.
It was probably scrapped, they havn't updated the page in a long time to represent all the stuff that was added or scrapped.
OrleanKnight not only is that blindly offensive, but not even valid. Soccer is only giving his own opinions on what Generals should be, the same as you. And to be honest, I'm not for a base sitting General either. Generals are always at risk of being assassinated, sadly they can't in Demigod if they are in the back of the base.
I personally feel bad for the Devs at this point, almost EVERYONE has a different viewpoint of how Generals SHOULD work.
I personally don't think Generals should just sit in the base, but they should be close to where the action is. Maybe give Generals a WIDE radius aura, that would make the General want to be close enough to combat to buff them, and enough to keep them in possible danger is an Assassin dare treads that far out. Generals should still have a fear for dying in my opinion. Also, like in my other Generals thread, I noted that Generals shouldnt get XP from kills, but instead get