Emowomble

Emowomble

Joined Member # 3367558
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I like the idea of flak having an aoe, something like emp burst but with quite a small splash radius would work well I think. Though if you want to go down another route I've been doing a bit of experimenting with making heavy cruisers a bit more effective late game. By adding a half strength fighter squadron to heavies and by increasing cost and build time by 50%, hull and shields by 50%, weapons by 25% and speed down by 25% and changing the wea

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It's a replacement for the Anky's furious defence. When a fleet member takes 200 damage it applies a small damage and health regen buff back to the titan (1%dam and 0.01 health per sec), when the Titan takes 200 damage it loses the buff. As it's such small effect by itself (but can stack up to 100 times) I'm not overly worried about a few triggers from out of range. The idea was to punish other people ignoring the Anky and just going for it's support fleet.

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Thanks! That works for the most part, though as the target buff is spawned by an aura it means I can't remove it when the target goes out of range without firing off the trigger buff. But I can live with that.

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Can anyone tell me if there's a way to spawn a buff on an amount (say 200) of damage taken, at the moment im trying: instantAction buffInstantActionType "ApplyBuffToLastSpawnerNoFilterNoRange" instantActionTriggerType "onDamageTaken" buffType "Buff_mybuff_Recourse" I've tried putting lot of different things on the line after onDamageTaken but I always get

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[quote who="bilun" reply="3" id="3123377"] Corvettes really excel at fighting 3 enemies: LRF, light frigates, and capital ships, which particular emphasis on LRF(and to be a theat to a cap ship they need a large swarm of course). They are countered by flak & AoE damage. They also can have difficulty dealing with Carriers as their damage type is less efficient against heavy armor as compared to other frigates(also carriers have a bunch of health and can field 2 fi

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