Oh, whew, I was a bit worried there, but now I'm on track with you; thanks! [e digicons]:blush:[/e] 1. I would say that GC3 should get Crusade's UI changes. Moving the technology progress bar to the left side, for example. 2. What about Starbase upgrading process (use constructors vs. money and resources)? How much of the base game would require re-wiring for GC3 to be made like Crusade just for this one area? Would it throw the gamep
BIF
Excellent suggestions so far, thanks! The asteroid mine thing was a blind spot for me. Looking at that now, thanks.
Scenario: I have a small survey ship with no armaments. The Captain, Survey Sam, has just received new orders for him to begin an emergency mission to explore a new region of space with untold anomalies and other treasures just now uncovered by one of my colonizers in the East. Time is of the essence, because the Torians and Yor have been sighted not far from there. On his way West, Sam had barely escaped some pirates. He marked his Rally Point map with
The way that "remaining moves" is depicted is not very useful at all. When I go to an "idle ship", there's no visual/graphical indicator of how many tiles that ship has left. To find out, I have to either look at the ship's status (Moves: 8/9) or I have to click on it, then right-click on its destination before I can see how far the ship will be able to go with the moves remaining in this turn. That's messy and inconvenient. The way it works now, I have to count he
I think that the Citizen mechanics should be modifiable by things the player does. For example, if you increase research, you should get more Galactic Citizens that could start out as a level 2 or level 3 Researcher, but maybe a level 1 in other vocations. Likewise for other areas: More shipyards? You should be seeing more Galactic Citizens come out of high school or vocational college with Engineering strengths. More Research facilities? Scientists. More
Some of the techs have some huge turns to achieve. For example, Large Scale Construction took almost 50 turns, and some lazy minor then asked me for it because he's "in dire times". This angered me so I declared war on the beggar. Okay, not really; I just told him "no". But I digress... Has the balance been broken for research, or is this just changes I have to get used to? I'm still struggling with the best way to have a strong research for my civiliza
I agree with your proposal. Well, maybe not the part about not letting ships shoot in battle...they will shoot or not shoot based on their proximity to an eligible target and their own classification (support, etc.). I've always thought it looked odd that GalCiv has always had weapons with muzzles didn't "aim" before shooting. So you could have a dorsal-mounted beam or projectile weapon that would shoot sideways at its target. Ugh! I get it that the anima
I agree, there should be at least one more level for cities.
[quote who="GrimmAG" reply="14" id="3679593"] Quoting Kamara, reply 13 4 - I get messages saying someone wants to trade but they are busy right now. Click wait and nothing happens. Eventually just click ignore to move the game on. Got this one too. [/quote] Me too.
Okay, now after having read some comments after my post above, I find myself VERY confused by the talk of "deciding what to port back". Are we talking about going back to GC3 pre-Crusade for some future update, and eventually not improving Crusade; letting it die as a development fork? In one post Brad called Crusade the equivalent of a pseudo GC4, so I thought that this was the path forward and based on that I've been digging into EVERYTHING and learning what I can. <p
[quote who="Franco fx" reply="22" id="3678838"] Let me know when someone figures out how to get rid of the damn "walking upright" talk off [e digicons]:grin:[/e] [/quote] Declare War on the issuer, win the War, occupy the issuer's territory, then enslave the survivors and make them work in your Durantium mines on their knees? Or was it a trick question? [e digicons]*_*[/e]
I just took a turn and received a "Leader Busy" dialog, with options to decline or wait. Choosing "Wait" clears the dialog box but does not clear the Leader Busy state. So I can't move on to things like ships waiting for moves and taking the next turn. It appears that I'll have to select "Decline" just to get the game to move ahead. Full Text: "Raz-Spon Erg would like to trade with you, but is busy trading with the Onyx Hive right now. Would you like
They seem somewhat less beneficial than pre-Crusade.
I too am unlikely to go back to the old ways. I have a full time job so I can only explore the game a couple of hours on two or three nights each week and for some more hours on weekends. It will be months before I reach anything resembling a "level of expertise" with the Crusade elements. I liked GC3, but I think I like Crusade an order of magnitude more. At the same time, with SO many HUGE changes in the underlying mathematics, I feel lucky that I'm not angry with
Yeah, it's not Tequilla either. I would have heard the chord progression and rhythm. Tequilla is not a foxtrot anyway, whereas the Cantina song is AT LEAST a quickstep, AKA, a "fast foxtrot", which does make it more similar to the Bazaar song than Tequilla. So, l'm still searching. Shazam is of no help, not here anyway...
So this is low priority then. We need to keep this item front and center in people's minds.
I think that's a superb idea.
Actually, the information appears immediately AFTER you respond to the colonizing event dialog. The problem with this is that you've ALREADY committed to colonizing that planet, be it Heaven, Hell, or made of cheese. At that point, it's kind of hard to put that toothpaste back into the tube. Unless you save before colonizing and reload the old save if you don't like the layout. Quite frankly, even a bad planet is simply not worth that much trouble, but is defin
I went through all my Benny Goodman songs and it's neither in there nor is it amongst any of those chord progressions. I'm sure it's an original composition written for the game, but I still take it as a "Benny Goodman-esque" song. The Bazaar song is in 4/4 time and is a basic foxtrot or quickstep. It's actually a little fast for a proper foxtrot and a little slow for a proper quickstep. I'd probably dance it as a foxtrot. It's more along the speed of a swing o
Those blinking eyes are giving me a nauseating vertigo! [e digicons]:(O[/e]
[quote who="AU_Armageddon" reply="2" id="3676838"] Oh man, you whipper snappers. It's from Star Wars which I guess to be fair is 40 years old. The cantina. Link: https://www.youtube.com/watch?v=g6PDcBhODqo [/quote] Nope, you need to listen again. The song in the Bazaar is not the song played in the Star Wars cantina scene. I would have recognized that, believe me. [e digicons]B)[/
My current game is at turn 237. I'm really liking this game so far, although I may have chosen not enough civilizations for the map size this time. Anyway, I hope it doesn't crash on me.
It's a great jazzy little foxtrot or quickstep, and it sounds very familiar; very Benny Goodman-esque, "Things go better with Coke"...no no, that's not it. Damn, I can't place it. Somebody help me out here!
[quote who="Frogboy" reply="2" id="3676546"] Quoting BIF, reply 1 Wow, I love it! My machine has 64 GB RAM and is upgradable to 128 GB. I'll happily bust out the wallet if I need more RAM for this game. [e digicons]:erk:[/e] What kind of MB do you have? X99 or somethin