[quote who="trims2u" reply="184" id="3692647"] 3. Approval has to be changed to a penalty system. [/quote] This. Approval should provide natural counter to population over-exploiting. Having planet with low approval should have severe consequences, ending with that planet rebelling - which would also enable interesting spy strategies. I am grateful to Stardock for their hard work on balance, but nerfing is not an solution...
jirkaesch
[quote who="Taslios" reply="174" id="3692467"] ...I have no suggestion on how to effectively do this..But make Tall civ's viable...with the way the resources are now you have no choice but to play wide... [/quote] Exactly. Haven´t tried it yet, but from changelog it clearly seems as culling of tall strategies, which we SO MUCH wanted to introduce. Sad...
[quote who="Frogboy" reply="171" id="3692345"] Before, a city would give you a +1 population. Now it's 10%. I see what you mean though about the 10% stacking up. It really should be more like 0.1 population flat rather than the %. [/quote] Frogboy, this nerfing of everything and killing of potential strategies really bugs me. Natural counter to population exploiting should be approval. It should be really painful to maintain morale of high-population planet and low a
[quote]So we'll set all that aside for now. Otherwise, it's all open. What would you like to see? [/quote] BTW, wasn´t there new DLC mentioned, with some added features?
Asked several times before, I would like to have race´s favourite weapon/defense combo in the surveillance screen, when spying on them. Also delivering the rework of minor civilisation in some unique way would be nice [e digicons]|-)[/e]
@Frogboy/pshaw - any chance we might get info about race´s preferred weapon/defense combo in the surveillance screen?
[quote]The only real question will be whether people WANT turn-based strategy games. [/quote] Turn based and nothing else.
[quote]Playing with the look and feel [/quote] Frogboy, while you are at this: is there a reason, why we are not getting information on faction´s preferred weapon/defense combo in the espionage (surveillance) screen? That is indeed truly the strategic information every spy would go after, isn´t it?
[quote who="implodinggoat" reply="11" id="3688578"] I think the military Starbases are really a waste. I just can't see myself wasting an administrator on one rather than colonizing a planet or building an economic, mining or cultural starbase. [/quote] +1 I believe they should get real buff AND wholly new functions (like area/invasion denying).
[quote who="Frogboy" reply="8" id="3688539"] Then put defenses on your starbases. They shouldn't be unbeatable for free. [/quote] Thanks for answer. I tend to think that turtling with starbases without building tons of ships is a viable and relevant strategy the game should enable. Can we agree on that? Because if yes, then we need: - area-denying effects for (military) starbases - like module that prevents invading worlds in the are of effect (inc
[quote who="imno007" reply="6" id="3688480"] They do get taken out pretty easily. Having a lot of defenses and weaponry on them seems to work to dissuade the AI from attacking them, less than they do starbases with little to no defenses, but once they do attack them the outcome is mostly a foregone conclusion. [/quote] Chmmm... [e digicons] @Frogboy: are you considerin
[quote who="Publius of NV" reply="4" id="3688403"] In the current Crusade 2.33 starbases only have 50 hit points. I think they used to be 200. [/quote] That seems bit too much, have to try 2.5 then - did not notice this in 2.33 [e digicons]
Nice AAR, Frogoboy! Just to clarify, how were the starbases debuffed, so they aren´t "quite the power houses they used to be"?
[quote]Minor races are going to be getting friskier in the future (as in, provide opportunities for early game limited wars). [/quote] What should we expect here? It would be nice, it there are peaceful ways of integrating minors, not every time I want to play the war way :) Each minor should have some unique technology or resource that is accessible only by assimilating them peacefully. And of course, their juicy planet, which represents the prize for the other, conquest
[quote who="zingo77" reply="157" id="3673105"] Why go through all the trouble with woodoo- catch and wait Frogboy or whomever on chat hoping to get keys- I mean that's nonsense. [/quote] This.
My guess is we could use both...?
I am in, but basically nothing happens.
[quote who="Avatar137" reply="148" id="3672925"] EDIT: To add insult to injury, I decided to go play some more in my last game that I started and noticed that we got a 13.5mb download today. Now I can't get rid of the launcher and my game won't start. LOL Oh well, I guess the universe is trying to tell me today wasn't meant for any version of GC3. [/quote] That was the Crusade DLC, Avatar, are you enjoying it already? :D Obviously SD needed more time to
[quote who="Larsenex" reply="2" id="3672823"] Erolies, you should skip any 'adulting' you feel compelled to do and instead focus on things that will change the Universe that being Galactic Civilizations III! [/quote] Haha, Larsenex :D I am in similar situation, though. Have to spend the whole weekend at school. Being 36 years old! :P
[quote who="Frogboy" reply="125" id="3672767"] Working. Very. Very. Very. Long hours. Short version: We expect to have a Founder's Build to you tomorrow. I will be posting the password in this forum so that only those who understand it's under NDA will be talking about it. Feature wise, it's basically done. But there's so much polish and AI stuff still that makes all the difference in the world. [/quote] Thanks, Brad, for le
[quote who="mrblondini" reply="121" id="3672676"] jirkaesch, I still think we're the first people who'd be told. [/quote] Yeah, I am sure we are. It is actually not the waiting itself, but the lack of communication that sort of disturbs me. It is rather a project management deficiency or community management deficiency. But hey, who cares if the final DLC is great :) Hopefully the Axl Rose rumour is not true :D
Yet another day passes and still no word from Stardock staff. Makes me really worried, whether we Founders are still considered the first in GC community...
You mean carbon based and so? Maybe put that into the wishlist thread. BTW Who said that today is the Day? :)
[quote who="Avatar137" reply="114" id="3672525"] I'm kind of surprised that we haven't heard a word from them after hearing a tentative release time frame for us founders... Not their usual MO. [/quote] Yeah. Again - this is very strange communication policy [e digicons]:annoyed:[/e]
Who is bitching, my friend? I guess it is only you :) Of course we can and will wait, if necessary, we are all adult and sane. But from professional point of view, it is also a matter of communication culture. And letting your VIP community stumble in the dark is not very... professional :)