sinropa, I agree. And the point is not if there is still a chance to turn the match around or not. The point is that it is more fun to have a game that declares a winner when the game is 90% decided, and then let the players have time to play another game. Winning through other victory conditions than "the bitter end" is equally valid as a victory, as long as everyone understands the victory conditions. In most of my Sins games I find the first half very interesting but the latter h
Woland2
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This game really need victory conditions that declare a winner soon as possible after the game is decided. After the game is decided it can take twice as long, or more, to actually finish the game. A set of good victory conditions would cut down average playtime by a large factor. This would increase the multiplayer experience, let everyone play more games and try more strategies, and, with well designed victory conditions, add strategic depth. What fun is it to have to spend hours and hours
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