SageWon

SageWon

Joined Member # 3240874
3 Posts 107 Replies 1,142 Reputation

[quote]To increase the speed of multiplayer games to 2x speed? I feel that its the perfect pace for multiplayer[/quote] Shadow89, Are you playing with all Faster speeds? (The host sets these in Game Options). Because I find this setup online to be very similar to the 2X speed in Single Player. Since everyone in MP has to stay synced, there would be NO way to change speeds in MP, without changing everyone's speed.

14 Replies 14,994 Views

[quote who="Scudhawk" reply="6" id="3159623"]There you go[/quote] Scudhawk, Nice Job. Worthy of being pinned. I would say repost it ('create post'), and keep it updated, as a reference source.

9 Replies 68,778 Views

Apparently the survey closed once 100 people took it! The OP's link to take it no longer works. If you are curious to see the results, here is a link that still displays results .

35 Replies 29,622 Views

[quote who="Volt_Cruelerz" reply="19" id="3157851"]The only link to it is this thread and what do you mean by retally?[/quote] Re-Tally, or recount. I was curious if the survey web site was smart enough to prevent accidental re-voting, or duplicate/triplicate submissions, if someone went back to the site to look at later results. After to paying attention to the total number of votes, and revisiting the site several times, I don't believe its making the mistake

35 Replies 29,622 Views

[quote who="Timmaigh" reply="15" id="3157643"]This is why rating the caps in that survey is nonsense.[/quote] Timmy! Its not "nonsense", but it is opinion, and it is subjective. The caps do fulfill certain roles, but none the less, you can only pick one first. And some people have favorites. And different definitions of what "powerfull" means. IE: the hardest to kill or the most offensive strength? etc., etc. The ranking results gave m

35 Replies 29,622 Views

Thanks Volt, for putting up the survery. Very interesting. (There is probably some bias in your lists of underpowered and overpowered abilities), I too was surprised by some of the results. For example: The Kortul as the #1 Vasari Cap ship?! I am curious, who is taking this survey? Or where is it linked from? Only from these boards? And, I wonder, does it retally your (duplicate) results, if you go back in to re-examine the results

35 Replies 29,622 Views

[quote who="Volt_Cruelerz" reply="4" id="3157531"]If PMS got it's target count buffed[/quote] PMS? Pre Menstral Syndrome? More women with PMS? OH! Phase Missile Swarm. Seriously Volt, you need to use less acronyms. Half the people reading your posts probably don't know what you are talking about. I often struggle to understand, and I know the ability list as well as anyone. [quote who="GoaFan77" reply="2" id="3157490"]Vulkoras rush in Diplomacy... m

22 Replies 70,494 Views

[quote]just mildly annoying [/quote] Yeah, it is annoying. And I've run into the same problem. My colony ships aren't autocolonizing. Despite having enough antimatter, and even sitting right next to the planet (ie within range). I think its bugged. I'm beginning to believe that it is associated with turning auto-colonize off at some point, and when you turn it back on, it won't work correctly then. Oddski, do you recall tur

5 Replies 4,825 Views

Swordsalmon, there HAS been a few good replays posted (see 421681 & 423929). BUT the problem is: the patchs keep coming so fast (with significant changes). And, that you can't replay the older versions! So, don't expect that you will see too many replays yet, and if you see one, you need to hop on it fast, before it becomes obsolete. There are a few good Diplomacy <a hre

5 Replies 8,515 Views

[quote who="DominiMagnus" reply="9" id="3156465"]send a lone evac around and just get unlimited monies. [/quote] I think Stripped should work like Wail - returns based on the size of the population/income level. [Edit: Or better yet, no returns for planets still in the red, and/or be required to pay for those upgrades first.]

22 Replies 16,709 Views

[quote who="shkotay" reply="9" id="3155929"]I can easily see mines, but perhaps because I am still not familiar with all the new abilities yet, I cant find a way to dispose of them, hence they hang around and are invulnerable to attack at the moment. Can you tell me where to find this? [/quote] Sakhari, the Scout's reveal mines ability was fixed in Beta3 (0.96). Shkotay, although you can see the mines, your ships can't! Not until you bring a scout along to

19 Replies 14,786 Views

[quote]The advent have always needed powerful capital ship synergy to win the day. Yet, they have always had difficulty in the game because their capital ships are easier to kill and cannot take nearly the punishment of other ships in the early-mid game, while still COSTING THE SAME. The advent loyalists are more traditional in their strategy, which should mean that the advent's traditional battle strategy should be improved. That is why I propose that the Loyalist a

25 Replies 15,683 Views

[quote who="blargalarga" reply="11" id="3146394"]If I can I get some updated (and confirmed) instructions on precisely how I'm supposed to set my game up through Steam in order to generate these logs?[/quote] For Rebellion see the updated instructions pinned in the Rebellion folder: [quote who="Yarlen" reply="9" id="3150183"]We haven't gotten much checksum info, though what we have gotten lead us to resolve a c

14 Replies 23,577 Views

[quote who="Treytor72" reply="10" id="3154618"]A friend of mine is somehow able to exploit this to expand very rapidly[/quote] Treytor, Your freind is playing as a TEC Rebel, and is researching TruceAmounstRogues, a tier 4 tech with 2 prerequisites in the Diplomacy tree. (It gives immunity to all neutral militia, and pirate raids)! To learn your freinds secrets, turn on autorecording (in Replays), and watch replays of what he is doing. BTW, this was a very old th

12 Replies 7,685 Views

[quote who="Yarlen" reply="9" id="3150183"]2) Set SaveCheckSumSnapShotsOnSave to TRUE. 3) Set AutoSaveTickFrequency to 60.[/quote] Yarlen doesn't say where to change these settings. I believe its here: (as described his Submitting Desync Information post): "modify your diplomacy.user.setting file located at: XP: C:\Documents and Settings\username\Local Settings\Application Data\Ironcl

13 Replies 15,711 Views

[quote who="Mrkz81" reply="2" id="3150030"]Did they really revamp all textures? what's new about the UI ? It seems the same to me ?! [/quote] No, but they added shadowing, etc. The UI isn't much different either, just prettier. But you've missed new factions. Rebel & Loyalist for each race. Thus 6 new titans. New tech for each of the 6 factions - so lots of completely new strategy. Also 3 new Capital ships

72 Replies 208,078 Views

[quote who="sareth01" reply="6" id="3149371"]I was the only advent loyalist in all the 4 5v5's i was playing (should tell the developers something). [/quote] It should also tell them that people feel the Advent Loyalists are underpowered! I have observed this as well, and the concessus also seems to be that their titan is the weakest so far (the Coronata). [P.S. while you've had problems... this past weekend, I experienced some of my stablest gameplay i

21 Replies 22,957 Views

[quote]Ugh, my saved game file only lasted 28 minutes.[/quote] Frystar, yeah your Replay game file was weird/bad. (I downloaded it before you deleted this). But it is potentially a bug, that should be submitted. Did the replay play correctly for you, for 28 minutes? Because I saw some very odd replay behavior. It never showed your ships moving away from your homeworld, yet it continued showing structures being built there, as well as research being done

7 Replies 10,997 Views

Yeah, I also think the Advent Loyalist Titan needs help. But I am finding this discussion incredibly hard to follow. [quote who="Sonntagshut" reply="15" id="3146522"]And something else... Can anyone tell me where to find the change logs of the previous versions? It's kind of annoying to only have access to the latest changes... If you [read] this Yarlen, could you please add a topic with the older change logs?[/quote] Yeah I wish they would link the co

65 Replies 69,690 Views

The most significant thing you say in this wall of text is: [quote]I can't understand why DA dmg/sec was heavily nerfed in rebellion. Seriously it went from 16.67/26.67/33.33 DPS in diplomacy to 12/14.9/17.8/20.7 DPS in rebellion.[/quote] Yeah, why was Detonate Antimatter on the Radiance nerfed like that? An oversight or mistake? It seems out of character! The best ability on an already lackluster ship cut 2/3s?

166 Replies 421,284 Views

[quote who="GoaFan77" reply="9" id="3146763"]Thing is most of the time people still play with pirates off.[/quote] [quote who="GoaFan77" reply="2" id="3146406"]They've never come close to pleasing everyone. The best players always find ways to turn them into easy XP, and the new players always struggle to deal with them.... I think they should have said long ago "okay, the pirates will be like this, we're not wasting any more time on them. [/quote] Sadly,

11 Replies 7,589 Views

[quote]assembly drones do not appear to be healing passively. I also have two repair platforms on said roid however 20 minutes later without being attacked there again my drones are still damaged.[/quote] I agree, this doesn't seem right! (And I said so in an earlier post .) I believe the regeneration rate on constructor drones should be increased. It is so low, that drones effectively never heal! <

3 Replies 6,661 Views

[quote who="Ryat" reply="21" id="3145756"]Javelis' out range repulsion at base level (per game code Javelis's range 9800, Repulsion 7500). That said, Repulsion has been an issue for a while so I agree with you MayallCommunion. [/quote] Interesting discussion, altho RiddleKung is so biased you can't trust anything he says, but like Ryat, I also agree with MayallCommunion. Pertinent ranges (these r old numbers, I hope they r right): <

154 Replies 485,866 Views