Oh yeah, one other thing..... could we use a fourth race ... Pirates! If you play as the Pirates, you gain revenue based on % of trade in your star system, can intimidate other players into giving you money, can trick two rivals into war (at a cost), can add mobile star bases (no planets), start off very strong with many ships, strong culture, but a tech tree limited to only a few upgrades that take lots of cash to buy (sort of like you can buy new ships or upgrade them,
roadkill95138
0
Posts
2
Replies
70
Reputation
265 Replies
817,494 Views
First of all, I really like the game a lot and I have spent countless hours playing it ... thank you for a great effort. For Diplomacy, I agree with a lot of what has already been said. I like the hero idea, the idea of seeing how much of each culture is influencing a planet (although it should also affect revenue output), I don't like spies (it seems like the AI always cheats), and I would like to give the AI and other human players missions (like I always get from the AI).
265 Replies
817,494 Views