Buttons6

Buttons6

Joined Member # 3187708
3 Posts 17 Replies 366 Reputation

When the game lags it speeds up aftewards to make up for it from my observations. If there is a lot of lag at the beginning the game will go very fast. One evidence of this is if you participate in a 2 hour game, as measured by your clock, it will report a 2 hour game in the stats, and indeed it was 2 hours worth of gameplay, despite the fact that there was probably bits of lag scattered through the game.

5 Replies 5,732 Views

Just awesome. Arch does't relocate his homeworld, simply unforgivable. Ech trash talks then complains when he falls into a PJI/Gravity Warhead trap. Major spends 30 mins taking pot shots at a starbase, then consoles himself by stating that he could beat anyone in a 1v1, as if it has any relevance in the 5v5 he joined. Funny thing is the only civil "enemy" was Zanglos. He also happens to be the only one who didn't rage quit and uninstall.

10 Replies 12,778 Views

I'd be more interested in renaming the plannets to have more meaningful names. This way I could receive messages that Pluto is being bombardes instead of Riverska, which I always mix up with Ravirska. The current plannet names are just to unfamiliar.

10 Replies 45,030 Views

Is it possible to create a 4th resource. Something in addition to credits, metal, and crystal? Like pizzas? I've always wanted to say "I have over 25,000 pizzas."

8 Replies 5,547 Views

Great idea, I'm looking into this possibility. One easy change would be to make crystal used only for research and metal and credits for ships and structers and other things. This way crystal would be exclusively used on research and would ensure research continued throughout the game.

6 Replies 4,885 Views

I was inspired by the game Homeworld which is the only RTS I'm aware of to offer free research. It goes a long way to put a natural time limit on the game because the game ending techs always arive after a certain amount of time. In Homeworld the more stations you built the faster you could progress down the research tree, so the only cost was the initial cost. I would like to implement such a system into Sins, but I'm not sure how to do it. Is it poss

6 Replies 4,885 Views

http://www.filefront.com/14375917/TimedResearch_Entrench.rar This mod makes the fallowing changes to Entrenchment 1.03: All research is completely free. The catch is that research takes considerably longer. Tier 1 techs take 3 minutes each to research, tier 8 techs take 10 minutes. Eeach tiers research time increases by 1 minutes. (These times are for fast research speed. Normal speed will be 2 times longer than fast research speed.) </l

6 Replies 4,885 Views

PLANETMODULE_PSIORBITALCOMBATLABORATORY.entity [code]TXT entityType "PlanetModuleStandard" minZoomDistanceMult 1.000000 ability:0 "" ability:1 "" ability:2 "" ability:3 "" ability:4 "" MaxAntiMatter 0.000000 AntiMatterRestoreRate 0.000000 numRandomDebrisLarge 5 numRandomDebrisSmall 16 numSpecificDebris 0 armorType "Module" hudIcon "HUDICON_PLANETMODU

4 Replies 4,522 Views

I was playing a game and there were 4 planets in a line A ----- B ------ C ------- D. A and D were connected to others, but B and C were isolated in the middle of this line. I controled B and enemy had C. I spammed culture (3 on a asteriod), and began to influence the enemy on plannet C. I had a culture rate of 16.5. The enemy then builds ONE culture station at plannet C, which give it a culture rate of 10. This is enough to

19 Replies 14,811 Views

I've noticed a drastic decrease in online activity the last few days. I've also had much more trouble with ICO. Specifically: It takes a long to post a line of text. That is, I type in the chat something like "hello" and 30 or more seconds later it appears in the chat. I've also had more problems with "Disconnected from ICO." occuring in good games after an hour or two. Other online games work fine, so it must be something specific to Sins and ICO.<

2 Replies 4,472 Views

[quote who="Proletari" reply="8" id="2265757"]yea right....I am retarted..... Lets imagine 2 modern armies fighting over a shitty piece of land rich with oil.....suddenly a nuclear explosion appears between them and....just 1 of the armies destroyed.eh?[/quote] Let's imagine 2 modern armies fighter over a piece of land. Suddenly one side issues a radio transmission, the radio waves reach both armies, but only one receives the message eh? <

31 Replies 80,871 Views

When I instruct Impulse to install Sins Entrenchment it installs to the root directory (that is, the install path is C:\ ). It would be preferable to install it in the Program Files directory with everything else. Is there a way to specify a install directory in Impulse? Note that Sins vanilla installs to the proper directory.

1 Replies 1,732 Views

We need a feature for FFA's which will allow the host to define the number of possible victors. This could be implemented into the Locked Teams field in game options. In Age of Empires this was called "Allied Victory." It would allow: Locked Teams - Team are predefined and simple. No politics here. 1 Victor - Teams are unlocked and only 1 player can win. 2 Victors - Teams are unlocked and only 2 players can win. 3 Victors, etc. <p

2 Replies 4,230 Views

I'll say it again. I was the 3rd person to join the game. I waited around for 20 or more minutes. Once we had filled 10 spots, then they kick me, having just waisting my time. Had they told the truth imediately and said, "Sorry, but we don't trust you, please leave." I would have left. Then they could have sat around for a couple hours waiting for people they trusted, while I was playing in another game, and everyone would be happy.

16 Replies 10,368 Views

It always bothers me when I wait 20+ mins to start a decent game, and then someone says "hey, my friend is on, let him in." Then I get booted. If I'm unwelcome in a game, please tell me imediately and I will happily leave. If you allow me to stick around, I expect to be able to stick around. Thanks.

16 Replies 10,368 Views

Stay away from generalizations about economy. Sure each race is a bit different, but they are mostly the same. Everyone loves the mighty TEC trade stations that are a tier 2 tech. But the tier 3 advent trade stations are simply out of the question? Doesn't make sense. If you want a advent credit economy, build trade stations just like you would with TEC. Reminds me of a 3v3 I played. Large Multi Random map. I noticed I was off

22 Replies 11,225 Views

I'd guess this has been talked about, but I havn't seen anything, so I thought I'd bring it up. I'm concerned that the multiple beta's we had, and especially the new mini-expansions will cause the already small comunity to be split up into even smaller groups. It's a simple concept. Someone gets online, see's that very few others to play with, and then the instantly leaves. Someone else shows up a minute later and does the same thing.&

6 Replies 29,152 Views

You could also establish a VPN and just play it as a LAN game. There are a lot of opinions about ICO, but one FACT is that I have more trouble with ICO then I do with any other online game service. Maybe I'm the only one that's having these problems, but that dosn't change that fact that I am having these problems.

6 Replies 4,764 Views

I was in-game with a rather annoying player. I typed /ignore name and /ignore "name" but I could still see his messages. I would see little system messages that said Name is now ignored. Or the like. But in actuality it seems as though ignore does nothing. The game then minidumped for the first time with the new patch. I had gone over 40 games without any minidumps before that.

5 Replies 5,209 Views