...so there are options to slow down the game speed.
Buttons6
When the game lags it speeds up aftewards to make up for it from my observations. If there is a lot of lag at the beginning the game will go very fast. One evidence of this is if you participate in a 2 hour game, as measured by your clock, it will report a 2 hour game in the stats, and indeed it was 2 hours worth of gameplay, despite the fact that there was probably bits of lag scattered through the game.
Just awesome. Arch does't relocate his homeworld, simply unforgivable. Ech trash talks then complains when he falls into a PJI/Gravity Warhead trap. Major spends 30 mins taking pot shots at a starbase, then consoles himself by stating that he could beat anyone in a 1v1, as if it has any relevance in the 5v5 he joined. Funny thing is the only civil "enemy" was Zanglos. He also happens to be the only one who didn't rage quit and uninstall.
http://www.filefront.com/14426725/AutoRecord-Buttons_1.record/ A good 5v5 I participated in.
I'd be more interested in renaming the plannets to have more meaningful names. This way I could receive messages that Pluto is being bombardes instead of Riverska, which I always mix up with Ravirska. The current plannet names are just to unfamiliar.
Is it possible to create a 4th resource. Something in addition to credits, metal, and crystal? Like pizzas? I've always wanted to say "I have over 25,000 pizzas."
Great idea, I'm looking into this possibility. One easy change would be to make crystal used only for research and metal and credits for ships and structers and other things. This way crystal would be exclusively used on research and would ensure research continued throughout the game.
I was inspired by the game Homeworld which is the only RTS I'm aware of to offer free research. It goes a long way to put a natural time limit on the game because the game ending techs always arive after a certain amount of time. In Homeworld the more stations you built the faster you could progress down the research tree, so the only cost was the initial cost. I would like to implement such a system into Sins, but I'm not sure how to do it. Is it poss
http://www.filefront.com/14375917/TimedResearch_Entrench.rar This mod makes the fallowing changes to Entrenchment 1.03: All research is completely free. The catch is that research takes considerably longer. Tier 1 techs take 3 minutes each to research, tier 8 techs take 10 minutes. Eeach tiers research time increases by 1 minutes. (These times are for fast research speed. Normal speed will be 2 times longer than fast research speed.) </l
I achieved what I wanted. Thanks all. I didn't relize I had to use the convert utility provided with 1.03 to convert the binary files to text so I could edit them. I did this and it's working well.
I've found my problem. I assumed that the downloaded reference files would work, but I guess not. Now I'm trying the multitudes of convertdata programs out there, so far the ConvertData.exe packaged with the Forge Tools 3 is APPCRASHing.
PLANETMODULE_PSIORBITALCOMBATLABORATORY.entity [code]TXT entityType "PlanetModuleStandard" minZoomDistanceMult 1.000000 ability:0 "" ability:1 "" ability:2 "" ability:3 "" ability:4 "" MaxAntiMatter 0.000000 AntiMatterRestoreRate 0.000000 numRandomDebrisLarge 5 numRandomDebrisSmall 16 numSpecificDebris 0 armorType "Module" hudIcon "HUDICON_PLANETMODU
I was playing a game and there were 4 planets in a line A ----- B ------ C ------- D. A and D were connected to others, but B and C were isolated in the middle of this line. I controled B and enemy had C. I spammed culture (3 on a asteriod), and began to influence the enemy on plannet C. I had a culture rate of 16.5. The enemy then builds ONE culture station at plannet C, which give it a culture rate of 10. This is enough to
I've also noticed a significant increase in ICO problems the last few days. There are also fewer players online. Surely the two are related.
I've noticed a drastic decrease in online activity the last few days. I've also had much more trouble with ICO. Specifically: It takes a long to post a line of text. That is, I type in the chat something like "hello" and 30 or more seconds later it appears in the chat. I've also had more problems with "Disconnected from ICO." occuring in good games after an hour or two. Other online games work fine, so it must be something specific to Sins and ICO.<
I've seen more complaints against rushers than against turtlers. No online players have the patience for a 10 hour game.
[quote who="Proletari" reply="8" id="2265757"]yea right....I am retarted..... Lets imagine 2 modern armies fighting over a shitty piece of land rich with oil.....suddenly a nuclear explosion appears between them and....just 1 of the armies destroyed.eh?[/quote] Let's imagine 2 modern armies fighter over a piece of land. Suddenly one side issues a radio transmission, the radio waves reach both armies, but only one receives the message eh? <
When I instruct Impulse to install Sins Entrenchment it installs to the root directory (that is, the install path is C:\ ). It would be preferable to install it in the Program Files directory with everything else. Is there a way to specify a install directory in Impulse? Note that Sins vanilla installs to the proper directory.
We need a feature for FFA's which will allow the host to define the number of possible victors. This could be implemented into the Locked Teams field in game options. In Age of Empires this was called "Allied Victory." It would allow: Locked Teams - Team are predefined and simple. No politics here. 1 Victor - Teams are unlocked and only 1 player can win. 2 Victors - Teams are unlocked and only 2 players can win. 3 Victors, etc. <p
I'll say it again. I was the 3rd person to join the game. I waited around for 20 or more minutes. Once we had filled 10 spots, then they kick me, having just waisting my time. Had they told the truth imediately and said, "Sorry, but we don't trust you, please leave." I would have left. Then they could have sat around for a couple hours waiting for people they trusted, while I was playing in another game, and everyone would be happy.
It always bothers me when I wait 20+ mins to start a decent game, and then someone says "hey, my friend is on, let him in." Then I get booted. If I'm unwelcome in a game, please tell me imediately and I will happily leave. If you allow me to stick around, I expect to be able to stick around. Thanks.
Stay away from generalizations about economy. Sure each race is a bit different, but they are mostly the same. Everyone loves the mighty TEC trade stations that are a tier 2 tech. But the tier 3 advent trade stations are simply out of the question? Doesn't make sense. If you want a advent credit economy, build trade stations just like you would with TEC. Reminds me of a 3v3 I played. Large Multi Random map. I noticed I was off
I'd guess this has been talked about, but I havn't seen anything, so I thought I'd bring it up. I'm concerned that the multiple beta's we had, and especially the new mini-expansions will cause the already small comunity to be split up into even smaller groups. It's a simple concept. Someone gets online, see's that very few others to play with, and then the instantly leaves. Someone else shows up a minute later and does the same thing.&
You could also establish a VPN and just play it as a LAN game. There are a lot of opinions about ICO, but one FACT is that I have more trouble with ICO then I do with any other online game service. Maybe I'm the only one that's having these problems, but that dosn't change that fact that I am having these problems.
I was in-game with a rather annoying player. I typed /ignore name and /ignore "name" but I could still see his messages. I would see little system messages that said Name is now ignored. Or the like. But in actuality it seems as though ignore does nothing. The game then minidumped for the first time with the new patch. I had gone over 40 games without any minidumps before that.