Great ideas here. While I think that a big part of the deeper endgame involves liberal use of EMPs & Underground Nukes throughout the game, which require actively scouting your competitors, in larger games this can get cumbersome. I feel like being able to see cash on hand & # of offworld launchers could help inform endgame play. But there's always going to be something exhilarating about the creeping sense of dread that begins to develop after logging ~
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