Scudhawk

Scudhawk

Joined Member # 3141230
4 Posts 9 Replies 11,110 Reputation

I do see this as well. However, I think this might be working as intended. The AI may be enticing other players / AI to attack you specifically. When it's a 1v1 I do see it as more of a bug when it isn't from karmic retribution (Advent trade ship tech).

10 Replies 34,609 Views

I rated the capital ships on how much utility they give to my fleet. I know some abilities make other ships more important to strategies and countering certain types of spam(from a MP POV). Which in my opinion isn't easily measured in a poll like this outside of asking "When faced with "X" situation, how would your rate these ships". Nice poll though.

35 Replies 29,617 Views

TEC Loyalists : Military : Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25% Ankylon Titan - 5400 Hull/2250 Shields/275 AM/11 Armor /2 Squadrons Disruption Matrix/Furious Defense/Group Shield/Inspire and Impair Novalith Deregulation - Novalith Cannon Cost Decrease 25% / Tactical Slot Cost -3

9 Replies 68,771 Views

I only get minidumps on ICO, otherwise it's a runtime error / CTD without any message. It's getting particularly annoying since in the past it was an occasional thing (Once or twice a week). Now I can't get passed 20-40 minutes of continuous play.

19 Replies 16,921 Views

I just finished a game using the VLT. I never played the vasari before release so I'm not sure how the old ability worked. If it spawned ship from the dark fleet at critical health, but also phased out the titan and completed all cooldowns, it could have a chance to use the maw or in grav phase jump. Just a raw idea without taking specific match ups for balance.

9 Replies 8,147 Views

[quote who="GoaFan77" reply="1" id="3156042"]Honestly I find its too easy to get alliances with the AI as it is. Without the number of victors option what stops every player from just getting into an alliance with each other? [/quote] The fastest to do so would be the victor no?

5 Replies 3,599 Views

You can also play with people on ICO (multiplayer) in games marked Comp Stomp or vs AI. This is the easiest way to see and compare how well others handle the situation you're having trouble with.

19 Replies 14,784 Views

Just tried to play a match 4 times on ICO. Medium 2v2 2 Players (Vasari Loyalists + Rebels) vs 2 random AI Teams Locked The first time I crashed within 5 minutes with no error of any kind. The next 3 times around the 15 minute mark I hear "Times have changed and so have our goals" Then the game crashes. This is unusual since teams are locked and my ally is human. I already sent in the dump file, is anyone else experiencing this?

6 Replies 8,610 Views

Maybe culture should have its' own sub tab with many more research subjects to make it a much larger specialization / commitment.

14 Replies 18,118 Views

[quote who="gundamlit" reply="9" id="3152770"] Quoting LazerusKI, reply 8Yesterday i played a game with hard TEC in my Solar system. I was Advent Loyayl, full tech into culture. Some of my key planets had a culture rate over 40. Really? I think you can share the replays, or saved games. I am always in trouble dealing with Advent Loyalist, especially in Asteroids. But indeed after I establish my colony, their culture can be repelled. And one question,

14 Replies 18,118 Views

Your choices and defensibility are somewhere limited. You can't deploy anything in a plasma storm and no strike craft in the ion cloud. I normally see space junks at the end of a phase chain (probably coincidence) and asteroid belts have the debuff, but could still be somewhat useful in delaying an enemy. You also wouldn't get your factions bonuses that require you to be in friendly territory outside of a culture buff. Lastly I think more often than not it would just be anot

15 Replies 9,991 Views