Scudhawk

Scudhawk

Joined Member # 3141230
4 Posts 9 Replies 11,110 Reputation

I agree with the cool down on jumps and a speed nerf. I would suggest you make titans constructable from the get go, just have the production time be 4 times longer and twice as expensive. Then have those 4 levels of research that go towards titan production be slow and costly to finish but reduce production time and cost of construction. That way pursuing a titan will either be very slow and costly, especially if rebuilding it constantly or take a lot of attention up front but make

14 Replies 7,484 Views

Well in regards to the star base, I personally wouldn't drop a point in AA. It takes many strike craft a long time to completely pop a fully loaded, fully research buffed TEC starbase. It's easier to build a couple repair bays and hangars nearby and just send the fleet in to clear out all of the carriers. I know there are specific tactics and situations that I'm sure others would like to cite, but there isn't a one strategy fits all anyway. I also agree that Battleship and Car

17 Replies 15,986 Views

Yea as mentioned I pretty much put 5 scouts in their own fleet and have them go in while a group of lrm's follow behind. It'd be neat to add an actual minesweeper that has a vasari starbase front shield type thing to plow through. That might significantly lower the value of the mines though.

19 Replies 28,727 Views

I've had this close my game twice. C++ runtime error "application asked the program to terminate in an unusual way". It doesn't create a minidump. Two separate maps, nothing in common. Reloading the save it didn't repeat.

1 Replies 2,997 Views

I had a similar situation. If you overclock try scaling it back. Just doing that made my game go from unable to finish a single game with saves crashing within moments of reloading, to no more minidumps. My overclock was completely stable for 3 hours in the stress test, but for whatever reason sins didn't like it.

3 Replies 2,074 Views

I played cap + flagship yesterday. 3 AI were hitting my home world constantly with novalith shots. I was using aux gov + planetary shield. It hit 0 twice and I didn't lose, I think you should have to have active sight of a planet to fire a super weapon.

14 Replies 11,553 Views

It'd be neat if there was a separate level system just for fleets, the longer a fleet stays together the more effective it becomes. For example a portion of all xp gained by the fleet could give passive bonuses described above that would be given to the empires flagship. Then also have the fleet flagship boost those bonuses if it's also in the fleet (not just the gravity well).

20 Replies 13,012 Views

I had only one instance of skipping and it was with AA x8 and AS x16, my video card was overclocked and it was causing an issue (also minidumps). When I put my card back to its default speed with all the same settings(rebellion) not one instance of lag or a minidump since. Also what size map / how far into the game / how many ai? You could just be close to the memory cap.

3 Replies 3,285 Views

Turning off the video card overclock seems to have done the trick so far, I'm 2 hours into a 1v1 with no problems yet. I'll finish a few maps and at least post that that was indeed the issue. Thanks for all of the suggestions.

10 Replies 7,563 Views

Windows 7 x64 professional And that's right, I'm not complaining about the minidump's, I'm looking for solutions. I'll try dropping the overclock on my videocard next. @ psych It varies, I have a file that reaches about an hour and a half and it's 4 players. The other one reaches about 25 minutes and it's 2 players. There's no particular thing that is happening that I can pinpoint what's causing it.

10 Replies 7,563 Views

Well in general a super weapon on / off would be nice. I'd like to see a competition mode where you can only have a single super weapon as well. Another suggestion would be to hold a certain percentage of homeworlds to win.

14 Replies 11,553 Views

What cooljedidude said is most likely what happened. Even in diplomacy against 7 very hard (or whatever the hardest setting is called) so many super weapons on autocast would have shots flying all over. Many allies were hitting each others planets since shots were flying so far the planet would have changed allegiance or would already be empty, but lack of intel would keep the auto cast firing at it.

15 Replies 14,532 Views

Didn't change anything, TM shows it as 8 logical cores and 4 physical, when in heavy combat (at least 200 ships) it shows total CPU usage at 10-15. The process also hovers from 1.1k to 1.5k in terms of memory usage so I have no idea what's wrong.

10 Replies 7,563 Views

I can't seem to get through a single map. I've only tried a few small / medium maps ( 1v1 / 2v2 size). There's no lag or distortions at all just the sudden freeze with the mini dump message. I already sent in my save files to stardock since the mini dump files are to large to attach. I looked through the current known bug list and don't see anything I can avoid, so are there any suggestions? All drivers up to date. Specs Intel Core i7-2600K

10 Replies 7,563 Views

I tried out Diplomacy, I haven't had any texture or crashing issues ect... I did notice that making friends with AI is extremely hard. Before it was pretty simple, they give you a mission you go poof X amount of ships/structures, or hand out so many resources. I like the new tree showing everyones disposition towards each other, many a game have I wondered why I had 5 out of the 6 hard empires hitting me every one to two minutes until I'd finally break out and see everyones trade ships going

0 Replies 7,378 Views

Ok, I don't need to upload the map, here is the line of code in question. This was a quick and dirty version of the map, I assumed this is what is causing the problem, so if you can point out what I messed up, or if I'm just breaking a hard code please let me know. planet designName "Planet2" inGameName "" type "Terran" pos [ 180 , 150 ] owner "" isHomePlanet FALSE no

2 Replies 9,615 Views