Unity mass does some base damage plus X amount of damage per allied ship out of maximum Y ships in the direct vicinity of the titan. So basically it's like 1000 damage - armor and mitigation, + 50 damage per allied ship for a maximum of 20 ships.
Scudhawk
https://forums.sinsofasolarempire.com/421462 This and a dozen or so other threads, it's a known issue and try to make a save and send it in next time. Nobody is sure why or what causes it to happen yet so you'll just have to scuttle the ship after double clicking it's icon to find it for now.
Eradica Purification : Sacrifice an allied frigates to recover Hull / Shields / AM. Chastic Burst : An AOE that does pure Damage. Strength of the Fallen : As described above as allied ships die they buff the titan. Unyielding Will : As described above the titan makes a last stand when its invulnerable and has buffed regen and c
First of try and use some periods since this is like one large run on sentence. Anyway you said teams are unlocked and you guys were using different factions. It's possible that your relationship degraded to the point where your people didn't like each other and pulled certain treaties from you such as planet / ship vision. The other possibility is you had some nasty lag wish is also pretty possible since I'm assuming you had a storm which led to your power outtage. Since you stil
I don't see how, no stats are affected, just the physical representation of the planet.
It could use the advent meteroid control abilities on death.
Maybe I wasn't clear? I just would like to see bigger planets, without shrinking anything else. A Large portion at the end of a gravity well isn't used since it's outside of the minimum jump distance. I don't know all of the mechanics outside of visual representation so I'd assume you could make the planet model larger and just move the minimum jump distance to the edge of the well. This way nothing is effected gameplay wise, and research that shortens the
When I was the loyalists I got the victory message 2 times, as the rebels it didn't even play once.
To simplify it, the Eradica's ultimate (level 6) is a passive ability that when the titan has taken a kill shot (0 hull) it recieves "Invulnerable" and as mentioned boosts ability cool down and antimatter regeneration. After a set duration the effect ends and the capital ship is destroyed. Using "Scuttle" does not proc the ability.
Titans Prefer to Prioritize Strikecraft as Targets - Fixed internally. TEC Rebel Titan Missiles Not Firing From 1 Side - Fixed in 0.61. Fixed internally isn't implemented yet, so probably the next patch.
I've noticed that the AI are more often than not putting pressure on the other bots. This might be a contributing factor to why they seem to be pushing players a lot less.
This is in the known issues post. Send in the save files as it may help them pinpoint what is doing it.
It feels like planets are pretty small in comparison to ships. A typical capital ship looks the size of a continent, I understand making the ships smaller takes away from that "epic" feeling. However making the planets 3-4 x larger with the ships remaining the same I think would make planet bombing and such a little more convincing.
That is a TEC rebel's specific tech. When playing the TEC rebel faction it'll be under the diplomacy tab.
Have the devs mentioned if this permanent titan level is going to be kept? It may just be to test the higher levels to see if the game retains balance.
Always open to modders then.
It's just the beta, beta 1 and 2 are just what they are calling the major patches. If you have access to the advent right now you are up - to - date. If not then verify the integrity and check to make sure updates are automatic.
Maybe they don't agree to the terms of the truce. [e digicons]:grin:[/e]
Just build 2 - 3 hangar defenses, that usually can handle all of the insurgents. 2 Fighters 2-4 Bombers.
Well if it doesn't work directly for your friend, I think alternatively you can buy another copy and gift it on steam. I think the discount was only meant for stardock customers though.
Just a random thought popped into my head. A tactical defense that can either have a toggle effect or two different modules. One increases phase speed charge up and travel time between that lane / well. Of course and another that has the opposite effect. The charge up effect could be something like 50%( as not to play down the inhibitor), the speed modification could be anywhere from 50-500% speed depending on the length of the lane if possible. I was thinking along the lines of pointing it a
It's been brought up before, a few alternatives are to make them use fleet supply or Command Crew, limit based on the size of the map, or a toggle in the options for (None / One / Few / Many / Unlimited).
You buy it through stardock and activate it on steam.
No, you can't split the load between cores yet. Hopefully Sins 2 will have that along with 64 bit support.
I'd just advise avoiding the "Military / Civilian Tech and No (type) of ship" type achievements until it's clear. The rest are pretty easy to get since they require destruction or gathering/trading of X / Y.