TheBigOne

TheBigOne

Joined Member # 3138570
1 Posts 51 Replies 8,730 Reputation

I do like robot AI competitions, be it the "dogs soccer league", "sort the stuff in the correct shelves" or "drive a hummer through a desert without losing more than 1 wheel", back when I was a small child I also liked the match "Deep Blue vs Kasparow". My absolute favourite games are real time strategy games and I find it very sad that the AIs in this games are all rather poor; so my question is why doesn't a chip manufacturer or a game developer/publisher or some other sponsor host an AI vs

79 Replies 36,728 Views

it wouldn't be first impressions anymore if they have revealed it before. *laughs* and I guess they will use a very stable build there with all experimental features disabled and of course using a tested hardware setup.

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not sure if it this different behaviour allowing a skill to be either aoe or 1-targer would add something to gameplay, I mean you can hit a demigod + his minions with a aoe spell and if you really just want to hit 1 target, why not using another skill. would kinda take the decision away which skill to pick if the are allrounders. (I know I picked just one of your examples but I am lazy). That said I am perfectly fine if skills change their nature when you increase their level, if there

14 Replies 3,192 Views

Demigod is set in a future fantasy universe , and a mod doesn't doesn't necessarily need to resemble the main game, however this has just been a quick draft and if I do more work on it, I will try to give it a steampunky look

17 Replies 14,724 Views

coolio, didn't find it offending just wanted to say that it wasn't made using max - you don't really need a tutorial for chess pieces as they are solids of revolution - I love them , even did in school when we had to calculate the volume of them^^ If I have enough time I might do a more polished draft of it. the Pwns need some sort of weapon, dunno what would fit yet.

17 Replies 14,724 Views

yes but making a random map symmetrically isn't that hard and it surely hasn't the goal to replace premade maps, neither in gameplay nor in art - but it could be a nice addition. If we get a nicely documented map file description it isn't that hard to do.

63 Replies 40,994 Views

just a few rough concepts (I am not much of an Artist^^) The Chestriss Board Pwn : converts to Queen if he reaches Enemy Base <img src="http://img118.imageshack.us/img118/6540/luferxh8.png" alt="" width="

17 Replies 14,724 Views

innociv I think we can be pretty sure there will be at least 10 Demigods more likely something from 15 to 25. would be silly if you have to have one or more demigods in twice in a 5vs5 (and you don't really think they already revealed every Demigod they have, that would be like thinking there are only the 4 Different maps which were shown already.

63 Replies 40,994 Views

Usually I don't care about graphics much but Demigod has a real cool art style even nicer than Starcraft1 (don't think thats ironic, I love its timeless design). So is the context of a future fantasy universe broad enough to see a M.C. Escher like level? I promise I will buy an extra copy if there is one ;)

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Welcome Tyo, good to see a known face taking command. I am curious where Scathis works now, must be something really big and great. PS: We'll try to find ways not to kill your babies this time ;-)

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while I do not know more than you, I think that it would be very silly if there isn't a minimap. And its something I would campaigning for during the beta if it is really missing what I strongly doubt.

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gamereplays has a nice summary of the already revealed Demigods (surely many more will follow) [link="http://www.gamereplays.org/demigod/portals.php?show=page&name=demigods-index"]WWW Link[/link] just see they don't have "Oak" in their list, but then there is only 1 concept art of him so far nothing more.

5 Replies 3,401 Views