aristotl

aristotl

Joined Member # 3136539
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Hangers aren't all that useful for choke point systems because you won't have enough of them in the early games to make a difference, and when you have enough - the enemy fleets are too big. The only places I find hangars useful is in the systems immediately BEHIND the choke points, because it's a huge pain to chase down scouting enemy ships with your fleet. Hangers let you automatically hunt down and kill the scouts so that your enemies don't have a clear idea of your interior lines.

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For TEC - the Kol is the best solo capital ship. Once we get into serious fleet action, Kol+Dunov makes both more effective. Even more so if you can get 2 Dunov's, put them into a fleet with Hoshiko's in tight formation, and then hold them a bit back from the main battle at about the same range as the LRM frigates. Then you have a sitution where your Kol's are deep in enemy territory except the Dunovs keep them alive. Attempts to kill the Dunov's by enemies get hindred by all

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I generally agree that once the fleets get to a certain size, it's practically impossible to micro-manage. The fleet function plus the control-numbers are your friends. [B]TEC Balanced Fleet[/B] This is a fleet which has all types of units - the close combat, the missle carriers, the capital ships, support, and the fighter platforms. I generally divide the "fleet" into 3 separate fleet organizations. The Fighter-Fleet is composed solely of the carriers with a small n

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