I do see that tec rebel has extra research for damage but the cost is the same for all and not reduce. Maybe research time can be decrease as well. I was reading on all the titan ships and looks like the devs did a decent job and differentiating them. Advent ability to take over a planet as an ultimate will end many entrenchments. Micro phase jump for vas titan will be fun to use.
JohnJames
[quote who="GoaFan77" reply="3" id="3100594"] Quoting InvalidSN, reply 1How about having Trade ships be able to defend themselves? Hmm. If Rebels get more money from killing trade ships, perhaps the Loyalist can weaponize them as a counter? Also certainly possible. The only thing is that neither side seems particularly better at trade than the other. I only gave the rebels the extra resources thing because I was having trouble thinking of economic bonuses for them. But I don&#
[quote who="TheGreatLeon" reply="2" id="3100506"]Here's the laptop I have, I would have preferred a desktop but ti's all I have am. http://www.newegg.com/Product/Product.aspx?Item=N82E16834220997 By smaller maps on Trinity do you mean that the expansion packs have larger more complicated maps?[/quote] You should be able to run Trinity and Rebellion fine with that laptop.
Overall agree with the concept but some of your specific suggestions would need tweaking to find the right balance.
[quote who="phoenix-06" reply="6" id="3100511"] Quoting Bitaku62, reply 4Hopefully they fix the AI soon. I'd be much more inclined to test out the beta if the game actually put up a challenge. As of right now though, I find myself just going back to Triniry, since the beta is too boring. This is a Beta though so by definition it is unfinished the point of playing it isn't so much for your enjoyment as it is to improve the final game and fix
[quote who="Bitaku62" reply="4" id="3100394"]Hopefully they fix the AI soon. I'd be much more inclined to test out the beta if the game actually put up a challenge. As of right now though, I find myself just going back to Triniry, since the beta is too boring.[/quote] Should play multiplayer
[quote who="Mecha-Lenin" reply="10" id="3100364"]If modders had GFs there would be no mods.[/quote] They may have wives instead
[quote who="brain_Teaser" reply="78" id="3097735"]Is it just me or are the TEC rebels WAAAAAY overpowered? Just keep building colony ships and Akkons (colony capital ships) right after you get "Truce Amoungst Rogues" (tech that makes neatral your ally). Neutrals will protect you "enough" early on. By the time you are noticed as a threat you have so much income you can build any fleet you need (including your Titan) Build 2 Civic research centers, resear
[quote who="Mr. Haze" reply="125" id="3100332"]To raise a more creative solution to making Titans counterable, in my eyes (and I theorycraft), the best way to bring down a Titan of any sort is kill it's antimatter dead. Unfortunately our absolute best weapon against antimatter (light frigates) are completely nonexistent against a Titan. This leads to the Dunov, Radiance and Kortul, two of which are fairly lackluster otherwise, potentially seeing more play as Anti-Titan Capitals
victory condition: add allied victory
[quote who="lbgsloan" reply="31" id="3098563"]They need to be pushed back a little. Instead of tier 1-4 techs, move it to tier 3-6. As for balance, give them time to come up with a fair counter. We don't want a situation for titans like in Diplomacy where caps just get focused by LRF/bomber spam and die in 2 seconds and lose all their coolness. They need to be strong, but not to the point where the only reasonable counter is another titan.<br
In pvp we have Feeders. Can easily get titans fast no matter what the Devs do. Decrease loyalist Titan durability on enemy grav and overall. Increase Rebel Titan damage output. Level 4 titan is too easy to get. Maybe let increase it to level 6 with more research requirement like certain hull upgrades and/or weapons upgrade.
You should add that 2 capital slots are required and 150 supply
Rebellion is stand alone. You dont need any previous version but contains all content the previous version has
[quote who="Yarlen" reply="7" id="3097139"]Well, they're automatically sent through Steam, but just to be safe, you can follow the details here and hook us up. https://forums.sinsofasolarempire.com/418918[/quote] Ah so it did auto send. Yeah I will get the other things to you.
Did it auto send to you guys?
Titans are fun to use. I would say so far rebellion adds nicely to the game. Too bad the beta is only TEC.
Wow. 3. Count them 3 players playing online. [e digicons]X([/e]
[quote who="Timmaigh" reply="2" id="3096047"]I wonder, how will the addition of the later stages of beta work? Will the game automatically update to newer version through Steam, once you release new beta/final game?[/quote] Yes. That is how steam works. there goes my cheat bots
[quote who="Tasunke" reply="238" id="3096024"]I think its an added annoyance/red tape to SP gaming ... but probably an improvement to MP gaming.[/quote] In principle I would hate to use steam to play single player. But if multi player is greatly improved then I would overlook personally the inconvenience of having to always use steam.
2144 MB download.......
here you go https://forums.sinsofasolarempire.com/374670
[quote who="Ryat" reply="2" id="3095962"]Already looking over the code myself.[/quote] did you confirm what are chasing the vasari ?
[quote who="worldstrider" reply="66" id="3096002"]Sorry folks--the glory is all ours. Zombie and I ran the first public beta game online. Muwahahahah! You may refer to myself from now on as "Sir" and to Zombie as, "Ma'am". Eets veeryy cool...but I have to go back to work. I saw a Titan![/quote] post replay?