JohnJames

JohnJames

Joined Member # 3115196
5 Posts 139 Replies 904 Reputation

[quote who="wbino" reply="20" id="3102366"]Any reason highest capital ship no longer designated as your "flagship"?[/quote] because the flag ship designation has downsides. 1. Entire fleet will retreat if flag ship retreats. 2. If a flag ship is blown up, a randomly picked one is selected. 3. You can have multiple flag ship for each type.

85 Replies 194,998 Views

[quote who="Darksxx" reply="18" id="3102359"]I would like to add about what I have seen from Culture. I have seen this happen in several games now that once you have destroyed a planet that the AI owned. the Culture is not retracting as it should be. This is something that should be looked at. I have mt culture pushing out and it seems to be at a stalemate. even though the AI had no planets close buy with media centers. Also, I recall that a fleet is supposed to

85 Replies 194,998 Views

[quote who="boshimi336" reply="10" id="3101825"] Quoting JohnJames, reply 4As for the movement orders. Thats be the behavior since day one. You have select the slowest ship and have everyone follow that ship for a fleet to move together. If given an attack order the ships will move to it as fast as possible and not stay as a group. You miss understand, tight formation, without attack orders or anything will have some of my ships race off to the other side of

85 Replies 194,998 Views

[quote who="OmnipotentSnail" reply="7" id="3101742"]AI is brokensauce https://forums.sinsofasolarempire.com/419357 and many other posts[/quote] The AI will not suicide entire fleets to starbases anymore. However their small scout force will attack the starbases and suicide on them. If set to aggressive AI vicious they will keep attacking and are suicidal.

85 Replies 194,998 Views

mine field death. Jump a cap, then mine layers. Have cap run around being chased by an entire fleet while laying mines. Run into the mine field cap. Watch all units ai die.

2 Replies 3,655 Views

[quote who="SivCorp" reply="5" id="3101728"]Another graphical thing.... The Rebel Titan missile animation is off on one side. The missiles on the Right side fire from the top and bottom of the ship. The Left side, however, only fires (and fires double the amount) on the bottom. The missile locations got missed on that one side.... Reduced 29%Original 1920 x 1080 OOne this shot, it is the s

85 Replies 194,998 Views

[quote who="boshimi336" reply="3" id="3101694"]Can you place a link in your OP to the 'Known Issues' thread for easy reference? More items from my thread to add to your list: https://forums.sinsofasolarempire.com/419417 [/quote] I do notice those graphics issue you listed in your thread. As for the movement orders. Thats be the behavior since day

85 Replies 194,998 Views

[quote who="Nightraid3r" reply="1" id="3101669"]Also, the new TEC cap is in a weird place on the "left ladder" on the game screen. It is below the placement of the other TEC capital ship icons (if that makes any sense) [/quote] yeah the left tree places titans and some caps below sc sometimes.

85 Replies 194,998 Views

[quote who="Admiral_Kiernyc" reply="12" id="3100720"] Quoting KrdaxDrkrun, reply 6I think that we need an Anti-Titan I suggested in another thread that Orgrovs and Adjudicators be able to attack titans as well as structures. Another random thing...a lot of abilities are able to be used on titans like Dunov's magnetize, EMP, Akkan's Ion Bolt, and others. It would make a lot of sense for all these capital ships abilities to

31 Replies 80,038 Views

[quote quoting="post"] I hope that before rebellion comes out that we will see some sort of an option to limit the amount of teams. This would allow for much faster team selection and would be much less tedious when cycling through teams. [/quote] LOL, thats part of ICO. I thought they said they may have a match making system.

1 Replies 5,786 Views