[quote who="martox1" reply="2" id="3102420"]i dont even think scatter shot works[/quote] scatter shot works well against lrms and lf.
JohnJames
[quote who="4artee" reply="24" id="3102433"]Anyone having problems with crashing on auto save?[/quote] yeah forgot about that. Also affects manually saved games.
[quote who="KrdaxDrkrun" reply="5" id="3102421"]Kodiaks don't counter titans... do they?[/quote] they are the only things that wont die too fast and actually do damage to the titan
[quote who="KL3MZ" reply="3" id="3102415"]come on, did no one get the joke althought i started the thread exactly because of what jj just wrote ^^[/quote] lol yeah I think my comment made the thread more serious. lol
more concern about non capital flag ship and ships moving across grav to attack the same target
Actually now with titans, you may want to rush to kodiaks
Balanced by the devs by having novas at level 6 without any previous research and a titan that does not die?
[quote who="wbino" reply="20" id="3102366"]Any reason highest capital ship no longer designated as your "flagship"?[/quote] because the flag ship designation has downsides. 1. Entire fleet will retreat if flag ship retreats. 2. If a flag ship is blown up, a randomly picked one is selected. 3. You can have multiple flag ship for each type.
[quote who="Darksxx" reply="18" id="3102359"]I would like to add about what I have seen from Culture. I have seen this happen in several games now that once you have destroyed a planet that the AI owned. the Culture is not retracting as it should be. This is something that should be looked at. I have mt culture pushing out and it seems to be at a stalemate. even though the AI had no planets close buy with media centers. Also, I recall that a fleet is supposed to
I do about 23 planets in the first 20 mins
Yarlen can you clarify that Titans are not suppose to keep both level and exp. From your bug list " Titans Don't Keep XP When Rebuilt (only Level)" seems like Titans are suppose to keep both xp and level when rebuilt.
[quote who="boshimi336" reply="10" id="3101825"] Quoting JohnJames, reply 4As for the movement orders. Thats be the behavior since day one. You have select the slowest ship and have everyone follow that ship for a fleet to move together. If given an attack order the ships will move to it as fast as possible and not stay as a group. You miss understand, tight formation, without attack orders or anything will have some of my ships race off to the other side of
The 14 Cap strategy for AI is annoying. They do 3 missile barrage and then armistice all the time. With their dunov always doing emp bombs, the ai can get annoying. This is in vicious difficulty.
[quote who="OmnipotentSnail" reply="7" id="3101742"]AI is brokensauce https://forums.sinsofasolarempire.com/419357 and many other posts[/quote] The AI will not suicide entire fleets to starbases anymore. However their small scout force will attack the starbases and suicide on them. If set to aggressive AI vicious they will keep attacking and are suicidal.
mine field death. Jump a cap, then mine layers. Have cap run around being chased by an entire fleet while laying mines. Run into the mine field cap. Watch all units ai die.
[quote who="SivCorp" reply="5" id="3101728"]Another graphical thing.... The Rebel Titan missile animation is off on one side. The missiles on the Right side fire from the top and bottom of the ship. The Left side, however, only fires (and fires double the amount) on the bottom. The missile locations got missed on that one side.... Reduced 29%Original 1920 x 1080 OOne this shot, it is the s
[quote who="boshimi336" reply="3" id="3101694"]Can you place a link in your OP to the 'Known Issues' thread for easy reference? More items from my thread to add to your list: https://forums.sinsofasolarempire.com/419417 [/quote] I do notice those graphics issue you listed in your thread. As for the movement orders. Thats be the behavior since day
You can scuttle for free cash. Its like dark armada in the ole days but heavily nerf and uncontrollable .
[quote who="Nightraid3r" reply="1" id="3101669"]Also, the new TEC cap is in a weird place on the "left ladder" on the game screen. It is below the placement of the other TEC capital ship icons (if that makes any sense) [/quote] yeah the left tree places titans and some caps below sc sometimes.
Yarlen started a Known Beta Issues but I notice there are still some issues not listed. Yarlen: any news when the beta patch will come out. Weekly? Send replays, screen shots and saved games to [email protected] Anyone who post any issues not
loyalist titan is op. rebel titan should win against
Can you spawn the other new caps and corvettes
[quote who="Admiral_Kiernyc" reply="12" id="3100720"] Quoting KrdaxDrkrun, reply 6I think that we need an Anti-Titan I suggested in another thread that Orgrovs and Adjudicators be able to attack titans as well as structures. Another random thing...a lot of abilities are able to be used on titans like Dunov's magnetize, EMP, Akkan's Ion Bolt, and others. It would make a lot of sense for all these capital ships abilities to
[quote who="martox1" reply="129" id="3100704"]how does that even help anything??[/quote] Delays titan deployment and rushing to it may mean you lose. Bring back dark fleet rush
[quote quoting="post"] I hope that before rebellion comes out that we will see some sort of an option to limit the amount of teams. This would allow for much faster team selection and would be much less tedious when cycling through teams. [/quote] LOL, thats part of ICO. I thought they said they may have a match making system.