It could just be an oversight, they look and act like cannons at any rate.
Tamren
Range 0 as in the ability can only reach out to range 0. Or the ability radius is range 0?
Man this thread really brings back memories. It saddens me a bit that all of you new generation folks never got to experience the golden age of educational gaming. Most people I talk to these days don't even recognize The Learning Company that gave us such classics as Operation Neptune and a long line of super solver games. Gizmos and Gadgets being my favorite.
Hmm, are you talking about the free Sins MyColours theme? If so just fire up impulse and go over to the My Software tab. I have Sins installed and the theme is listed there for download as is MyColours.
EDIT: Oops! I forgot to edit this into my previous post with copy and paste. Just pretend the two are continuous. [quote who="JuleTron" reply="2" id="2136474"]Experience should not be divided. If a single 40 XP worth unit is detroyed, ALL cap ships and all SC should get 40 XP. [/quote] I'm not sure how the current system works but what I had in mind was that squadrons would only gain large amounts of experience in combat. Thier experience would be gained from att
I might as well make a small detour and explain some other mechanics that regulate the use of strike craft. Thought most of them were not expressly mentioned in the story, they were still there in the background and I did have them in mind while I was writing. --- The first mechanic is fuel consumption. When strike fighters are first launched they enter an operational envelope. The boundary of this envelope is the distance a fighter can fly while still being able to return to
Thank you very much for your detication. [e digicons]:thumbsup:[/e]
That is one thing I really wish we had. A button or little sub-empire tree on the interface that lets us keep track of things like superweapons, scouts and colony ships. Whenever I build those I always end up digging around to find them which is a total pain in the ass. Simple improvements like a circle that slowly dissapears the longer a planet goes without being scouted, or a symbol akin to the capital planet tiara thing that denotes the presence of superweapons. Clicking on the tab
Well you could assign them to control groups I suppose. Whenever I build novaliths I always assign each of them a number so it shouldn't be too hard to lump them all together.
[quote who="crashmatusow" reply="8" id="2135852"]just an idea/question but....why is tribute taxxed? the whole upkeep thing is a portion of your income that is diverted to supplying your fleet. why is tribute taxxed? its as if your income isn't enough? payroll loans anyone?[/quote] The reasoning behind it is that bigger fleets require more resources to maintain. More crews = more food etc. And I totally agree on the double upkeep tax.
Even with full tech bonuses terran planets support the biggest population, desert planets support the biggest industry. And volcanic planets support very little population. It doesn't really matter who you play. It says each race has a preference but there isn't much concrete mechanics to back this up.
3-5: Manufactural Selection The basic idea behind varied strike craft is to add a bit of tactical depth. Current strike craft are undeniably useful but extremely bland. One squadron of strike craft is a nuisance. 20 of them will destroy whole enemy fleets one ship at a time even as thier carriers run circle away from the enemy fleet. I could talk more about them but meh, moving on. When I was writing the story I ended up doing a lot of thinking on TEC warfare
Some of the research tooltips are very vague. Some use nothing but text to describe thier effects which isn't helpful at all.
I forsee a lot of minmaxing where players would produce units for each other to roll out with "perfect" fleets. I agree that people should be able to take over for missing players but total shared fleet control is a bit much. Instead of being able to share tech with each other, money spent by allies on research should provide you with a discount when researching in the same tree. Being able to give away free tech would be a bit too powerful.
Ideas? Rarely. Whether or not they could be considered good is up to debate. Which is where the fun starts! ----- So as far as new ideas go there are a lot of them. In part 1 we see that: Pilots have personality. Current strike craft are an easily replaced statistic. Realistically speaking every strike craft has a highly trained pilot that is hard to replace. Instead of being an ever replenishing resource you should have to be smart about where you send your
Very interesting thought there. We know the Advent did something horrible that got them cast out by the rest of humanity. But what price did they pay to gain thier psionic gifts? And the opening cinematic of Sins would have us believe that the Vasari did something 10000 years ago that may have forced thier exodus. To play a quote from Star Control 2: "The Androsynth showed themselves, and something noticed them. There are no more Androsynth now. Only Orz."
Of course times do change, it will be interesting to see how each side evolves as the war goes on. The TEC rapidly changed over to a war economy. The Vasari will become more and more desperate because they know they have to move on. And the Advent can't help but change after living in isolation for so long.
Holy giant paragraphs of DOOM! [e digicons]o_O[/e] Good stuff.
Guh? How the heck will they avoid paradoxes?
Say again? Cinematic mode is turned on but you are unable to turn it off?
Its here, and its a doozie. Better bring a snack and some coffe for this one. Chapter 1: Angels Fall First (Part 2) As TAC COM explained the problem at hand Icarus keyed up his tactical display to get a better view of the situation. The TEC system fleet had deployed in a crescent shaped arc around the asteroid base with the starbase anchoring one end. The Advent forces had split into two teardrop shaped fleets. The first fleet was moving to intercept the Masak
Heh, pew pew crossbow guns. [e digicons]:rofl:[/e] I like it already.
I currently have an 8800GTS 512, it was the best card in terms of performance for price about a year ago. No idea what the current standard is now, but the card can run Sins on full detail with mass fleet battles so I'm hoping it can handle Demigod. Let us know what you decide on :)
[quote who="demmalition1" reply="21" id="2131227"]Although your game ideas are a bit radical; you are one AMAZING writer and I'm suprised that Ironclad hasn't signed you up by now! [/quote] Not bad for someone with written output disorder. [e digicons]:-"[/e] [quote who="JuleTron" reply="22" id="2131248"]I don't want to devote my life to this game just so that I can win online etc. If changes like these are implemeted and they don't overcomplicate the game, then thats
Go to your control panel and hit the icon for Administrative tools. This will bring up another folder. Click on the computer management icon and look through the system and software events tab. Strange events will have a yellow icon beside them. Full blown errors will have a red icon. These should give you some idea what problem your computer is having. If there are no errors listed then it might be that your computer is overheating. Emergency shut offs due to temperature warnings ten