Do not worry, the bad point is very small.
Nomada_Firefox
I have good and bad news, because I have not too free time for it, I will release the mod as it is at this moment soon and if somebody want continue it, he can with just ask me. The other point is how the first version from the mod is very finished and there is a very completed factions for the empire and rebel alliance. When I upload it at my site, I will tell you.
I added the Blue Diver from Warb_Null. It was difficult because the type of textures from EAW are different at comparation with SOASE but I could make it. This is other Warb_Null model which I have added. It is a reinforce from the Bothan Assault Cruiser but one very powerful for its size (similar to one Nebulon B. The skin from the model as many others is from Naw
I have added to the Rebels the Strident Star Defender. It is a model from Warb_Null following this design http://drone04.page.tl/Hi_rez.htm but it has a few small changes from me in the hull and it adds a hangar bay in the bottom. <img src="http://media.moddb.com/images/mods/1/24/23772/All
At least by the moment I can not say that the beta adds better graphic upgrades........when I was testing it with the models from my mod, I saw many problems with shadows. Always playing with the hightest detail settings at 1680x1080 and antialising 2x. About zoom, The unique things which I saw, it was how a close zoom value from the 1.52 was more far in the beta and I´m not sure that I like it if I can not make a very close zoom About the original game? my eyes ca
What was first the chicken or the egg? Ender´s game book was written at 1985 and if you read it most of the things from film are at it. Other point would be how at least for me the alien starships on the film do not look as the vasari. The bigger starship reminds me to one piece of tree eaten by ants, even by the colors. At the end, I return to the original book with my thoughts because it is very descriptive about how things look.
I have added these two transports for the Empire refinery ship (Bulkfreighter) and Tradeship (Xiytiar Transport). <img src="http://medi
The mod is in development, it will be released only at my site http://firefoxccmods.com/ , you can know about it here, at my site or at moddb http://www.moddb.com/mods/star-wars-alliance About testing. I do not make testing, it is a lose of time where people try play before the end the game with the mod and most of the people are bad testers which they would not find a err
The unique feature that a SOASE 2 would need, it should be ground combat. Some similar to the old Imperium Galactica. With it, it would be the best of these games.
I have one Action IV model, even Evillejedi had one in the Homeworld mod and the original Pirate Frigate from EAW is a Action IV. It is not a very strange model in the world. About where I will use it, it will be the Salvaje Karrde.
Today I have two new units. The Mobquet Transport and the Cargo Ferry, they will be the refinery ship and the trade ship from Rebel Alliance.
Many news here. I have added many more new units, many of them fighters and other starships. The General Tagge and his Praetor Star Destroyer. I know, probably it needs more work with lights but it is not easy, it will takes more time with some units. The Red Eye Heavy Cruiser.
Please do not use the word "nazi" at relation to star wars or nothing relationated with here. If you want about the mod, please read previous 15 pages. I have told before all the things asked by you and do not tell me that you have not time, less time I have for you and I´m here.
By the moment there are four type of death stars but the Eclipse MKII is not as you tell. The command tower is not on top of the superlaser and yes, the design from my model is 100% as the model from the comic. I have published screenshots before. About other starships, there are two of them more with superlaser. Other starships will be the Eye of Palpatine, the World Devastator and the Tarkin Station.
Yes but it is not alone.;)
Some news here. I have added a modb section for this mod.
I have a lot of additions today. I have added more units and I will add at least 17 new units the next days. I will answer your questions but I do not go to write a long text because at the end one screenshot is better than 1000 words.;) <img src="http://firefoxccmods.com/cpg/albums/use
I was reading this " Night Hammer class Star Dreadnaught" and it was the original name from the starship but it was renamed to KnigthHammer. At least if it is the same SSD from Darksaber book.
I continue working with the mod, I have been adding more heroes and I have added some changes at background images. I was adding the ARC Hammer but I have not screenshots by the moment from it.
Great work. If I have not told it before, if there is anything which I can make for help you. I´m around here.
The change that I tell is probably only a small change in the DA texture, increasing the amount of light from green parts, personally it is bad when the parts are from one or two pixels, perhaps even they are working at it because they speak about a better zoom. About EAW, it makes many things which SOASE does not make, they are two very different games. I like both a lot because they can be modded but I would not put one above the other.
If they are adding better shaders, they can make better light effects, the lights with small windows are bad, even the very old engine from forces of corruption can be better.
More news here, I have continued adding more heroes to the mod. By the moment I continue making it with the Empire and Rebel Alliance, I would release a beta with them and after it probably I would add the Black Sun as a faction similar to it at my FOC mod, I would like for to be a better faction of pirates. I have not plans for other factions in the mod, perhaps the Republic and CIS, but I do not know, other factions can be too far in the future from the mod. At the end, my primary concern i
It can be a good point but I was speaking more about the limit from units per side where you can not add more than 9 units builded at each shipyard option and 1 at titan. Many non builded units can be added by different ways.
I have good news, I have development a system for to add heroes to the game as unique units which they can not be builded but they will be obtained with the research. Other changes are new units and how only the big starships are builded. Most of the smaller frigates and corvettes are reinforces from these big units. My way for spawn the heroes is edit the start units. Each side will start with a few heroes which they can not be builded and after you research some technology as the 4