For me, achievment with items reward will make it a MUST to get achivements in order to compete equally with others. That mean we need to play a lot in order to compete with people on the same ground. I hate that, the fun factor should be the reason why we play it, not to just get a equal ground with people who got lots of free time to farm achivement. I prefer it not effecting the gameplay, it's okay you get better looking gear, it's okay you get astounding Titles, it's okay to have
Zeneroth
I think the atk spd is as Aspartem said. More to add, i think only percentage activated skills work like you think innociv e.g. Lightning strike
My laptop using this card too, My optimized settings are : All in high and AA 2x, since i don't feel much drop of FPS from AA so might as well put it on. The result is i got around 15 FPS most of the time(sometime got drop and raise :min 10, max 18 avg 15). It's playable for a RTS game, and i'm satisfied with the result at the moment. But future optimization would be cool if i can get more FPS [e digicons]:grin:[/e] The max Fps i can get from lowest setting (everything in low or no)
Nice info!! you sure did a hard job to get these infos
Yeah my idea is for that you can only have 1 type of item for each helm, breatplate, boot, ring and guantlet. This is for RPG sake!! Try visualize your Demigod wearing two different type of shoes!! And for another RPG sake, you can keep the artifact, but that is to "imbue" the artifact into your equipment so it have special ability.(an RPG setting for Active, Passive skills upgrade) LOL
For me, i really need one thing that derive from DotA, CONSTANT UPDATES and long time development. DotA isn't as good as it is today from the start, they're making it this good for many years, i think 4 years already? maybe far more than that. Only wish i have is for Demigod to be constantly and actively updating things. DotA got new update every month, If Demigod can do it like that, i'm sure it'll pwn all other compettitive games.
Man you paid only 10 USD for shipping? Mine was like 18 AUD for shipping, Aus shipping cost a lot i think. = ="
[quote who="innociv" reply="1" id="1868711"] I don't think starting with a blank item is better though. I think this way is better because the devs can still control balance. I think it's ideal to have the tree exactly like that for each item. 2 choices for the first upgrade(upgrade 1, or upgrade 2), 2 choices for the 2nd upgrade(the other upgrade, or lvl 2 of the current upgrade.) And then the last upgrade is forced based on the first 2 upgrades.[/qu
Niceeee, i always a fan of GPG VFX!! I admitted that i start loving Total Annihilation from explosion effect (Also great on SupCom too!!), also with all Dungeon Siege effects are so great like how simple Critical strike look so nice with the effect!! Now i got to know who made them !! I love you guys VERY VERY GREAT VFX team!!! [e digicons]:thumbsup:[/e]
Nice idea innociv!!. I got some more idea to share too. How about there's 1 upgrade blacksmith that do as you explain, upgrades things. But i think starting with basic gear that has no stat boost at all and start upgrading from zero is better, no need to buy any base item at all. This way it'll become like a skill tree with gold instead of exp. But it will reduce the complexity to choose between every base items and have to consider all upgrade paths and stats. Now for additiona
For me, i like it as the way it is now, Demigods suppose to be the one who claim the throne, why he/she should lose to a mere tower? (RPG reason). And also This way the tower is just a "support" role, not the main character of the game and you can't just stay in the the tower range to be safe from enemies Demigods, I hate it when ppl run away and keep staying under the tower for protection this would make the game faster and more of engagement and fighting(more logical reason). And BTW Sniper
So... after seeing some reports on performance, can we assume that this is the best performance the game can be since it's "Engine test phase"? Or the game haven't gone through the optimization phase for the engine yet? I wish there's more optimization though, say make it be able to run in better in low end machine so EVERYONE who wish to play Demigod can just pick it up and run it on their machine regardless of how powerful their machine is.
Nice post! And also please put [BUG] or [PERFORMANCE] or [SUGGESTION] or else in the title to help categorize your report [e digicons]:grin:[/e]
It's like making better "Car" than the present car. Which is also a "Car". You still need wheels and such, there's a reason why wheels are there, and there's a reason why we're still making a "Car". That's the same for Demigod-DotA relationship.
For me, i thing boulder should be moving a bit slower? it's already AoE stun with long stunning time. Compare to Torch Bearer frost, the boulder still longer with AoE.
1. The potion(large on) on the active item bar will turn into a black square when got stunned or die. 2. You can use scroll to teleport to the middle Artifact shop, eventhough enemy captured it, or even if no one own it.
I agree with some points, but for me i think early creeps are quite weak,and late game creeps we cannot solo them anymore. And faster EXP is better imo, it make people can get better overview of the game. Maybe it can be adjustable later i think.
Agree on the items part, I also think that there're too few items, and not so much different. The demigods seem overpowered but the items just doesn't keep up somehow. Maybe go a bit extreme and double those items stat boost or just +50% may make it noticeable.
Just played the beta build, my laptop system detail is down at the bottom, since i got no desktop here in Aus, so I'll mainly use this one. And there's no performance report on non-high-end machine yet. First thing first, the performance I got is pretty good, really a lot better than SupCom. I set Shadow to medium and Texture to Medium, everything else in High, no AA. I got satisfactory framerate. I notice the Shadow setting make some lighting effect enable too, like if i set Sh
I think people here would have experienced disconnection during matches and your team losing due to that. I hope we can have a way to reconnect to the started game which we just disconnected from. I was playing Guildwars before, at first when you disconnect you'll leave the party and start back in town, but later they develop new reconnect system to let you join the party from where you disconnect this make disconnection during online tournament isn't that big deal anymore. For people
For me, first i need to know how ranked match work. Is it 1v1 or 2v2 or 3v3 or NvN players? I don't think it's 1v1 at least. So it's mostlikely that ppl who play ranked matches are always be organized team. This mean they talked thing out before matches and discuss how they gonna choose their heroes right? So that mean who play this game without permanent team most likely to lose the ranked matches due to lacking of team synegy. Unless we split it out in 2 type of ranked match. Team rank
^ Absolutely right! It seem you sure are hardcore DotA player haha [e digicons]XD[/e] Still i hope we can stop assuming and have wild fantasies for Demigod balances soon. Things would be more sensible and logical after the Beta is out. Looking forward to discuss about the beta with you all soon.
[quote who="mOoEyThEcOw" reply="20" id="1852775"]While my demigod was weak in combat, I upgraded my castle to produce units - basic soldiers and archers at first, but eventually powerful flying angels and massive giants - to do my dirty work for me, and backed them up with auras that strengthened them while weakening their enemies. (Games Radar hands-on) He's upgrading his castle to prduce new units even if it's autmoatic he's still 'buying' the unit (or at least buying the thing wh
As of the +25% damage vs Speed, yeah if you consider it to some extent it'll be different as i said just it's gonna be too long to explain (that's a long post already). Then if you think about it, maybe it's not IMBA, but it's just "DIFFERENT" and if that different is used right, it'll determine the outcome of the match. As of i'm not that sleepy yet, more thought about balance. I think the concept of balancing is coming from "How to make a FAIR game for every players" like
Aside from discussion of those Newb/n00b/noob or whatever. I agree with innociv that the game should not have any hidden stats or hidden features without stating them in game. It really take me sometime to know there's a minor stunning effect in many DotA skills which is suck and we cannot know until we try it out. Taking it like Guildwars is great, showing every details on the skills and giving player every information of what happening. Showing what skills has done damage to you is really a