I auto explored my unit and when it's going into hostile territory there's a popup saying you're going into enemy territory this mean you're declaring war to that faction and asking if you are sure or not. I tried clicking No but the popup come up again after i pressed No. It keep repeating forever so i have to select Yes instead to get out of the loop. Quick fix should be disable the auto explore when the user select No.
Zeneroth
It appeared to me sometimes the grid wont show up when you are placing the building. Normally it should show up in red, green to indicate that the tile is able to place the selected building.
Some of the important features need to be told imo. For example, how can we capture the flag?? If you walk up to the flag it will just spin if there're no enemy demis around and the capture bar take a while to appear. And where can i buy items? where's the artifact shop? What are those look like? Oh we can upgrade at citadel? Oh we need to walk up to citadel to access it? Well there're just too many questions for new players and i understand the feeling of not kn
Surprisingly those detectors cannot detect you when you're in the vehicle lol
I just got this problem just now. After game froze at loading screen in Pantheon. I tried deleting game.pref already and didnt help at all. Please advice.
Got the same problem as well. I froze on loading screen of pantheon after hearing "Player has left the game". Ever since i cant log in anymore.
OMG seriously 1.01 concept seem really amazing. This idea sound easy enough on paper but damn hard to implement. And you already did make it work already!! this is simply amazing!!
Totally agree with Silphius. In beta phases the forum is really cool and fun to read. But i guess it can't be help when a lot more ppl join the community. More ppl = more oppinions = more conflicts. And yeah not all ppl like to be polite.
I have to say that we can still gank in Demigod. It's just harder to do and you need to clear out some towers first. Cuz towers in DG are positioned a lot closer than Dota. Also noticed that not all the area is on the reinforcement paths, which lead to you be able to sneak into those area and wait for ambush. Imo, depth is game specific. It's not that certain game don't have any depth, it's just that the game have similar depth compare to other game. You can get more depth in DG in th
My friend experinced the same thing with his laptop, what he did is using a screw driver to take the camera off off his laptop while it's still on. And it suddenly make Demigod launch!!!
I kinda would like 16 Demigods actually. 12 seem a little bit too few to me and we will see the same demigods every other games. It'd be nice if we see a totally different set of demigods each game, that would make it feel really fresh. And yeah totally agree with Frogboy that if we add too many DGs it will be no favourite.
Are we preorder ppl getting said discount as well? I kinda want to buy another copy for my brother's bday May 18.
For the demo maybe you can limit how many matches they can play online? Like 10 matches for Pantheon, Skirmish and custom?
Just fix the game faster is enough for me.
Is it just my feeling or it work a bit better now? The last update make my percentage of this happening decreases, but still exist. Although the attack move is still the same.
I feel like Vlemish Faceguard +10 mana/s is just a lot better than +100% mana/s even if you play as mana oriented demis, thus kinda make other mana regen helm kinda useless. I'll add the list of Favor item as well soon.
Okay since I got a bit of free time from waiting for the bugs to get fixed. I typed up the list of in game items then decide to post it here since I guess it maybe useful. Here's the list -------------------------------------------------------------------------------------- Consumables Combat Health Potion : 275 0.5s cast/ 8s Cooldown heal 750 hp Robust Health potion : 400 3s cast/ 8s cooldown heal 3000
For your information, I'm here since the very first beta and I'm quite sure that the connection issue havent been fixed properly and working for everyone. In the connection phase of beta they still cannot fix all the pproblems and it extended into the final phase of the beta as well. I admire the initiative of the design decision that want to make a better latency by using a P2P connection, but it seem like it doesn't have enough profit than problems to me. Imagine if it's designed to be serv
Somehow my first match i got 0 favor. But the second game i got 1780 Favors!
Imo you should try running normally first, run away as far as you can, goes behind towers and such and when he stun you to stop, after the stun just hit teleport scroll. That'd be best i guess. If you start running as you see him i think you can easily run to your nearest tower which probably make him hesitate a bit to come in and kill you. If he run faster than you get the +25% movement speed item. That'd make you run faster or at the same speed as him. Note that you shouldn't try to run aft
Meanwhile we're waiting patiently, i'll enjoy the new Survival mode for L4D :P
BTW this is the video OP mention i guess http://ve3d.ign.com/videos/45501/PC/Demigod/Trailer/Brad-Wardells-Day-7-Status-Update
[quote who="vindKtiv" reply="4" id="2163677"] I don't care about extra maps and demigods if I am hampered by this bug. [/quote] Yeah, seriously the control should be nailed first even if you compare it with the connectivity cuz this is wayyyy more basic. Heck for me if i can control freely first but cannot get online, that's fine by me!! /rant
My idea is to make both at first, then if one has too few ppl playing just dump it. If there's enough players for both keep both. But yeah i agree on the point that sometimes even if you got a team, you may wwant to play alone as well, and you should be able to do that. Since ppl here are working already and we may not be able to form a team every night so we basically need a quick match once in a while, that's what Pantheon is for at the moment.
We can only hope it will be fixed after the connection issue.