Zeneroth

Zeneroth

Joined Member # 3062775
1 Posts 6 Replies 5,265 Reputation

I auto explored my unit and when it's going into hostile territory there's a popup saying you're going into enemy territory this mean you're declaring war to that faction and asking if you are sure or not. I tried clicking No but the popup come up again after i pressed No. It keep repeating forever so i have to select Yes instead to get out of the loop. Quick fix should be disable the auto explore when the user select No.

0 Replies 6,909 Views

Some of the important features need to be told imo. For example, how can we capture the flag?? If you walk up to the flag it will just spin if there're no enemy demis around and the capture bar take a while to appear. And where can i buy items? where's the artifact shop? What are those look like? Oh we can upgrade at citadel? Oh we need to walk up to citadel to access it? Well there're just too many questions for new players and i understand the feeling of not kn

15 Replies 56,632 Views

OMG seriously 1.01 concept seem really amazing. This idea sound easy enough on paper but damn hard to implement. And you already did make it work already!! this is simply amazing!!

90 Replies 221,943 Views

I have to say that we can still gank in Demigod. It's just harder to do and you need to clear out some towers first. Cuz towers in DG are positioned a lot closer than Dota. Also noticed that not all the area is on the reinforcement paths, which lead to you be able to sneak into those area and wait for ambush. Imo, depth is game specific. It's not that certain game don't have any depth, it's just that the game have similar depth compare to other game. You can get more depth in DG in th

121 Replies 352,787 Views

I kinda would like 16 Demigods actually. 12 seem a little bit too few to me and we will see the same demigods every other games. It'd be nice if we see a totally different set of demigods each game, that would make it feel really fresh. And yeah totally agree with Frogboy that if we add too many DGs it will be no favourite.

121 Replies 352,787 Views

Is it just my feeling or it work a bit better now? The last update make my percentage of this happening decreases, but still exist. Although the attack move is still the same.

78 Replies 118,539 Views

I feel like Vlemish Faceguard +10 mana/s is just a lot better than +100% mana/s even if you play as mana oriented demis, thus kinda make other mana regen helm kinda useless. I'll add the list of Favor item as well soon.

6 Replies 6,107 Views

Okay since I got a bit of free time from waiting for the bugs to get fixed. I typed up the list of in game items then decide to post it here since I guess it maybe useful. Here's the list -------------------------------------------------------------------------------------- Consumables Combat Health Potion : 275 0.5s cast/ 8s Cooldown heal 750 hp Robust Health potion : 400 3s cast/ 8s cooldown heal 3000

6 Replies 6,107 Views

For your information, I'm here since the very first beta and I'm quite sure that the connection issue havent been fixed properly and working for everyone. In the connection phase of beta they still cannot fix all the pproblems and it extended into the final phase of the beta as well. I admire the initiative of the design decision that want to make a better latency by using a P2P connection, but it seem like it doesn't have enough profit than problems to me. Imagine if it's designed to be serv

18 Replies 5,401 Views

Imo you should try running normally first, run away as far as you can, goes behind towers and such and when he stun you to stop, after the stun just hit teleport scroll. That'd be best i guess. If you start running as you see him i think you can easily run to your nearest tower which probably make him hesitate a bit to come in and kill you. If he run faster than you get the +25% movement speed item. That'd make you run faster or at the same speed as him. Note that you shouldn't try to run aft

37 Replies 79,465 Views

[quote who="vindKtiv" reply="4" id="2163677"] I don't care about extra maps and demigods if I am hampered by this bug. [/quote] Yeah, seriously the control should be nailed first even if you compare it with the connectivity cuz this is wayyyy more basic. Heck for me if i can control freely first but cannot get online, that's fine by me!! /rant

78 Replies 118,539 Views

My idea is to make both at first, then if one has too few ppl playing just dump it. If there's enough players for both keep both. But yeah i agree on the point that sometimes even if you got a team, you may wwant to play alone as well, and you should be able to do that. Since ppl here are working already and we may not be able to form a team every night so we basically need a quick match once in a while, that's what Pantheon is for at the moment.

98 Replies 210,687 Views