SoFFacet

SoFFacet

Joined Member # 3050998
0 Posts 11 Replies 3,178 Reputation

All these create-a-DG threads in this section are interesting to read, I figure I'd add one of my own. For those who don't know a Cataphract was a type of cavalry unit often used by Persians, Romans, etc. Many people probably know them as the unique Byzantine unit from AoE2. Yes, the name has unfortunate similarity to a certain DG map. Anyways: The Cataphract is a heavily armored and mounted demigod. I've modeled him after a typical heavy cavalry unit, albeit augmented with magical po

5 Replies 1,943 Views

[quote who="WickedBear" reply="1" id="2300882"]The last game I played was going horrendously wrong in our favor, even had a drop. We refused to concede and miraculously had a save. IMO, it's silly to concede when you can turn this game around easier than most people think.[/quote] Didn't my bot kill their Rook, or something? Yeah, the AI that I leave behind is better than normal AI. Must be some residual effect. [e digicons]B)[/e]

13 Replies 7,710 Views

[quote who="Shadow" reply="2" id="2299476"]No matter what we name the game, the wrong people still join. http://pantheon.demigodthegame.com/game/742142/player/24552/ Seriously man, we named the game "4v4 noob stomp" and people still joined. Looking forward to team automatch.[/quote] LMAO.

32 Replies 83,483 Views

[quote who="ZehDon" reply="5" id="2300510"]Not quite. Snipe, as used in my example, would be capable of bringing down any Demigod regardless of Build. To counter this Snipe Stacking, you'd be forced to play a specific way - stacking HP, for example[/quote] I don't understand your objection, because thats exactly whats supposed to happen. When your opponent does something, and there are a finite amount of methods of counterplay which work. If you execute one of them, y

228 Replies 623,956 Views

[quote]Demigod doesn't use a Rock/paper/scissors approach when balancing indivdual Demigods as a whole and so the method of reasoning you've detailed doesn't apply here.[/quote] I'm surprised to see you write this, since my entire post was spent trying to explain this very concept to you , who insisted that on the bad-ness of two "scissors" being able to overcome one "rock." So uh, we agree. DG is not really a RPS game, which means there is no RPS

228 Replies 623,956 Views

[quote]Stacking two of the same Demigods with the same builds is a decision made by those playing the Demigod to dramatically enhance the potential those builds offer. Using one Hammer/Stun Rook with a Tower Rook is entirely acceptable - stacking two of either shifts the advantages of those builds out of the acceptable counter range The problem in Demigod with stacking two of the same builds - and you'll no

228 Replies 623,956 Views

[quote]The OP states prison is a good map because the team with more squishies is easier to gank, therefor making it somehow better than other maps. Prison does not offer any lanes to allow characters to level without being constantly harassed. Prison is so small that just some boots of speed or anklets of speed allow you to go from 1 end to the other end before a flag can even be captured. Prison favors characters that get early stuns, and characters that have heals and high damage o

27 Replies 11,335 Views

[quote]Those who said double rooks are not OP are the ones who probably never met good rook players. If other side got two tower rooks the game usually ends before anyone can reach level 8 (not warscore 8) You just can't stop rooks from ripping the defense apart. And Dual Sedna.... No, just no. One with that crazy active/passive healing with priest is more than enough already. You guys don't realize that while they might no

228 Replies 623,956 Views

Is the salvage bonus permanent? Either way, I'd think Salvage and Trophy would be unused for the same reason no one hurries to acquire Rally with Oak. It shines too sparodically to be of value and adds nothing of value outside its one niche (dead DGs). Wild Attack would probably also unuseful because its risky to stay on low HP, extra attack speed wont help you if you get spiked out every time you try to use it. Poison + Take Advantage looks like decent damage and seems

6 Replies 1,331 Views

[quote]You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame.[/quote] Wtf do you mean "no one said is fine." How dare you even suggest that its not fine? Thats even more BS than not allowing doubles. You cant just choose arbitrary combinations of DGs which you don't approve of and ban them. If you host your own game then

228 Replies 623,956 Views

These objections are so arbitrary. Apparently its ok for people to play defense with Bramble + Heal, but not Heal x2. Its ok for people to harass with Spit + Snipe, but not Snipe x2 or Spit x2. Its ok for people to spike with Mines + Penitence, but not Mines x2 or Penitence x2. Reductio ad absurdum: Non-double teams ought to be banned! They are not fun to play against and are OP because they have different and complimentary strengths. Its so freaking annoy

228 Replies 623,956 Views

[quote] There is no need to develop as much individual skill since the superiority of the team overall will carry you[/quote] The ability to be able to function (or at least try to) with terrible teammates is just about the only "individual skill" that is exclsive to playing on pug teams, and is completely useless at higher levels. In every game there are times when I am 1v1, 1v2, 2v1, 2v2, etc, and in all of those cases I need to perform well or we may not win. Certainly o

72 Replies 111,654 Views

[quote]On the contrary. The fact that you play in a premade means your individual skill matters a lot less, because you are always walking around with teammates ganking pubbies, or they are coming to your aid and saving your ass when you do something stupid. Premade doesn't mean you're good, and it certainly doesn't mean your opinions carry more weight. It just means you win more games. If your 75 games played were all played against other premades, then I would concede that you'

72 Replies 111,654 Views

"XX counters YY" - no one's forcing you to use YY. "Doubles aren't fun" - tough cookies. "Doubles are overpowered" - no they're not.

228 Replies 623,956 Views

[quote]Flag locking does not show skill. It just shows that you like exploiting an item that currently has no counter. Once they add the capture lock-break scrolls, then we'll see how skilled you are.[/quote] Dear God, the scrubage.

56 Replies 188,611 Views

[quote]Look at his record. It's very obvious that he always runs with a premade team. So he probably always has a buddy and probably almost never gets 2v1 or 3v1'd.[/quote] As if not getting 3v1ed has anything to do with being a premade. You don't need an Anklet, or BotF, or a premade team to avoid getting 3v1ed. All it takes is not being stupid or careless. I do not hide the fact that I play in a premade. I mean, look at my avatar for petes sake. As has been said in lik

72 Replies 111,654 Views

Slow Bearer is fun, I played it several times earlier this week. It doesn't have much power in 1v1 lane confrontations but its really useful for supporting a 3v3 fight from the back.

38 Replies 116,808 Views

Meaningful stats in an official ladder require a good matchmaking system, and need to completely disgregard custom games. Players must play impartially decided opponents with standardized game settings. The moment players can choose their own opponents they can ensure that they never/rarely lose by refusing to play good opponents. Sure, it will take longer to gain "xp" by doing it that way, you can still climb the ladder with an immaculate (but meaningless) record.&nbsp

159 Replies 920,397 Views

[quote]On the contrary, I would argue that the most important ability of melee characters is their ability to run away quickly due to the fact that being in melee makes it harder to open up the distance between you and the enemy should the need arise. This is why I find it extremely easy to ambush melee characters without Swift Anklet for instance - if they don't see me coming from a distance, then it is too late for them. Their 800hp does not save them, whereas extra speed almost certai

72 Replies 111,654 Views