Hello! I play with a group cooperatively against the AI. We often start games with a "placeholder" AI or two, if everyone is not ready to start on time. This allows them to then hotjoin later and take over an AI. However, the game does not seem to allow any way for the player to choose which AI he or she takes over. This is particularly a problem when we have set up the specific factions that people want to play, yet the game puts the player into a different AI's slot. We have
andb52
Normal 0 false false false <w:DoN
Hello! My friends and I play this game cooperatively against the AI. We have encountered an issue where we can effectively trap AI fleets in a single gravity well indefinitely, if we so choose. This happens when we set 1-2 (or more) TEC garrisons in neighboring gravity wells to "offensive roam," which causes a steady stream of garrison ships to fly to the hostile system where the AI fleet is. Although the AI would normally leave that gravity well to attack more planets, it ceases its jump eve
Well, it was pretty funny, because the 2 of us were playing like normal, and the 3rd guy kept complaining that his units weren't following his orders. At first we thought he was crazy but (since we were LANing) we looked at his screen and saw that his units were carrying out raids on their own! Who would have thought.... I'd call this a big bug! But has no one else ever tried to replace an AI with a human!???
Hi everybody. Here's the problem my friends and I have been having: 2 of us will start a game with some AIs. Then a 3rd player will want to join. We save and quit the game, and give the 3rd player the savegame file. We all then load the game, and the 3rd player simply replaces one of the AIs in the multiplayer lobby. The game is started and that player has control over the former AI's forces. HOWEVER! It seems that the AI continues to play at the same time. So, for example, whil