haven't tried the sova carrier's embargo ability, but otherwise, this build order is exactly the same as mine. I've also found it to be the fastest and most effective
Jinx
[quote]Regardless, it shouldn't take concentrated micro to beat someone who just hammers down shift-click on the Illuminator. The fact that each player should have to put in equal strategy to win is a basic tenet of every game.[/quote] That's the thing, it doesn't take concentrated effort to stop lrm spam. You need to scout them. I don't think you can deny the tactical reasons for scouting. No matter what your excuses may be, the fact that you didn't scout means you didn't have tacti
Uh oh, someone's being a big meanie to you on the internet! Being rude != trolling. Put that knee-jerking defensive attitude away and accept that you simply didn't play well that game and used no tactics at all. I suppose since you had an empire to run, you couldn't bother to send in your units at once nor go through the incredibly hard process of clicking them and moving them to better tactical positions. I hear you man, building those trade centers sure requires a lot of concentrat
[quote]Here, we not only have to have similar amounts of units to counter single-unit spam, but nobody can agree on WHAT UNIT TO USE. Which makes me, as I stated before, very hesitant about thinking that anyone has any idea what they're talking about.[/quote] It sounds like you aren't even trying what people are suggesting and instead just pouting about your loss. It was mentioned several times and if you seriously tried it, you'd see that it works. Flak ships and/or fighers - not bom
[quote]You shouldn't be able to quit to avoid a loss on your record. People will obviously just quit everytime. Quits/disconnects should either count as a loss, or add another stat showing number of disconnects.[/quote] them make a certain flag toggleable at the start - call it "quit=loss"
Even on MP, I find that if you manage to send the first 1 or 2 pirates to the enemy, it gives you an enormous advantage, especially if the pirate fleet is large. The reason is that it basically forces the enemy to stop expanding during that time and allows you to take more planets. In addition to that, if they have multiple planets, you can attack one that the pirates are not attacking and run away as soon as he sends his fleet over (leaving their other planet at the pirate's mercy). You may
I think all production in that gravity well should just drop to 0 and everything essentially should go offline. I don't think they should suddenly lose ownership of it though.