Ice Shade

Ice Shade

Joined Member # 3047057
0 Posts 1 Replies 43 Reputation

Bump. I'm quite disappointed this still hasn't been "fixed" yet. I can imagine that smaller fleets instantly retreat because it's blatantly obvious that they'll get mauled. But there is a lot of room for victory when you have equal sized fleets, but the AI doesn't seem to agree. They retreat every single time. I'm not going to elaborate on this again, and there are still plenty of topics about.. but gah. This is just stupid. The only "proper" fights I can have with decent sized fleets

4 Replies 13,296 Views

I don't know whether they have updated the descriptions, but if you hover over the 'build fighter/bomber squadron', you will see what they are effective against. In essence - Fighters: Fighter/bombers, scouts, siege frigates and LRMs (and their vasari and advent equivalents, I guess). They really rip them apart, it's frightening. Bombers: Everything else :P

16 Replies 13,281 Views

How hard would it be to implement a file sharing system in game? A lot of RTS games do this (examples: Starcraft, Warcraft 3, Command and Conquers (generals, afaik), and at least a load of other non-rts games). Why should SOASE be an exception?

10 Replies 9,882 Views

I agree with the OP. Although, not entirely, the AI is more annoying than challenging. Here I was, with a friend, massing up a big fleet. Our scouts revealed that they had two gigantic fleets massed up and ready to jump (only, they somehow didn't). They must have had 50 carrier cruisers, 8 capital ships and a billion frigates (each). Even though we knew that we were considerably outnumbered, we decided to 'go for it' and say 'here goes nothing'. Hoping we could at least severe

55 Replies 29,961 Views