Do abilities like the faster cooldown of beams on advent carrier, or the colonize tec cap ship which increase range and hit chance stack? So if you use 2 advent carriers you get double the effect?
innociv
[quote] Sorry, 8 caps = 24k, 30 carriers = ~35k. So... how is this unbalanced? [/quote] Um... 8 caps is about 35k with the fleet upgrades. Flak is just as overpowered a bombers though so it evens out. Last game my opponants spammed carriers and lrms (had about 30 carriers, 20 lrms) and I only lost a single level 4 cap. My two high level ones never died. Disable fighters ability and 40 flaks FTW.
I've been spamming flaks lately. With Heavy armor and around 50% more hp/shields per resources/credits cost, and only 3 supply, they are extremely useful imo. They might be only good at DAMAGING lrm's, fighters, bombers. But they are good at tanking anything. AND lrm's and squadrans are the deadliest units in the game against most unit types, including your cap ships. If you neutralize bombers and lrms your cap ships can do clean up. At the very least, it scares peop
The mothership can solo all but the most heavily defended by NPC's planets solo. Disciples make ti faster though. Frankly I do not like making disciples early on. They die too easy. They seem to last half as long as all the other races ships. With a cap ship.. it doesn't die to the npcs, just takes damage which it regens. /edit lols oh wow. Someone has the name Space Cowgirl. Space Cowboy is what I use on ICO. D: Well, sometimes I use PrinceOfTheUniverse every ti
oh that replicate is permanant? Neat And using the carrier to create a bomber squad is EXTREMELY silly until you're elvel7 or 8 so it only costs 50 AM or whatever. The healing ability is much more useful and you don't have antimatter for both.
I make 2-3 civ, 1 military. Then I see for there. With advent you'll need a 2nd military soon for repair fi someone is being aggresive on you. If not, there is more crystal to be had with another civ. Early carriers as advent.. At 50 crystal each, how many are you really going to have? Not enough to go against 30 light frigs, that's for sure.
I spammed vasari's flak frigs last game, which use phase missiles. :3 They are quite effective. 100% damage to LRMS, but the thing is they have 1kish HP and heavy armor, so most things do only 25%-75% damage to them. And the vasari ones benefit from phase missile upgrades i assume(which is odd since fighters don't have shields). Using them I could clear out LRMS and bombers with ease and allow caps to do the rest. They kept the space clear for me to use my own fighte
Well last game I played I won with Vasari.. Phase gates ARE amazing but.. has anyone looed at what they really cost? tosn of credits, metal, and crystal for one.. let alone 3 or 4. Returning armada and the faster phase stab travel upgrade cost thousands more. Problem is with all that money you're spending on that.. you're losing planets trying to do so, while a tec is spending everything on massing out ships. Once you get them, ti's great, i just find it hard to h
One thing that makes it hard for me to not play Advent is that their mothership has amazing abilities with the colonize, and it's colonize is frankly overpoweredly good(well really the others are underpowered and practically not worth the points :/). 20% discount on the planet at lvl 1, then 40%, then 60%. I actually find this skill VERY worth 3 points, and just don't bother with the extra damage skill(I want the AM for regening shields anyways). Shortly into the game i'm getting a 40
You guys are saying anti-fighters like flak or defenders are good against lrms simply becuase of their damage type? Has anyone actually looked up what their DPS is compared to other frigates, though?.. That seems pretty damn important because 25dps*2 is less than 51dps*1.
He's kidn of right htouhg.. A swarm of 40 assaliants or bombers is enough to take out even a kol assisted by shield transfer and hoshinko's(sp), outdamaging it's getting shielded and it's repairing faster than it can run away.. Consittering other things simply don't do this, it seems to me that bombers and lrm's are too good, and other things aren't good enough.. I was getting beat on one game and losing planets so i just amassed assaliants and would pop off the keys level
Frigate spam is annoying in general and everything should do 2000% damage to them. :(
[quote] If you're jonesing for a carrier heavy strategy, you may be tempted to play Advent. I would advise against it. If you really want to put some hurt on an enemy, play as TEC. [/quote] So now, what's youre strategy for getting 3 sova's to lvl 6 before your first attack on someone? Tecs fighters/bombers are the worst, simple as that. I'd call Vasari and Advents tied. Advent have tons and tons of sqauds for their caps. Many get a squad at level
normal resources fast gamespeed fast research. For multiplayer this is. I don't see how and the hell people can stand normal gamespeed or resources.. IMO the fast gamespeed should be the normal, and fast be faster than it is now :|
Nothing but repairs and 2 or 3 hangers.. repairs > all. Can take on twice as large a force that way. Hell oen game my 3 caps and fleet against a 3x bigger force (2 peopel ganging up on me )kept getting owned trying to attack because of my repairs.
the nanites are quite nice. But i think they end once the target dies, and hte target dies much faster.. btw how do i use the assaliants ability on all, say, 50 of them i have? Press Q or clicking the button only does it for ONE of the units. How do i turn it on for all units at once??
Fixed placements would be marvelous. :/ It's a pretty standard RTS feature..
[quote] I'm still figuring it out too, but Advent Disciples at least are awesome, even in endgame. They get Steal Antimatter and Transfer Antimatter, making them effective antimatter batteries for your capital ships. [/quote] With auto-using of transfer antimater will they prioritize giving it to your cap ships, or will they just give it to each other?..
[quote] Upgraded, the Vasari strike forces would be more powerful despite being outnumbered 12 vs 35. The Capital Carriers would be able to teleport strikecraft, make them temporarily invincible, cut down the time required for each volley, and repair damaged craft. The strikecraft themselves would be armed with Phase Missiles on both Fighters and Bombers, so they would be able to cut through shields while Advent strikecraft would have no such ability. The Advent Rapture Battlecruise
Can't advent just upgrade their armor and hp, and go for the armored cap ships against vasari? :3 The lasers and beams on the first advent cap ship are insane and it drains am, gains am from receiving damage.
I like the illuminator's more than assailants... Maybe it's because i have gaurdians, bombers, and mothership to heal them with them. ;/
Light frigs don't cost crystal. Pretty much no other ship can touch that except your scouts. :) There isn't a huge reason to make them, but there isn't a huge reason to NOT make them to have more targets and more guns. Also a lot of races have nice abilities to research for them.
The thing with phase stabilizers for me though is they take so much tac that I can't see setting them up on my front lines where my hangers and repairs go. :( They seem to only work when you're already winning the game.
Yes I do like their sheild peircing missiles alot. That's what I meant about the assailants.. Upgraded they snipe cap ships sooo well. But those upgrades take a long time and cost a lot. But i'm not impressediwth their caps compared to tecs or advents, but maybe i'm missing something. :/ And the phase lane building costs 300 crystal. D: So I never got to really use them, kept having to spend that on ships.
The Kortul devastator if you level it up, but it's weak as hell early on. The carriers healing is nice, but it's nothing compared to shield transfer on tec or the advents mothership ability. I understand with the carrier it can still fire while you use it.. but fuck, that doesn't matter when ships are getting raped. I played a really long game trying out alot and I just didn't find the caps very useful compared to tec or advents. They're pretty good early on, but later