Hi, I was just wondering how favour works in the Pantheon. I've just looked at my stats and noticed that I've got -1'000 favour as I've spent more than I earned? I buy the same item each time (ankelet of speed) but didn't realize this counted against pantheon favour? Does this mean I've been hurting my team everytime I buy an item? Thanks for your thoughts
Chris Adamczyk
I'm having the same problems described above. It's always one person that stops the game from going forward. It's extremely frustrating as I need to try for about 30-60 minutes to get into a game after trying 10-20 times before actually finding enough people that can connect to each other. With regards to the NAT router soluesion: [quote]If you want to further understand these different ways a NAT can operate, Cisco has an article on NAT anatomy"[/quote] ??
I'm having a lot of issues getting into games. The connection box is very useful and tells us who's connected to who, however, there almost always seems to be one person who can't connect to anyone. This then means that the system sits there and waits and waits and waits for the one person to connect. Normally what happens is that after 2-5 minutes most of the people have quit the game and tried again. This means that you have to keep canceling the match and trying a
Have you thought about playing some of the back catalogue. There isn't that much new stuff out there so it's a good time to revisit some older games. You mentioned you have more games on your list but you might be missing: Warhammer 40k - Dawn of War & various expansion packs. You should be able to pick them up in a bundle and would have a lot of game play there. Psychonauts - A bit different but brilliant and only $20 on Steam. Prey - A decent shooter and pretty c
As an alternative, would it make sense to dynamically scale the fleet size based on map size? Thus a smaller maps have lower fleet size vs large maps with high fleet size...?
Moons would be sweet. I'm not sure how they could be worked into the game play but I'd love to see moons. As an idea - make it so that super weapons can only be built on moons but in return - make them that much more powerful?? I'd also like more ship types to give both a broader tactical spectrum of play and help differenciate the races a bit more. The differences in the capital ships and research trees are excellent but the rest of the ships feel a bit samey. Altogether th
Very useful. I shall have to play with this during my next game. To add onto this, you should put all of your carriers into a single fleet, order them into tight formation and force them to hold position. This means that upon entering a system they will sit at the very edge of the gravity well and not move. This keeps them out of harms way while the rest of the fleet is in combat. In addition to this it makes it really easy to retreat them in the event that the enemy starts to tar
Trade ports are awsome! They are vital to getting a strong economy running and work especially well on large maps where long trade routes can be established. I've played many games where the amount of income generated by my trade ports has been triple the amount that my planets where bring in and this is with vesari (tec are even stronger). The best way of doing this is spamming ports around your more remote planets. On planets away from the front line I'll often aim to have
I love the game and seem to be having intermittent problems trying to log into Ironclad online. I load up Sins and try to log into Ironclad. I enter my username and password and then nothing happens. I'm not able to select the game name I want to use and Sins simply sits there doing nothing with the login button greyed out. I can back out of it, restart, etc and nothing makes any difference. <p style="ma