more moves are badly needed imo, so hopefully gpg/stardock realize
woca
i don't get how anyone can oppose this. currently the different demigod builds lack variety. they need, more abilities and need more ways to change stats. 8 deep demigods beats 10-12 shallow ones anyday. Adding some sort of customization to atrributes would be great, especially if you could change certain abilities stats also, like make boulder roll stronger, or hammer strike(is this the name?) hit softer but cast faster. so, add abiltity to incre
pantheon seems to rank based on xp but i dont know how it is exactly earned, especially seeing as how the number 1 person has like 1100 and then i'm 300ish and have 1008 is it just kinda there and its not entirely implemented or is there some crazy way to figure it out
i do think demigod kills are way too beneficial early, i get a ton of gold then the kills just rack up with the better items and xp from leveling and its bad
i never noticed this, i would definitely like to be able to set the towers to attack a target, or at least have them attack demigods instead of creeps
When I puase in Pantheon, well I can't. The option is there but the only thing that happens when I click it is the sounds gets messed up and is very soft and can't hear things as if the game were paused . The sound doesn't come back after clicking return to game or pause over and over. I have not tried dying or anything else to see if sound returns, I may go test that now. EDIT - When I hit pause it then lets me hit return to game. When I hit ret
would take complete rebalance of trees id like a higher lvl cap if they added more moves, allowing the same demigods to differ a lot based on build
I figured I'd make a group in xfire so people can messge eachother if they want to play or not. Sometimes I want to play but no games are hosted so I'd rather just ask people before hand. To join go to http://www.xfire.com/clans/demigodthegame/ If you don't have xfire I'd download it, free, records how much time you paly of each game, can add friends and join groups, doesn't slow down pc
its more of a complaint where it doesnt make it obvious that its a second way to win. if they want a slaughter mode just let the demigods go to town, but thats like pantheon so either distinguish it a bit or entirely remove it
Even with game mode as slaughter, game ended when i killed citadel. i can see that as being inteneded, but on slaughter i'd prefer a type where their citadel didn't die and maybe their last defenses were stronger so the match would last longer. I chose slaughter so that the game kept going, not ended. so if maybe the maps were changed to create a more fun slaughter type (dont allow enemy near citadel) or clarify in options that slaughter is more of a second way to win</
possible solution is to increase movement speed of minions on use for 5 seconds or seomthing. make this an additional favor item just for gens
[quote who="databeaver" reply="4" id="2070193"]I have some further observations on this. Nightcrawler summoning breaks every time you advance Improved Conversion Aura, and is fixed every time you advance Coven. As a workaround, put points to them in pairs, clicking ICA first and Coven after that. If you take the last level in Coven and then max ICA, you're screwed for the rest of the game.[/quote] yea i found aura was problem as well
so each side is a bank. so four banks. i0f a bank can attack 3 targets. if the damage is 10 per target for each target, if attacking 1 target, will it only take 10 or will it take 30? im guessing 10 so attacking multiple units is benefit
i dont even wanna try portforwarding cause of how convoluted my wired connections are (modem to router to wall to switch, some comps randomly go offline) ive tried before, it either kills internet somehow or messes up 360 or something
IRC may be good for chat, but its xfire is superior when ti comes to games cause you can message those in game and out. Once in game then Id stick to game chat or get on someones vent
feel free not to join if you dont want to. I for one dont wanna open sins to sit in lobby wating for someone to start a match that I would want to play in. Id rather be doing work or something and send a few messages to see what we want to play rather than alt tab over and over in the sins lobby trying not to miss a match or a friend online. also, sometimes i may be playing another game alone, people can check and still ask if i want to mp, and then maybe ill join so, as i sai
With xfire you can have it up at all times without being in game, and it doesn't slow comp down, so you can see if anyone wants to play anytime.
I just started a group in xfire for SoaSE so you can find other members in group who are playing. To join go here . If you do not currently have xfire i recommend downloading it here . It takes very few resources up on your computer so I would not worry about that. Through xfire we can also organize events if wanted, or at the very least send a quick message to a
yea, and i have them open both for udp and tcp
just the recharging during combat is silly, give a 5 to 10 second out of combat which isnt terrible to achieve
k, i had nortons off but when i turned it on and added sins it worked. so i can connect but now i cannot even host using alloy. my game did not show up. i dont even wanna try portforwarding cause of how convoluted my wired connections are (modem to router to wall to switch, some comps randomly go offline) any help would be much appreciated
i prefer smaller matches, and sicne i have router problems and now cant connect to ICO, i cant test out the awesome alloy - aka its me vs some hard computers
i think shields recharging during a fight is dumb shields recharging after they hit 0 is dumb and really messes up damage calcualtions, at least for those checking why its taking forever to kill that cap
what does the ffect of shields regenerating have? if a capital ship is at 65% shield mit and keeps recharging shields like they do, isnt that really mesing up damage calcualtions? it takes forever to kill caps off and i think this is why
there should not be something to try and eliminate focused fire. It takes away from one of the few actual strategies for when in combat