czartim

czartim

Joined Member # 3041972
2 Posts 8 Replies 89 Reputation

Also I think 60 seconds is too long to protect tiles around your HQ. If you haven't claimed what you want after say 20 seconds, you probably aren't going to claim it at level one. And it just delays everyone else if you claim next to a bunch of Aluminium. Having to wait that long is a huge bummer.

9 Replies 47,022 Views

The problem is there is a strong strategic advantage to buying out stronger opponents first and weaker ones later. Since most games have 4+ players, it's tough to determine how each player did (aside from the winner, of course.)

6 Replies 20,378 Views

Similar to how we can shift click to turn off/on all builds of that type, can we get the same functionality for Ship All?

3 Replies 3,745 Views

If a building not having the required resources appeared on the notification bar like buildings that are turned off do, auto supply wouldn't even be needed. I prefer to leave it off either way!

13 Replies 36,686 Views

Considering how important buying and selling resources is to playing, I find the plus and minus buttons to be awfully small and easy to miss in high pressure situations. It'd be cool if clicking on the stock itself bought the resource and right clicking sold it with the same shift / ctrl modifiers applied. That way the entire box acts as one big button.

1 Replies 2,297 Views