I really like the new reveal map mode, and I think it makes the early game much more about risk vs reward rather than fingers crossed you reveal a good spot. Honestly wouldn't mind it being default.
czartim
I prefer this game as a 4+ player free-for-all than a 1v1 game, personally.
Also I think 60 seconds is too long to protect tiles around your HQ. If you haven't claimed what you want after say 20 seconds, you probably aren't going to claim it at level one. And it just delays everyone else if you claim next to a bunch of Aluminium. Having to wait that long is a huge bummer.
I feel like AI found way too fast now. Sometimes an ai has already founded before I even load into the game.
[quote who="kingmorgan" reply="3" id="3538359"] Shift+S the hotkey for solar panels cause the screen to jump downwards. [/quote]As does ctrl + shift + down
Yes, you are locked out, not the opponent.
The problem is there is a strong strategic advantage to buying out stronger opponents first and weaker ones later. Since most games have 4+ players, it's tough to determine how each player did (aside from the winner, of course.)
Similar to how we can shift click to turn off/on all builds of that type, can we get the same functionality for Ship All?
If a building not having the required resources appeared on the notification bar like buildings that are turned off do, auto supply wouldn't even be needed. I prefer to leave it off either way!
Considering how important buying and selling resources is to playing, I find the plus and minus buttons to be awfully small and easy to miss in high pressure situations. It'd be cool if clicking on the stock itself bought the resource and right clicking sold it with the same shift / ctrl modifiers applied. That way the entire box acts as one big button.