Animage64

Animage64

Joined Member # 3041800
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[B]@drakonfire[/B] Yes, 7DS 1.3d is compatible with SOASE 1.05 Danman was working on a version of 7 Deadly Sins without the new races called "Solar Sins." I don't know if he will continue to update it, but the current version is only missing the Blackhole and moons. Here's the link if you're interested: http://files.filefront.com/SOLAR+SINSzip/;10095519;/fileinfo.html

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Look here: [link="https://forums.sinsofasolarempire.com/301574"]WWW Link[/link] Then here: [link="https://forums.sinsofasolarempire.com/306277/page/35"]WWW Link[/link] And then here: [link="https://forums.sinsofasolarempire.com/304538/page/1"]WWW Link[/link] :D

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[B]@SemazRalan[/B] [quote]Are there any maps designed with your deadly_forge available (a map pack?)? Just wondering how your mod affects the currently available maps.[/quote] Look here: [link="https://forums.sinsofasolarempire.com/304538/page/1"]WWW Link[/link] His mod adds the new planets or stars to any map that has WeightedRandom, WeightedColonizable, WeightedNonIce, Random, RandomTrue, RandomTrueNonTerran, RandomTrueNonIce, and RandomSpecial.

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Open the "GalaxyScenarioDef" file, in your Galaxy Forge folder, with notepad and under each of the items you listed above it will tell you what planets it will randomly choose from if selected.

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One more thing, I noticed that while playing [I]Solar Sins[/I], which is suppose to be just Sins Plus and your new stars, that while playing as the Advent I got the Destra Crusader by researching just [B]2[/B] military structures instead of the required [B]5[/B] and that the ship looked different from the original in game model. Just thought I let you know:)

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You are saving the files in the right location. As Tanith said, make sure that you have updated Sins of a Solar Empire to v1.04 and that you have downloaded the newest version of Galaxy Forge which works with v1.03 and v1.04. When SOASE got updated, the version number for all the maps changed. Make sure that your old maps work by opening them up in notepad and changing the second line from reading [I]"versionNumber 0"[/I] to [I]"versionNumber 1"[/I].

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Put your maps in the first location that you mentioned. When Sins of a Solar Empire got updated, the version number for all the maps changed. Make sure that your old maps work by opening them up in notepad and changing the second line from reading [I]"versionNumber 0"[/I] to [I]"versionNumber 1"[/I].

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[B]@Coltskinner[/B] Make sure that you have updated Sins of a Solar Empire to v1.04 and that you have downloaded the newest version of Galaxy Forge which works with v1.03 and v1.04. When SOASE got updated, the version number for all the maps changed. Make sure that your old maps work by opening them up in notepad and changing the second line from reading "[I]versionNumber 0[/I]" to "[I]versionNumber 1[/I]". [B]@Danman[/B] Thanks, can't wait for the blackhole to come out.

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[B]@Herodias[/B] Not a problem, heres an example of a portion of the file when you open it up in notepad: planetType designName "SinsPlusPlanets" designStringId "IDSGalaxyScenarioTypePlanetNew" orbitBodyTypeCount 19 orbitBodyType "Forest" orbitBodyType "Forest" orbitBodyType "Rock" orbitBodyType "Rock" orbitBodyType "Ocean" orbitBodyType "Ocean" orbitBodyType "Toxic" orbitBodyType "Toxic" orbitBodyType "City"

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[quote]Alternatively, would there be an option to add a planet option to the map designer "random - no graveyards"?[/quote] [B]@Herodias[/B] You can remove the option to pick graveyards by opening the "GalaxyScenerioDef" with notepad located in your GameInfo folder. And remove every line under WeightedRandom, Random, RandomTrue, etc... that says: [color="#FF0000"]orbitBodyType "AsteroidGrave"[/color] and fixing its number in [B]orbitBodyTypeCount #[/B]

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