Update: Looks like it wasn't a problem with the patch at all as my computer appears to have spontaneously fixed itself. Must have been a gremlin.
Mtn_Man
I've not seen a bad word about this game from a reputable source yet.
Oh, yeah, I wasn't complaining about the lack of a single player campaign. This game has enough a depth and the pace is slow enough that the learning part is actually fun. :)
The game also doesn't have the benefit of a single player campaign to slowly ease you into the game mechanics. That's going to make the learning curve a bit steeper for me. It'll probably take a few games before I really feel like I know what I'm doing.
Do people really buy a game based solely on the front of the box? Flip open the cover and it tells you explicitly what this game is about, and if that's not enough, you can always read online articles. People really have no excuse for making an uninformed purchase.
[quote]Ok, here's an example. Yesterday I joined a 2v2v2. About 50 minutes in, my partner has a high bounty on his head, so he disconnects. Of course, since this game is so slow, nothing really happened in this 50 mins. People scouted, some small skirmishes, etc. About 10 mins after my partner left, another person leaves. Now it's a 2v1v1 and the game is ruined. Total time wasted: little over an hour.[/quote] Eh, you're going to find that in pretty much any online game, where people b
[quote]I do understand this, I really do. And I think it's fantastic that the game scales so well, so almost everyone can play. But deliberate compromises may not have been necessary, if they were included as more options in the menu to adjust, instead of permanently changing / removing things for everyone.[/quote] As someone once said, the formula for making the perfect game is simple: infinite time + infinite resources = perfect game At any rate, I do appreciate that per
I'll go post something in the Supreme Commander forums in the thread where a few dozen players are still stewing over the fact that Gas Powered Games arrogantly refused to fix a fatal audio bug in the original SupCom and instead told us to get new audio cards.
I imagine these are all deliberate compromises to make the game scalable for as wide a range of systems as possible. It would probably be too much work to create special animations, etc. for high-end computers.
I probably did get the patch version wrong. Sorry for any confusion. [quote]Since this game implements no form of copy protection, I doubt StarForce or something nasty has been installed.[/quote] I checked for StarForce, so I know that's not the problem. I was just giving it as an example of why I get very suspicious when an installer asks me to reboot. [quote]Install programs almost always ask you to reboot, even when you really don't have to.[/quote] Like I said, I
[quote]I'd like to give priority to that pirate message notification. It may not be too easy with the current sound system to make it play over other events, but I think even unit selection ("What you want me to do?" and so on) seems to have covered it once or twice. I'm going to try turning those off, although I wouldn't mind having them on otherwise.[/quote] I'd like to see the timer and bounty info moved to the main interface since it can be such a major part of the game. Being able to g
I've only played for maybe two and a half hours on easy, but I've not found the pirates to be much of a problem. More of a nuisance, really. But I still support the idea of more options in games, so I voted for all of the above.
[quote] It's normal. It's a chrome-ish texture - the Advent bombers are remotely controlled drones rather than standard fighters. So yes, they're supposed to be this way [/quote] You sure about that? I've noticed that sometimes texture caching can be a little slow when you first start up a ga
I like the fact that someone finally created an RTS that I can play at a relaxed pace. I'm a little tired of those games where battles are over in seconds, and the whole game can be won in a few minutes with a rush or some late-game massed unit assault. People who want that kind of game can take their pick from the half-dozen or so currently sitting on store shelves, or they can suck it up and wait for StarCraft 2.
Reboots after installation really haven't been necessary since Windows 98 except for system level software like firewalls, anti-virus, and hardware drivers. I installed Sins and started up the game just fine without rebooting, so it was definitely a surprise when I was asked to reboot after installing a patch. The only time in recent memory I've had a game ask me to reboot is if it was slipping something like StarForce onto the hard drive. There's also the curious matter of my shutdow
AMD Athlon XP 2600+ Geforce 7800GT 128MB 1024x768 2xAA Settings: Detail: Both High Specials: Both Highest Bump: Both Low Effects: All on except Bloom Runs smooth as silk (average 50 frames per second; granted this is only on a small 2-player map), and it looks fantastic. Thumbs up to the developers for their fantastic game engine! http://www.picupload.net/uploads/8ee3d908107d9b9bc6bfae51872e4bbb.jpg
[quote] I don't mind the pirates and I've played sins all of 3 hours already. They aren't THAT bad! [/quote] My thoughts as well. They add a little spice to the game and keep you on your toes, and they're giving my capital ships lots of experience, which isn't a bad thing. They don't seem too difficult to fight off if you have decent defenses at your planets.
I downloaded and installed the 1.1 update, and afterwards it asked me to reboot. Why? I always get a little suspicious when an installer asks me to reboot because it usually means that its making system changes that I'd rather it didn't. I noticed that afterwards, now some programs don't automatically exit when I shutdown my rig forcing me to sit there and click the "End Program" dialog that pops up. Love the game, but I want to know what 1.1 did to computer.