Polynomial

Polynomial

Joined Member # 3038547
9 Posts 143 Replies 20,352 Reputation

So lets go over Mass Effect 2 for a minute. Bioware is the first company in gaming's history to factor in choice in a trilogy. Decisions and characters, whether they live or die roll over to the next game. Man, that is such a stale formula that every game company does. I am sick of seeing companies roll over save games to make my decisions carry more weight. Come on, Mass Effect is the best planned trilogy in gaming's history. There's no argument here. Mass Effect is more than just pu

275 Replies 492,445 Views

[quote who="Frogboy" reply="39" id="2629407"]But consumers don't have any say in the matter because the decisions are made at the developer and publisher level. [/quote] Yup. I like consoles. Just I'll play Mass Effect 2 on PC rather than 360.

40 Replies 139,427 Views

[quote who="Frogboy" reply="34" id="2628950"] Quoting Polynomial, reply 32 Quoting Trigeminal, reply 3Ugghhh. I hate steam because it always has to be open with the game. Why do companies use them? Wish SD would get their shit together with impulse and make it more competitive in the few features it lags in so devs could use it and we could have some real competition. I don't care who wins I just don't want the monopoly we are now seeing. First Ci

40 Replies 139,427 Views

[quote who="Trigeminal" reply="3" id="2625989"]Ugghhh. I hate steam because it always has to be open with the game. Why do companies use them? Wish SD would get their shit together with impulse and make it more competitive in the few features it lags in so devs could use it and we could have some real competition. I don't care who wins I just don't want the monopoly we are now seeing. First Civ V and now Kings and catles, ugghhhh.[/quote] I sorta agree wi

40 Replies 139,427 Views

[quote who="Frogboy" reply="15" id="2612545"]Well clearly I won't be modding or getting Civ V now. [/quote] That's my Frogboy. Sticking to his principles NO MATTER WHAT.

726 Replies 1,766,055 Views

[quote who="pacov" reply="15" id="2590144"] Btw, SupCom2's multiplayer connections are far from perfect. The lobby randomly drops players, player randomly loose connection during the loading screen or sometimes even in the game. There is an exploit that lets the loosing player disconnect and he will get a win in the stats. Not that I'm thrilled to hear that they still have issues, but I'm actually a little glad to hear that they don't have all of their connectivity issues sorted.&nb

33 Replies 114,806 Views

I tried to ask GPG. I've never gotten any responses. I've emailed Chris Taylor, I've posted in forums. Its why I talked to the Uber guys at PAX East. I appreciate your response Frogboy. It simply just annoys me GPG is clearly capable of great support, but decided to shaft Demigod in favor of Supreme Commander 2 development. GPG never saw a single dollar back from SupCom 1 with a $10 million budget, so $5 million for SupCom 2 sounded right. Oh well. Maybe Demigod 2 after Kings and Cast

33 Replies 114,806 Views

[quote who="kryo" reply="5" id="2589883"]I'd take those figures with a grain of salt, pending word from someone still with the company. Given the folks at Uber left GPG quite some time ago (before SC2 had a publisher, I think), their figures for SC2 might well just be the development budget at the point they left. There's no knowing whether that included the post-release budget and other expenses or changes since their departures. Further, it's impossible to say what guidelines Squ

33 Replies 114,806 Views

I don't understand something. And to be perfectly honest it has begun to annoy me the more I think about it. Supreme Commander 2 is on its 5th significant patch a month after release with more dedicated support clearly communicated by GPG. Last year the cries were UI is too expensive to implement. Well, GPG keeps doing it. On a budget HALF THE SIZE of Demigod. Supreme Commander 1 and Demigod had a budget of $10 million. Supreme Commander 2 had a budget of $5 million. I know this becau

33 Replies 114,806 Views

[quote who="Cowbuttzex" reply="130" id="2579716"]replays still work, what was eliminated was the personal for the demigod portals. There is no longer a game admin, stratedgy specialist, replay reviewer etc.. etc.. for the portal. So post replays as much as you can dammit! and talk on the boards I am lonely there![/quote] Can you really blame me? I talked to the very devs who worked on this game at PAX East including Scathis. Demigod just had too many issues, and was n

249 Replies 359,049 Views

[quote who="Rosco_P" reply="107" id="2571747"]I have my beta, but I've only played a couple games. It's inevitable that once I start playing more, my roommate will want me to go up against him. He used to make the Koreans cry back in the day, and he just as good today. Can a Zerg rush kill you in real life?[/quote] Invite me Rosco! =(

171 Replies 320,776 Views

[quote who="Frogboy" reply="77" id="2565061"]I'm on as draginol.draginol if anyone wants to friend me on battle.net.[/quote] Do you get everything you want? >.>

171 Replies 320,776 Views

[quote who="Ke5trel" reply="26" id="2567679"]Looking at it another way: 1. Demigod's major failing was that it was too beautiful for its budget, team size, or development window. This had a few effects. - baseline mechanics (favor, minions, etc) and peripherals (stats, netcode) were neglected before release because the maps and models had to look so frikkin good. - post-release modification of said maps and models by the community

37 Replies 31,746 Views