Rishkith

Rishkith

Joined Member # 2979545
0 Posts 55 Replies 12,290 Reputation

[quote who="cycholka" reply="15" id="2420093"] Quoting ikros, reply 13Even after playing this, I still have no idea how the economy works. It would be nice to have more calculations shown in the city/empire summary so that I can know what's going on and how I can change it. Specifically: -What does food do? Apparently it limits the total number of people you can have. Population growth tends to stall when amount of food produced reaches the number requir

19 Replies 42,644 Views

[quote who="Frogboy" reply="30" id="2419988"] What I think many others believe, and I myself am firmly in this camp, is that we don't want to be monkeying around with storage amounts.[/quote] I like that. I don't mind having storage as emergency or reserve (but that wouldn't be needed if towns produce a minimal amount of the resource). I just don't want a game of warehouse management. I do want a game however where resources aren't universal or ubiquitous. [quote] At

53 Replies 179,244 Views

As a followup I managed to get another caravan attacked. This time I choose fight and the caravan was destroyed. Immediately a new one was sent out from the original city. This is good behavior and just backs up my opinion that Caravans should not have the option of retreating.

3 Replies 1,128 Views

In a recent game I had a caravan attacked and selected the retreat option. The caravan was then stuck in location permanently for the rest of the game. It could not be selected to move, merged with another unit or any other trick I could think of. It just sat there permanently non-moving! Caravans should probably not be allowed to retreat from combat but should be an automatic casualty unless they have a defender with them.

3 Replies 1,128 Views

[quote who="Aroddo" reply="13" id="2419406"]The problem isn't censorship. The problem is religion [/quote] Hogwash any way you cover it. Atheist USSR, Mao's China, Cambodia, etc have all been the worst cases of state murder and war in the last century if not much, much further (Stalin killed as many in Gulags as the Holocaust, and Mao far far more). Sexuality in those officially athiest countries was far more repressed as well. Historically almos

47 Replies 89,213 Views

First: Anarchy Online Current: DDO Favorite: Saga of Ryzom beta (they butchered this in release beyond repair) P.S. - Demigod is online but it is not a MMO

3 Replies 6,241 Views

[quote who="DraekAlmasy" reply="10" id="2419163"] As for the topic at hand, as long as its clearly labeled I don't have a problem with anything, be it nudity, violence, depictions of torture, rape, genocide, whatever. Some people may not want to watch it, and they have a right not to have it shoved down their faces, but others may not have a problem with it and its also their right to feel that way. All these protests and boycotts over "objectionable content" in games, movies and such i

47 Replies 89,213 Views

[quote who="SveNitoR" reply="5" id="2418257"]I have this problem as well and it starts as soon as I've seen the level up screen of the sovereign or the unit desig screen. I have a Nvidia GeForce 9600 GT and have pretty recent drivers. Will update them and test again though. Rishkith: Which ones did you turn off?[/quote] I turned off all of them to be sure. I've started turning them back on last night where I turned on font smoothing and the

14 Replies 4,509 Views

Read before posting "If you have a suggestion which does not involve the game systems that we're focusing on in the current phase, please post them in the Ideas forum rather than under Beta feedback." It is a good idea but lets make sure it is in the right place so we don't make things hard for the QA folks!

2 Replies 1,020 Views

I've mentioned before but didn't have the proof that you can place lumbermills in bad locations. [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/bad_lumber_overlay.png[/IMG] [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/bad_lumber_overlay_2.png[/IMG] As you can see from the picture I was able to select a 2x2 area for lumbermill placement which cut across two different placement squares (the 2x2 area which counts as a set). As a result in the second

0 Replies 268 Views

[quote who="BoogieBac" reply="11" id="2417329"]There are actually 2 known issues ATM... 1. Canceling a Building from the queue will add the plot back, but not allow you to build upon it. 2. The situation that Annatar's explained We'll be looking into these for an update build next week.[/quote] I'll add: 3. Unable to add new buildings to a city after queing the Palace improvement. There are work arounds to

18 Replies 4,288 Views

Let me present another model. Because while I don't like warehouse management in my games, I do like supply lines and logistics management as a battle strategy. Is it just going to sit there when you don't need it for swords? No, the people are going to demand it for making buildings, utensils, farming tools, etc. So what is in "storage" is simply a reserve. Each initial town area is built with limited "storage". It should cap out early and easily and the player should rarely

53 Replies 179,244 Views

[quote quoting="post"] ------------------------------------ Change Log - Beta 1b Update (0.25.015 on Impulse) ------------------------------------ - New Features - + Info Cards Displaying rollover data - Game objects, such as Units, Cities, Caravans, Goodie Huts, and Resources all send mouseover messages to pop up the info card[/quote] I love these, but currently they get in the way sometimes of trying to select things on the map. Nee

19 Replies 42,644 Views

[quote who="BoogieBac" reply="11" id="2417329"]There are actually 2 known issues ATM... 1. Canceling a Building from the queue will add the plot back, but not allow you to build upon it. 2. The situation that Annatar's explained We'll be looking into these for an update build next week.[/quote] Since the patch and eliminating all my video settings I didn't have a repeat of situation number 2 last night.

18 Replies 4,288 Views

[quote who="BoogieBac" reply="2" id="2417621"]The current fix is to re-rollowver the right side of the screen. The official fix will be in the next build [/quote] That fix hasn't worked for me but I'll try it again next game to be sure.

20 Replies 6,194 Views

If you want it to minimize the crashing then I hope your posting debug files about some of your crashes! This is normal for a beta. Some patches are better some are worse for stability. If it was that easy to make bug free they wouldn't need betas! I do have a problem with the camera deciding to just slide, but I'm still trying to figure out more about when it happens and what is causing it. If been able to get out of it by selecting my sovereign

20 Replies 6,194 Views

So I looked at the card for my caravans and noticed the first things they're transferring are gold and food. Why? what good does it do? from all I can see we have a kingdom wide pool of gold so how does shuffling it from city to city help? Also, both cities were transferring food to the other. How does this help? I suspect the gold was actually trade and was increasing my income, but I'm not sure and have no way of telling.

2 Replies 3,997 Views

When you demolish a building in the build option, you do not have the option of building anything new in its place (or anywhere else). [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/Demolish_no_replace.png[/IMG] I demolished two huts with the intent of upgrading the mud collectors to hovels or something, but no dice. You should be able to rebuild after demolition.

10 Replies 1,429 Views