[quote who="Shermyth" reply="4" id="2726600"]It took me 2 hours to figure this out. It's not intutive at all. The same with several other parts of the interface.[/quote] Seriously? Clicking on the location the farm will get built on is not intuitive?
Slainangel52
Click on the plot of land, you build on the resources directly now instead of from the city.
[quote who="IBNobody" reply="2" id="2726581"] Quoting Slainangel52, reply 1Sword = Offense Shield = Defense The way I've seen it explained is this. Offense rolls 1-X where X is your offense score Defense rolls 1-Y where Y is your defense score Subtract the defense roll from the offense roll and you get damage. Anthing 0 or less is a "miss" Combat speed is your action po
I had a city called something like. Dadaddhsk It fell on the D key and couldn't get up
Sword = Offense Shield = Defense The way I've seen it explained is this. Offense rolls 1-X where X is your offense score Defense rolls 1-Y where Y is your defense score Subtract the defense roll from the offense roll and you get damage. Anthing 0 or less is a "miss" Combat speed is your action points on the tactical map. Everything you do consumes them.
[quote who="RFHolloway" reply="67" id="2726468"]More help is needed - either a manual or tutorial doesn't matter to me. I missed the end turn button initially - it would be useful if it changed colour or sparkled once all the units had moved. Casting spells still escapes me - I couldn't work out how to summon a familiar or cast flatten land. The small spider is a different type and has a higher attack strength - not a particularly logical example for the walkthrough - c
[quote who="ddd888" reply="71" id="2726496"]the point is the first champions are not that strong but later champions indeed ARE you cant take a first champion you met and paid 50 grow like a demigod but sure you can find later some very good fighter with enough hp to survive some tough fight[/quote] See that's what makes the system silly. Why bother taking the time to level up c
[quote who="ddd888" reply="69" id="2726446"]you can boots hp, i usually do it once or twice at start to avoid random deaths for unlucky hits[/quote] Even if you spent every point on HP they're still not going to approach the level of creatures that through random BS will still smack them down in 1-2 hits. Even with double the defense rating they were consistently being hit for 10-12 damage. At best 6 levels of hp boosting might give you the ability to take two of those
Champions right now might be able to keep up with offense/defense using the very best gear but without HP to back it up, the randomness of the combat damage will most certainly kill them. I ran into some monsters with 28 attack and 10 or so defense, both of my champions had 60ish defense, nearly double the attack skill of the monster. Both of my champions died because they got hit for 12, something that wouldn't have even scratched the creatures dealing the damage. It t
Well, there are techs in the adventuring tree that will uncover more resources on the map, including gold mines. That might help with your income situation. Playing on a large map I was placed right next to an opposing faction so I haven't experienced that issue. I agree with most of your critiquing, I like the combat system itself, the stats driving it could use some tweaking though.
[quote quoting="post"] Are there actually any differences in units in different factions? Or is just a reskinned human? I notice one faction has death magic, but what does that mean? [/quote] The death worship tooltip says it grants +10hp to that faction. However I don't know what it applies that HP bonus to because units I make start at 5hp.
Yes, supposedly it's a bug with 64 bit operating systems and ATI cards. I only have it happen like every 100 turns or so.
If you've got an ATI card updating to the 10.7 drivers might fix the issue for you. I had no spell effects whatsoever until I did that.
I'm using this system: AMD 940 Black Edition quad core 3.6ghz 8gb Corsair ram 4870x2 HD 2gb Vid Memory Xtreme Audigy Gamer Soundcard iirc I get atrocious performance once the second city goes up. If the cloth map weren't an option it would be borderline unplayable, even building city improvements can be a bit of a chore. My system isn't top of the line but it should definitely be enough to run elemental imo. I've yet to encounter another
[quote who="Markus Aurelius" reply="4" id="2724205"]ah, I see. Now I feel kinda stupid... They could have kept the old way of building the stuff for us beta testers...[/quote] Technically it was like that in beta 4 :P
[quote who="Demiansky" reply="27" id="2724195"] Quoting NiknudStunod, reply 26I posted my thoughts on this game and it was nuked within 2 minutes of it getting posted. I thought I was being completely fair and honest with my review and even linked "the gamer bill of rights" that stardock posted 2 years ago. There is nothing about this game that is even remotely fun and to rely on the player base to give this game any meaningful content is just a cardinal sin in my book.
[quote who="Archonsod" reply="45" id="2724165"] Quoting Slainangel52, reply 44 Adventure research level is not the same as notable adventure level. The notable level raises via specific technologies in the tree, not the research level itself. All the adventuring levels (adventure, world and notable) are tied to specific techs. Not every adventure tech increases one of these levels. This is why it pays to actually read the tech window to see what something does befor
You're trying to build them by clicking on the tile, not from the city right?
I think cities have to be at least 10 tiles apart. Founding cities after the first also cost gildar in the beta, dunno about now.
Prestige = how many people come to your city a turn (goblet icon in beta) Food = required for housing Housing = space for the people prestige brings in If you look at the city details there should be a bar that represents the population, if you mouse over it you'll get to see if you've got enough housing/food for the city to grow, or how short you are. Cities stopped at level 5 in the beta iirc
[quote who="barjedzik" reply="39" id="2723947"] Quoting Archonsod, reply 37Quoting retretlol, reply 35Can someone please explain what 'Notable Adventure Level' is? I've looked everywhere in the game for help on this and can't find anything at all. It's driving me crazy. It's the maximum level of sites you can investigate. If you hover over one on the map it'll give you the site level and your current adventure level. If the site is higher than your adventure
While I'm all for making the groups attack multiple times it's going to take a lot more than splitting the attacks to balance it. A few scenarios to consider. You've got a group of 10 guys with 10 attack fighting a dragon with 100 defense and 100 attack. The formula I keep seeing posted for combat is something like. Attack Roll - Defense Roll = damage if > 0 else "Miss" Currently you'd have 1-100 vs 1-100 In the new system you'd have 1-1
If you change the battle threshold to 0 it won't autoresolve any battles for you. Might save you some pioneers. I can't comment on the rest as I've not gotten to play release yet. Stupid work [e digicons]x_x[/e]
[quote who="garyriley1982" reply="75" id="2720777"]ahh, i was thinking about this a few days ago... how would you actually improve on GalCiv2 enough to Qualify as a whole new game in the series?[/quote] Tactical battles similar to master of orion 2. At least hotseat multiplayer capability. Maybe some graphical improvements, new technologies and more diverse trees for the races.
[quote who="Frogboy" reply="60" id="2720647"]Hi guys, Let me add some points here: 1. Tom Chick is one of the top gaming journalists in the industry. He's not just some guy. 2. He is reviewing the gold version (he is NOT playing the day 0 version). I.e. He is NOT playing a beta. 3. While I would quibble with some of the content (yes, we multiply bonuses. We multiplied them in Entrepreneur, we multiplied them in GalCiv, and we multiply th