I'm surprised that Warlock II is so low, and if those stats are in any way indicative of copies sold (even relatively), it's not good for the franchise. Sins is also a surprise. That's a solid proportional showing that I'm guessing is driven mainly by multiplayer.
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Getting the same errors.
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[quote who="AlphaSite" reply="4" id="3467645"] Quoting EvilMonk3y, reply 3 Quoting neros84, reply 2(Player A buys out players B & C. Player D buys out players E & F.) Have you thought about adding any 'mini-game' style systems to keep these players occupied? Maybe some sort of speculative trading system for those players based upon the game currently being played that doesn't impact the players still active but still gives the losers some
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