Fair points... I am definitely still learning how to use the black market effectively. I still feel like there's something odd about [D] debt not starting to cause cashflow consequences (besides power income), but if folks agree that it's less strategically limiting (in a fun way) like that, I'm still new enough to the game that I'll take your word for it. Thanks for your perspective!
George Simpson
I'm starting to get the sense that debt *really* doesn't have enough bite right now. The only real consequence of a debt spiral is the loss of the black market and the decreased share price, neither of which seem to matter too much in the end-game when you're buying out rivals with fat stacks of offworld revenue. What do folks think of having offworld rockets be like power generators and pleasure domes in that their revenue applies to debt before paying cash, at least
There's a book (and now a major motion picture) called The Martian. An astronaut gets stranded on Mars, and has to farm potatoes to avoid starvation.
I saw this today too. My roommate was hosting, I'd be happy to try and get the log and replay from him if the devs want some more instances.
I do! People get motivated to analyze things FAST after they lose to obnoxious roommates getting saved from their $500k+ power bill due to offworld cash infusions. Not that I speak from experience or anything.
I'd be tempted to replace the hacker array with some sort of derivatives market. You can cause *all* kinds of price chaos with perfectly legitimate financial instruments... say each one lets you have +2 open contracts, where a contract consists of borrowing" 200 resource from the colony (while only having the price effect of purchasing 100). Now you have a debt of 200 of a block of resource, which stays on your books as a liability and you pay interest on those resources at