KzintiPatriarch

KzintiPatriarch

Joined Member # 2799457
0 Posts 36 Replies 31,716 Reputation

I've noticed a big diffence since I updated my game. Before the update, all the extreme planets would be grabbed very quickly by the AIs, but after the update there are always a good number left by the time I want to start researching it. I think it should be tweaked a little bit back towards the AIs grabbing them faster....but not too much.

1 Replies 3,318 Views

Great idea....I hadnt thought of that, but it definitely does not make any sense to be able to see everything on every planet. Another idea might be that you could simply assign a spy to a particular empire, but not a specific planet. The spy would gather general intelligence on that civilization, perhaps getting a bonus to do this, because he is not assigned to a specified task on one planet. Mike Beyna

2 Replies 3,002 Views

I have noticed an odd bug that has happened a couple times now. Soon after starting the game and playing a number of turns, I notice that the other empires are not colonizing, are doing negligiable amounts of research, and are building almost no ships (and no warships). The second time it happened, I kept playing to see how long it would last, and I successfully conquered the entire (large) galaxy without any of the other empires building even one warship. This particular game was on "tough"

1 Replies 1,749 Views

I've never had a problem with this event. It has ended up being a free planet for me every time it has happened. I think they actually need to beef up what the Dread Lords appear with so that they cant be taken out right away...which is what I always do. They roll over quite easily. Mike

20 Replies 10,424 Views