>> provide a game option to disable rush building alltogether > Yup, get rid of that particular cheese > Of course, then you won't really need money, and the econ system gets tossed out the > window, but... I disagree. Money is still needed to build all that stuff. Rush building is so totally off the Richter scale of unrelastic concepts. The colony grabbing at the start of a game is just one of the annoyances it creates. If people so desparately like it, tu
karlwkrieger
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Tell us what you'd like in Galactic Civilizations II: Dark Avatar 1.6!
in GalCiv II News
GalCiv2 Forums
437 Replies
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Tell us what you'd like in Galactic Civilizations II: Dark Avatar 1.6!
in GalCiv II News
GalCiv2 Forums
Perhaps this can be created in form of a mod, but if not: provide a game option to disable rush building alltogether. If a ship is faster than an enemy ship, it should have a chance to escape a battle. One could decrease the odds with increasing number of enemy ships around (chances for intercepting fleeing ship get better). Create standard operation procedure orders for ships to get a least some influence on the tactics used in a fleet encounter. Improve AI even
437 Replies
244,521 Views