karlwkrieger

karlwkrieger

Joined Member # 2713006
0 Posts 0 Replies 55 Reputation

>> provide a game option to disable rush building alltogether > Yup, get rid of that particular cheese > Of course, then you won't really need money, and the econ system gets tossed out the > window, but... I disagree. Money is still needed to build all that stuff. Rush building is so totally off the Richter scale of unrelastic concepts. The colony grabbing at the start of a game is just one of the annoyances it creates. If people so desparately like it, tu

437 Replies 244,521 Views

Perhaps this can be created in form of a mod, but if not: provide a game option to disable rush building alltogether. If a ship is faster than an enemy ship, it should have a chance to escape a battle. One could decrease the odds with increasing number of enemy ships around (chances for intercepting fleeing ship get better). Create standard operation procedure orders for ships to get a least some influence on the tactics used in a fleet encounter. Improve AI even

437 Replies 244,521 Views