Ptarth

Ptarth

Joined Last seen Member # 2689812
1 Posts 10 Replies 26,256 Reputation

I repeated UhelligGudn's search and confirm the lack of a attack speed buff for Ball Lightning. Likewise, there is no code that is suggestive of it being implemented even partially. At this time, given the lack of any other supporting evidence for the existence of a attack speed buff, I would suggest that the tooltip is incorrect. If the ability would be added it would make sense to have the buff be either 5%/5% or 5%/10% since that is the progression that is used for other attack spe

4 Replies 2,084 Views

I'd say that we'd have a better chance to get SD support if this becomes a regular monthly/bimonthly event. Like everything else, we need to demonstrate that we are committed to something before we should expect support from anyone.

8 Replies 5,894 Views

re:minions and MetaInfantry In-game testing reveals that monks, night walkers (vampires), and siege gunners are not affected by knock back. I'm going to assume that means spirits, shamblers, and the other various levels of idols are also not affect by it, since that also concurs with the code.

519 Replies 1,098,995 Views

re:idol monks & metainfantry I see nothing in the lua to support this. I didn't do an ingame test. re:Warp Area I spent about 10 minutes testing this, but was unable to replicate the behavior. I maxed Warp Area (Warp Area 2 + Furious Blows). I did notice that get units to "fly" well the DA has to be in the middle of a large group of units, typically fighting other things. If i

519 Replies 1,098,995 Views

re:METAINFANTRY Looking at the lua, I only found the following units classified as METAINFANTRY (aka can be knocked back). Reinforcements Priests Archers Warriors Which Demigod minions were you referring to? re:Heaven's Wrath I'm not su

519 Replies 1,098,995 Views

[quote who="Exxcentric" reply="316" id="2600768"] This is correct... [/quote] Sounds good. I'll go ahead with this then. So, after looking at it, it is time to make some people mad. Should Knockback (overkill) effects instakill? Currently it does, however I'm not sure it was intended. Consider Heaven's Wrath. AffectRadius = 7, DamageAmount = 250, MetaImpactRadius = 10, MetaImpactA

519 Replies 1,098,995 Views

I think having unique URLs would be the best approach. Not unique in the sense that every build generates a new link, but unique in the sense that all the builds information is stored in a unique URL. Example of a Character Builder like this. It would also be good to keep the various functions of the site separate. That way each part functio

53 Replies 156,050 Views

[quote who="Exxcentric" reply="297" id="2597765"]Ok i have done some more testing, ... [/quote] Given the information from Exxcentric's testing, I decided to try out something obvious. I increased the effective area and knock back abilities of the metadamage part of post mortem. In essence, whenever something died while post mortem'ed it would cause everything to fly into orbit. The end result of this, besides being hilarious, was that experience was only granted by

519 Replies 1,098,995 Views

The modding is done with the .lua code that is contained within the dgdata.zip. It is a fairly straightforward language. The nice thing about the UberFix is that every patch is pretty much separate from every other patch. Even contributing one little fix is enough to help out. We'd really appreciate your help if you decide to help out. The current bugs, the todo list, and some basic introduction to modding are all available in the UberFix thread in the modding forum.

53 Replies 156,050 Views

I'll add my note of appreciation to your work on creating the website. Before I started looking at the .lua it was my main source for information. I'd also like to make a counter offer. So, given that you've looked at the .lua and have written the javascript to create the site, you've demonstrated a decent amount of coding ability. Would you like to come help out making bugfixes for Demigod? So far the UberFix has found and repaired over 20 flaws in the current version

53 Replies 156,050 Views

The news post announcing the winners. I'm kinda sad that we didn't get to bet on the winners, prize, and motivation. I was going to bet 3 bugfixes on: Winner: Someone isn't active on the forum Prize: The Rook Promotional Figure and a signed copy of Demigod. Also, thanks for giving us a heads up Rosco_P. Did I mention I love what you've done with your hair lately?

17 Replies 35,197 Views

I only have dgdata.zip for versions 1.19, 1.20, and 1.21. I cannot confirm or deny previous versions. Given that FollowThroughTime was added (at some point) to abilities, and allegedly increased at some point, I'd want to know why it was added before I feel comfortable about changing it. To my knowledge the only purposes would be for balance and for animations to finish. I don't believe that it was really used for balance and I'm not sure that that is has anything to do with the anima

519 Replies 1,098,995 Views

re:SmokingBalrog's method If I'm not mistaken, the entire method hinges on pacov being honest. He would have to perform the operations without oversight. If pacov isn't trustworthy, then the method doesn't matter. On the other hand, if pacov is trustworthy (which I firmly believe, even if he does get cranky over towers), then your objection is with pacov's random ordering. As hedgie has noted, random is not necessarily fa

508 Replies 189,986 Views

re:Tower Upgrades /activate stick in mud mode Balance change re: Tower Upgrade Analysis It isn't quite as bad as it sounds. The base radius of 2 is pretty small. What would be nice is if someone would create a to scale range visual. That way we could have an idea of how large the various effected areas are. Fi

519 Replies 1,098,995 Views

I think these qualify as balance changes. I think someone should collect all the balance changes that have been brought up in this thread and combine them into a new thread about proposed balance. I know, I know, I'm a stick in the mud. re: Artillery So, it might make more sense to consider that Artillery refers to Siege damage. The Moho engine didn't include melee weapons, so when they converted it over some liberties about functi

519 Replies 1,098,995 Views

re: Demigods versus Demigod Bad habit really. I can never remember which one it is. Plus the game is about a group of Demigods who are trying to become a new god. It's just like Occulus or Oculus, which is it? (For amusement value, GPG used both.) Edit: The correct answer is Oculus . Which means Morpheas is wrong.

519 Replies 1,098,995 Views

Globals.lua has MetaImpact. Conquest.lua has UnitKilled. HeroUnit.lua has GainExperience. I was looking into how experience was awarded and there are some odds circumstances that I don't have a handle on.

519 Replies 1,098,995 Views

*sigh* The list Frogboy posted was actually formed predominately from the list I created. I've updated the OP so the cross references don't match up, but if you look at the list you can see references to #8 and so forth. These were the original bug numbers on my list. This isn't to say that there were some additional bugs added (there were, and I included after Frogboy posted them). re: Post Mortem So, I spent the afternoon

519 Replies 1,098,995 Views

Well, since it seems to be my schtick, my response to critiques of GPG coding quality is the same as last time. The short version is that I don't feel confident in criticizing their production, especially given the situation. For further consideration I suggest the end of the Wikipedia article on bug fixing . Anyway, I'm more concerned with finding and fixing bugs than blaming others for things. So do you have any other commonly k

519 Replies 1,098,995 Views

re: Regulus bug It is interesting. It uses OnPostDamage to trigger the buff. Only Plague, Maim, and Poisoned Arrows seem to use this function. Poisoned Arrows only works with Arrow attacks. Plague might have the same glitch, at least part way. In my brief testing I believe I heard the plague sound effect when healing an ally, but the buff didn't show up. Review of the code reveals the following: <p s

519 Replies 1,098,995 Views

[quote who="GM-morpheas768" reply="283" id="2596634"] re: Morpheas I take it you want to help out with things? That's very kind of you to volunteer. LOL, no. I dont even play Demigod I simply said, that they are pushing you a lot, and you're just 1 person doing all this work.[/quote] That's the best part. I don't really play Demigods either. Heck I've played less than 30 games since Christmas.

519 Replies 1,098,995 Views