Just a few observations. Lay off knocking GPG. They did have to rush things with Demigod on a reduced staff, but insulting their competency is uncalled for. Also, if you want them to help us make an official patch, starting off by saying, "So, you guys suck, but do this for me" isn't the way to go. I'm trying not to comment all that much to maintain some level of impartiality. If you want a response from me, please indicate so. I copied and paste most of the
Ptarth
I know, I know. Apparently things that are blatantly obvious to us poor code monkeys aren't so much.
Looking at the Ooze code, it actually possesses the correct code to kick the Unclean Beast out of Ooze when low on life. There are two problems with it though. The Ooze exit check takes 1 tick to perform, that means you'll take an extra hit of damage. Combined with taking damage before the last tick, you can then experience the suicide effect. On the bright side this clears up any debate about the issue, it is obviously a bug. If you want proof but don't w
The suicide code is generic to all demigods. It occurs whenever the instigator is the same as the unit that dies. I'm not sure why it doesn't fire when a poisoned blood potion takes effect. Here is the snippet from conquest.lua that is relevant. [code="c++"] local killAnnouncement = '' if hero == hero.KillData.Instigator then print(LOCF(' %s just suicided', heroNick)) &
In the interests of reducing the amount of vigorous debate displayed in this thread, I've created another thread to discuss the Poison Blood Potion and Ooze issues. If everyone could take the discussion there, I think it would be for the best. This way we would also get more publicity for things as many people don't visit the modding forum.
Two of the most contentious issues in the UberFix are the existence and and resolution to the Unclean Beast suicide and Lord Erebus's Poisoned Blood abilities. Both of these abilities aren't functioning as intended. For Lord Erebus Poisoned Blood potions when consumed by Lord Erebus can kill himself resulting in the message, "Ptarth killed Ptarth." Kills made in such a fashion reward the Lord Erebus with gold. This results in Lord Erebus being able t
Descriptions are troublesome to interpret at times. Consider the following: Gloves that "drain" mana. Hedgie was nearly willing to kill when he found out it doesn't grant the user the mana drained. Towers of Light do not give credit for kills to the Rook. This isn't in the help text. Soul Power Buff for Oak Regulus mines do not give Gold under certain circumstances Oculus Ball Lightning's claim to give a attack speed buff to allie
[quote who="Ke5trel" reply="415" id="2613549"] It should be implemented. Please. If you want to make it separate from Uber to prevent tainting the pure bug fixes that's fine, but rest easy that no one will be upset to see an Oculus with viable auto-attacks [/quote] [quote who="Maccilia" reply="401" id="2611497"]This makes Occ OP...[/quote] This makes me giggle. Yes. I used giggle. I do think there should be a balance fix. There was
re:Sorian's new Fixes I saw that too. I sent in a request if they would give me a heads up on what is being looked at. Hopefully they will answer my petition so we can see where we stand. re: People's behavior My listed rules are for everyone, not just those that are disagreeing with my approach. However, I will grant you that I'm less offended by people that tell others to sod of
Thread Rules No Name calling No spamming Violations of these rules will result in no official repercussions against the violators. I have no power, and this is not an official project. Violations of these rules may result in a lack of interest in continuing the Uberfix fixes. I don't have to put up with things that are more troublesome than they are worth. Project Rules</str
All bugfixes are balance fixes. This is true. They change the way the game currently works. However, bugfixing is not making changes for the purpose of adjusting balance. Bugfixing is making changes to make the code behave more like it was intended to behave. As previously discussed and demonstrated in great detail, both the LE poisoned blood potion fix and UB suicide action are the result of faulty programming logic, not of intent. Now, if you wish to consider something troub
Here is a link to the Equilibrium 1.0.
UberFixing isn't exciting me as much lately, so I went back and created another skin. This is a grey-black skin tone with purple hair and black to blue fading wings. I kinda like her. I'm thinking about mixing this skin and hair with the green Monarchy butterfly wings later on for myself. I forgot how nice those wings look. Lin
The previous code snippet was from platoon.lua. However, changing it and adding LOG statements didn't seem to do anything. I'm not sure if that means the code isn't being run (platoon.lua does load in the log after I change it) or if it is being run, but isn't what is controlling the movements.
So, my previous hypothesis wasn't quite right. As far as I can tell, having any minion selected will always take presidence over your Demigod (regardless of the method of selection). This causes some interesting behavior which is entirely squad based as far as I can tell. The first is the move/attack order. When you give a selection of Demigod/Minion an attack order, the Demigod receives a move/attack order and the Minions receive an attack order. You can tell what your target is by l
re:Google Code [quote who="UhelligGudn" reply="391" id="2611008"] Haven't really used google code before, is there anyway to color code bugs or such so we could easily distinguish which bugs have been looking into (such as life bars being likely impossible) from those no one has looked into at all?[/quote] I'm just making up stuff as I go along, but I think we can do something like this. I've a
Re; kryo Thanks again for keeping us in the loop. Re: Usefulness of patch To be honest, this flaw affects a very small proportion of games. It only affects players who use the Russian Language localization. It will only affect their games when the Forces of Light are dominating the game and also allow the Forces of Dark to recapture a flag. It is troublesome sure, but not that pre
re:morpheas768 I do not have moderation privileges and did not remove your posts. However, I did find them bothersome as per my private request to you to remove them. I am saddened that you believe that all of the work done on the Uberfix is insufficient to encourage respect in posting. I shall not address this further. re:hedgie on PS3 Sounds good. re:hedgie on Fo
re: Ke5trel on Oculus autoattack Issue #1 I still can't reproduce it. The only idea I have is that it is an online only issue? I'm not sure. Can you replicate it and send me a short replay? Thanks re:Ke5trel on Oculus Autoattack Issue #2 Well, tagging creeps is worth it, just do it proactively. You just need to do 25% damage to each reinforcement prior to its death to get gold f
Given that it is an issue only for the Russian version, doesn't the issue fall to Atari, since they are the world wide publisher (sans North America) or GPG since they are the developers?
Re: Ke5trel on Oculus 1. Oculus randomizes target for autoattack Do you have any specific way to replicate this? I've been watching his attack and I haven't seen it. 2. Oculus resets attack when switching targets I believe this is the desired behavior. It is also Engine based, and I don't think I have access to anything to change it.
Reminders: Add Fix Map Control Logic to Buglist Add nonranked game mod to Todo list Add SkillInfoMod remake to Todo list Add Fix Oculus Ball Lighting Tooltip to Todo list Add Fix Oculus Blast Off Tooltip to Todo list
During the game there are several CVSUpdate events. These events do look like they are contacting the servers, but I might be mistaken on what they are querying.
For my part, I know that Stardock has given Demigod outstanding support and will continue to do so. I hope that everyone respects the work that Stardock has put into Demigod and won't start complaining about how slow they in using this information to fix things. Also, I believe I explained things sufficiently, but if more information is necessary feel free to contact me.
Sorry about that. I had mentioned you several times in previous edits, but after I removed the majority of the testing information to reduce the amount of information I provided, it seems I removed it. I hereby announce that Irek was instrumental in facilitating the documentation of the Forces of Light bug. His continued belief and active posting in the forums was one of the leading causes to why I believed the bug did exist. This was in spite of the stance by active forumers a