/signed ?
ShadowWorrior
I think I know what they mean by the "TEER KWAN" but I don't want to ruin the story.
Well... you could grab a pencil, paper, and a very good long lasting eraser, and draw it out and then after you do that, make the map somehow... Notepad or GC2IDE.
Hey! Sign me up! I summon BlasterMaster!
This is awesome, it's nice to see things from a view that is not the leader's!
Thalans are buglike, which reminded me of ants. Ants are very organized, and can accomplish amazing things for beings their size. How? they work as one, they have an amazing assortment of predators, yet still manage to get into my house every spring. How? They ALL work towards the better of their "colony", never would one not sacrifice itself for the better of the colony. Humans, seem to be almost exactly the opposite, thinking only for ones self by instinct. As someon
Thalans. They're just cool. I think it's how mistyrius (spelling??) they are, or just the point that they're a race of huge insectiods! I find most things that are out of the ordinary (not tooooo far out) fascinating. Maybe it's just because I get bored of the same old things. Some of the other civs were a little too ordinary.
I viewed the tutorials but yet I can't understand how to do things, such as counquer a planet you said such as... is there anything else you don't understand? Hey! no-one ever answered my question!
I guess something about the game just attracts a wider variety of opinions.
Here we go again.... Yup.
Oh No! I forgot to add a readme! DA? put it in Mods\(a mod folder)\Data Then you just select that mod folder in the options screen, restart the game, and it should work. I'm going to get to work on the readme in a minute.
Hello all. Building up starbases is a pain in the @$$. It would be nice if the starbases could build their own modules or if constructors could have more than one constructor module a peice. About setting rally points for sending constructors to each starbase, well, why not list each starbase as a rally point? I like starbases, but they're just such a pain. Well, hopefully, the game maker people simplify constructor/starbase managment.
Not inbetween, but way above both. It's a super weapon that can destroy solar systems!
Yes. I installed them. Thanks for helping me out everyone.
So lets say there a toxic class 2 planet hanging about. well if you put a colony with a mining base (I'll get to the mining base improvement in a minute) on that planet you can use that resource. So if you have the toxic gas resource, you can use the gas warfare invasion tactic. A mining base improvement would simply give you the ability to mine one of the planets resources (depending on how many it has), so, either there's a different mining base for each of the different reso
yeah... it took me several days with each, I didn't make any more after that. Here's the tags for each if you want to know how... PlanetName="whatever" X # /X (X cordinate) Y # /Y (Y cordinate) Customname 0 or 1 /Customname (tells if you want it to use the name on the planets start tag) Homeworld 0 or 1 /Homeworld (if you want the planet to be a homeworld) Owner race# /Owner (who owns the planet at the start) Quality # /Quality (planets class, if it has
I made two custom maps with Notepad...
Yes. you can desighn your own ships, but not your own starbases! A starbase desighner would be nice!
Yes. and maybe the devs could make a little event movie for it too. The movie would show it firing a super beam at a star, then the star implodes and sucks every planet in that solar system in with it. That would be cooooool. Although, a super weapon that no-one could defeat would sorta disrupt the balance of the game, whoever gets the TS first wins. It would have to have some sort of weakness, like a little exaust port that a fighter would have to fly through
So how do I change my drivers? Do I just download the updates? Because I did that yesterday.
Make sure you have researched planetary invasion and a few more of the later techs. 1) find planet that has enough people to fill your specific transport. 2) Make sure planet can produce the transport fairly quikly. 3) Launch transport and fill it completely. 4) Make sure enemy planet has no fighters orbiting it. 5) Invade (send transport to planet). I viewed the tutorials but yet I can't understand how to do things, such as counquer
then first you have to ask to what purpose did God create us? maybe as a test. so the next race of beings he creates (the drengin) will turn out better. Oh well. (Couldn't edit the other one and still put the quote in so I had to post two replies)
So man will become Gods? Yes, if you play as the terrans and research a tech victory. Apparantly God caused everyone to speak different languages otherwise there would have been no limit to human development? thats where the universal translator comes into play. Anyway, maybe god spoiled us and we think
I noticed that everyone else who makes a mod, puts a thread for it in the modding forum, so I decided to jump on the bandwagon. FYI. The super abilities mod gives you really big starting ability options (about twice the normal bonus) for about half the cost (or as cheap as I could make them). It also adds two new options, Logistics & Miniturization (unless your playing dark avatar, in which case it may be taking a few out). Note: The logistics option DOES NOT set the bonus as
I tried the putting terrorstar as an ability, but it didn't work, maybe the code needs some fixing... Maybe a terror star should be a whole different type of starbase...