sweatyboatman

sweatyboatman

Joined Member # 2565212
1 Posts 47 Replies 16,368 Reputation

[quote who="ddd888" reply="70" id="3057791"]so at least now they focus entirely on single player and we can hope the result is much better, we wouldnt have enjoed online anywyay[/quote] this. a millions times this. Stardock could've jammed a multiplayer component on the game, but it wouldn't be good. it would just be serviceable enough to get the game out the door with "Play online with up to 16 other players!" on the box. If FE is successful (which it wo

136 Replies 427,893 Views

[quote who="TorinReborn" reply="35" id="3057566"]but we should be able to do everything manually if we so feel even if we have 100 cities (and that doing so can give a slight edge)[/quote] I feel like this "kitchen sink" attitude is what got WoM into such trouble. Every added feature has its pluses when examined in isolation. But as WoM showed, a successful game is much more than just a list of neato features. You have to have a unifying structure and a commitment to

136 Replies 427,893 Views

[quote who="Alstein" reply="12" id="3057261"]Curious and unrelated- does jettisoning DX9 mean that 64-bit capable OS's will be required to play future Stardock games? If so, and you go 64-bit, that's great news for the future.[/quote] Silly, they're jettisoning DX9 because FE is terrible and gives you cancer and makes your eyes explode. After the Beta release, which will be so horrific that hundreds from years from now tales of our suffering will be part of the oral

136 Replies 427,893 Views

[quote who="Lord Xia" reply="75" id="3053199"]I only like that idea if the drawback of using the powerful magic isn't permanent or death. Otherwise it's just a reload. [/quote] I don't understand this. The penalty is the same as if you lost a battle. Would you reload then too?

81 Replies 154,845 Views

[quote]Ultimately, a well equipped, medium sized army is no match for two high level magical users.[/quote] That sounds about right to me. Magic is powerful. That being said, use of high-power magic spells should carry a risk to the caster. You can use the same mechanic as if the hero were defeated in battle. Save against Intelligence and Luck or something like that. The spell could still work, but the hero would be out of commission for a while, and ca

81 Replies 154,845 Views

The beta's supposedly going to be distributed through the fabled update to Stardock Central, right? skeptical [e digicons]:X[/e]

21 Replies 57,094 Views

My initial reaction was that you should downplay the Elemental WoM connection, because the game was panned by critics and was pretty bad in general. But that's juvenile and cowardly and positively reeks of Big Publisher Syndrome. You're not trying to trick people into buying FE. Either the game is as good as you think it should be, or you're quitting the video game business altogether. So either the game is going to be good and get good reviews and good b

139 Replies 407,402 Views

[quote who="Vaul_Darkhour" reply="47" id="3047726"]Really I don't understand where your getting off.. [/quote] I see that. I would try to clarify, but I have no confidence that anything I say will be intelligible to you. I'm really not trying to be combative or argumentative. It just seemed to me like you were squabbling over something of minor consequence that'll probably be easy to mod out and is from my perspective most likely a correct design decision

52 Replies 51,507 Views

It's safe to assume that if Brad is successful, and we're all hoping he will be, the AI will kick your butt. It just will try to do it in a way that makes the game more interesting instead of devolving it into a spreadsheet game. You're acting like the AI is nerfed, but these posts by Brad are about making the AI more competitive. Let me clarify my point that you didn't understand from before. If Brad, the experienced game AI developer says "making th

52 Replies 51,507 Views

[quote who="Vaul_Darkhour" reply="29" id="3047366"]you know Brad its stuff like this that really bugs me.. I play games to challenge myself, to role-play and witness a story unfold.[/quote] Not to be obnoxious but Brad is talking about real feedback from real users in a real game and you're talking about your response to a hypothetical situation in an unreleased game. I think Brad's real-world experience kinda trumps your particular understanding of the issue. An

52 Replies 51,507 Views