Shadowmaster King

Shadowmaster King

Joined Member # 2562960
0 Posts 2 Replies 7,590 Reputation

I'II break it down old school for youes: Strong: Altarians (Break Alliance mega event toppers) Arcanan (Really good invaders) Yor (If they get there foot in) Talan (Ditto) Torian (Super breeders) Soild: Icadonian (Allies early with the Darth and becomes strong though the allaince) Darth (Ditto) Rag Dolls: Knox (Everyone gangs up on them early in the game) Drengin (Econamy crashes early in the game, never really gets back up) Terr

39 Replies 22,688 Views

It turns out the defult settings were on 1880 * 1770, I turned it right down (so that it's not on fullscreen) and are only using the core files (no music, movies etc.) and it works. If it craps up agian with the other files at least I know whats wrong with it. Anyway thanks for all of the help.

10 Replies 8,370 Views

Some sort of error in game wacked up my screen resluion and deleted all MY BLOODY MUSIC off my player and somehow I can't get it back on the libary list . I hope this helps but from what I can make out I don't think it does : Debug Message: Version v1.4x last updated on: Mon Oct 23 17:43:56

10 Replies 8,370 Views

Dude it's called econamy, make a trader that goes really fast. My top design is the Mercury that goes at 30 par/secs a turn and easy builds a strong econamy to support research and support a strong military. Also you may want to build a "containment barrier" were you build military starbases were the area of affect covers at least 6 planets, get your seconed most military productive planet in that area of effect to pump out constructers and your most military productive planet to p

21 Replies 7,190 Views

1.Realism doesn't allow that 2.Hide and mine them?, build there own defences and ships as well . 3.Maybe, It sounds complicated 4.Good idea, would like to see 5.Agian, would like to see 6.It would be better then placeing 8 fleets of ships to defend one tiny starbase, I can tell you 7.Warnings for Noobs eh <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 AL

7 Replies 3,411 Views

Thanks to all, I know as soon as I break the tough barrier I should be able to take care of two difficulties above it. Personally I think that the custom races should have more tech ponits at there disposal to run contest with pre-made races, but thats just me.

10 Replies 9,697 Views

This week I got bored of challenging and started a game on tough, and lets say it didn't go to well. (I lost the colony race, badly. By the end I had 4 out of the 5 races at war with me, not including the minor races who decleared when I had 4 planets remaining (I'm playing this on a large map)). Anyone got any good strategies on the opening game? Thanks in advance.

10 Replies 9,697 Views

Also design your own troop transports for different situations, try different hulls then the cargo (because large and huge have more space). I have three designs when it comes to the end game: Legionaire: 7 / parsecs, 7 billion troops, 7 beam attack (just in case), Best sensors. Advanced Legionaire: 10 billion troops. Shock troop transport: 36 / parsecs , 2 billion troops, 9 beam attack. Regular Shadowmaster Army: 16 / parsecs, 3 billion troops, 18 beam attack.

6 Replies 3,725 Views

All good idea's, I'm thinking intergating them into mega events if they aren't accepted as they are. (eg. the race [so and so] has had a devistateing EMP blast wiping 95% of the populations intelligance, there econamy will run at 5% until they can re-educate the poplance.

47 Replies 23,269 Views