Removing organized and teleport won't make the AI better. The I played a 600 turn game where all I built were 2 cities and their improvements and the AI did absolutely nothing of worth aside from building legions of unarmored spearmen. Teaching the AI to make use of organized and teleport will make it better but we can't do anything like that.
Shadowdrak
On the edge of them maps there are sections that glow more from what I've seen you can only retreat through those. I've been able to retreat with summons and champions, haven't tried with normal units though.
[quote who="ddd888" reply="27" id="2685352"] this is possible but would make (in the actual setting) other problems lets say combat speed and move are separate so i have 2 move and 5 attack speed i am able to attack FIVE times with no counterattack? ok, without moving, cause i moved in the start but that would be SURELY gamebreaking i mean i run in with whatever high attack no def unit
I play dark but I stopped after the last pantheon didn't record any of my wins. I don't think I'll play much till stat gets fixed up. Also kneejerk reaction to eberus nerf is to stop playing him, that could explain the loss of some people. Light has a 50 some odd lead on dark with people.
It resets every time the pantheon ends.
It's a good idea to atleast try them. You can pick up visual cues for various abilities easier if you used it before. It also gives you a better idea of what each brings to the table and how to compliment them or combat them.
[quote who="VyperXXX" reply="7" id="2218557"] Warskull also out right told people who have been laboring 90 hour work weeks since launch that their efforts were a "train wreck" It's really a simple life lesson. Insults and tantrums do not solve problems. [/quote] 90 hour work weeks can also lead to poor judgement.
Guess I'm a detriment to other play time.
Update works well for me. Well except for the fact I'm connecting to ai bots 70% of the time.
The dark side would win if we had more rage quitters. Once everyone on a side quits in pantheon the winner doesn't get anything recorded.
[quote who="LordCarlos" reply="10" id="2194612"] Quoting Shadowdrak, reply 9Why does he need a nuke when he can just fly up out of range and shoot everything with his laser gun? Why does it need nukes? WHY does it need nukes? WHY DOES IT NEED NUKES? sir you haved never seen a WiC Nuke going of, here (see in HD for an "Oh Shit" expirience), feel free to give me karma.[/quote] What do we need nukes for when we can just give reg <a href="http://www.youtube.com/wa
Well not really the game itself more the people. Anyway i played a game eariler vs two people both had similar names but denied knowing each other. My side lost but i suck so thats no big deal, but being nosey I decided to check their profiles and see if it really was a chance encounter. Well it wasn't, all their recorded pantheon matches were together that is quite some dedication to only play games together though. Anyway has anyone else met anyone or seen anything in
[quote who="bug" reply="11" id="2193823"] Quoting Shadowdrak, reply 8 Quoting bug, reply 4Somebody else already suggested a really nice fix for this: show the number of quits along with other stats for a player. That way the problem solves itself when you acquire a large number of quits and start being denied access to games. That isn't a very good solution without the option to surrender. Theres no point of staying in a losing game after enough of your team drops, so either yo
There will probably be mods but i think most would only work in custom games due to the nature of skirmish and pantheon.
Maybe you should buy some other items so you can out last them and let them get some real use out of the speed items by running off.
Why does he need a nuke when he can just fly up out of range and shoot everything with his laser gun?
[quote who="warlord323" reply="5" id="2194506"]lol oh now don't I feel stupid I've got some suggestions Rook is too small. I mean, he's a castle, he should take up atleast half the screen. The maps are too similar, and there's no real strategy. If one team had no towers to start with, that would make the game more fun. I think Regulus should get a jetpack. We're all about realism here, and everyone knows people don't have wings. UB should get a jetpack too ca
Slaughter seems pretty rare on pantheon conquest too. most of the time it is fortress for me. which is also my least favorite mode.
I think the problem people have with sedna is picking up the visual cue for the heal before it is too late. .5 seconds isn't much time to pick it up when most interupts have .1 sec cast. I mean if you do catch it the sedna either has to run or have some backup plan. Can't really say much about QoT I've seen maybe 5 total.
[quote who="bug" reply="4" id="2192728"]Somebody else already suggested a really nice fix for this: show the number of quits along with other stats for a player. That way the problem solves itself when you acquire a large number of quits and start being denied access to games.[/quote] That isn't a very good solution without the option to surrender. Theres no point of staying in a losing game after enough of your team drops, so either you get hit with a +1 leaver stat or stay wit
You should have rage quitted first.
It looks like there is a little dancing man near the crop line.
[quote quoting="post"] Sadly, most of the ~120,000 connections are not customers but via warez. About 18,000 are legitimate. So anyway, we spent a lot of time today trying to isolate out the warez users from the legitimate users (it would require a lot of surgery to actually break them and even if we did, there’d be no friendly “ha ha pirate” message which would result in people just saying the game is buggy). Mind you, the game makes relatively
Ok, i switched the ocean and rock access research in the playerphase.entity and it said they all needed barren colonization. then i took out the ice and volcanic research and it still only said barren colonization but you could colonize volcanic and ice without research. then i reinserted the volcanic and ice after the 3 new planet access research and the vasari became unplayable. So as you said before the engine can only recognize 1 custom colonize type, and that the type recognized is
well it says oceanic colonization needed for barrens for me but researching barren colonization removed the warning so I'm still looking to see the cause of that. but the research works and i can colonize it.